Jump to content

Tamwulf

Warlords
  • Content Count

    252
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Tamwulf


  1. OFCC was a blast to play in! I gave Pete a bad time about Friday's tournament- sorry about that! I'm not a fan of the ITC (personal thing). Despite my team, Plan B, being a "Ringer Team", I had a blast. The focus on achievements instead of winning was very refreshing and made for awesome army lists. I only faced one min/maxed army list, and still managed to pull out a tie. I don't think I ever saw anything about a gift exchange with my opponents, so felt really, really lame when I was given a lot of great swag and I had nothing to give them. Thanks to Dave (teammate), he at least went out and got some brushes to give to the other players for our team. It was hugely refreshing not to encounter a bunch of meta, hyper competitive army lists. Painting was spot on! I think every army was well painted. I thought I would be one of the few Ultramarines army, and it turns out I was one of five or six playing them! I got a lot of compliments on my painting though, and that made all the work and effort worth it!

    I had three new units in my Primaris Ultramarines- a Plasma Redemptor, Repulsor Executioner, and Eliminators. The Redemptor wasn't bad, but I wish the Macro Plasma Incinerator did more than 1 or 2 damage. The Eliminators were good, but really had trouble wounding anything with S4. Now that their sniper shots are S5, I expect that to change significantly. The only downside is max unit size of three models and they are a heavy support unit. The Executioner... did well. I parked it a lot with either a Captain or Marneus Calgar and a LT nearby and it was baller. I wish it was about 50-100 points cheaper, but it is what it is. The downside: too many stupid weapon profiles. Eight different weapon profiles. EIGHT! Come on GW!

    Highlights for me: MVP Marneus Calgar. His reroll hits aura was invaluable. Even better: He punched an Imperial Knight to death, put down the Swarmlord, ground to dust several Necron Warriors and Immortals before snuffing out a Necron Lord, sanitized a Nurgle Plague Lord, showed that just because you are called the Emperor's Champion doesn't make you the Emperor's Champion, and never took more than five wounds in a battle. If I had any doubts about how good Calgar is, they were put to rest over the course of five OFCC games.

    Overall, OFCC was one of the best tournaments I've ever played in. Thanks!

    aYUuKoi.jpg


  2. The Not-A-Knight-Titan Dreadnought? LOL That'll be fun. While at GenCon last week, I wondered by the 40K tourny. There was a Custodes player with like 9 Wardens+Capt, Capt on jet bike, couple more jetbikes, a Pallas, and three (!!) Caladius tanks. I also saw a ton of Eldar flyers and Imperial Knights. /shrug That was one tournament I was glad not to be in.

     

     


  3. This looks great! I've played in a couple Kill Team Leagues so far, and it's not too bad. Couple Questions:

    1. Is this open play, matched play, or narrative play (Kill Team Rulebook, pg. 62)?

    2. All expansions are available- base, Commanders, and Elites?

    3. Points: 100, 125, 200. Which one? 100 is base game, 200 is Commanders, and 125 is Elites. Are you saying we can play a Commander in 100 points? Or elites at 200 points (which would be insane...).

    4. Do we make and maintain a Command Roster? How do we make it (model limits, specialists, etc. etc.)? How do we add to it?

    5. How is mission selection being handled?

    6. Can we play with Kill Zones and the Tactics that are in the Kill Zones? 

    7. The Achievement points... don't make any sense. Kill Team has none of those categories (or Force Organization). There are no "Patrol Detachments" in Kill Team.

    8. What do you mean by "Grant you forces"?

    9. The more I read, the more confused I get. This doesn't look like Kill Team. This looks like 40K using Patrol Detachments.


  4. I am very hard pressed to think of any Imperium player NOT setting aside 85 reinforcement points, seeing your army list, selecting the best assassin for your list, and paying 1 CP for it. That's, what, one less reroll for the entire game? For a HUGE force multiplier that an assassin represents? Can't believe the Vidicare has a 72" range gun, a 2+ while in cover, and a 4++ the rest of the time. LOL And the insane bonuses he gets for not moving. Pretty sure he'll be the #1 selection for most games. 


  5. A link to a link for the details is poor form, especially when there is nothing being answered anywhere besides "Steamroller! 75 Points! Top 8 get points for Warmachine Weekend!"

    This is a Steamroller, 75 points, 1-2 lists, what else? Painting required? Timed rounds? Chess clocks? Death clock? Prize support? Base line? Specialists? Final Standing variants? Any "House Rules" we need to be made aware of? Will the scenarios be published before hand, or will it be random each round? Do I need to bring my own objectives? Do I need physical cards, or will Warroom be enough? We are submitting lists via conflict chamber, but should I bring paper copies for my opponents without a tablet? Will there be free wifi for internet and using conflict chamber? Are you providing any incentive for people to continue playing after they lose a game? Only top 8 get points, and I imagine you'll have the standard Steamroller prize kit, so only 1-3 will get a trophy?

    Thanks Jesselowe for posting SOMETHING. I was about to ask because a buddy in Seattle told me about this even this weekend and was asking questions I couldn't answer. Many of the questions above are from him.


  6. Oh, I don't know. Take a look at the Caladus Grav Tank. BS 2+, T 7, 3+/5++, Fly, ignores heavy weapon penalty, very friendly damage table, Twin Illistrus Accelerator Cannon: Range 60", heavy 8, S8 AP-3, D d3, and Twin Lastrum Bolt Cannon, 36", Heavy 6, S6 AP -2 D 1. Then the Gravitic Backwash: All units charging subtract 2 from the roll. 210 points. Best tank in 30K, and looks like best tank in 40K too. 

    The 30K jet bikes with the big guns and lance don't seem to be as good as the 40K version with the Hurricane Bolters. 

    The Ventariu Custodes (new jump pack guys) have an 18" Pistol2, S6 AP-2 D2. The buckler allows them to ignore a -1 AP value (if a weapon has an AP of -1, a model with a buckler treats it as AP 0 instead). Pretty good for jump pack infantry that can "deepstrike". 

×
×
  • Create New...