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thediceabide

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  1. @Raindog you'd better believe I'll be running it next year...
  2. This league is for veterans and new players alike. Whether you’re picking up a new army, or are new to the game, this is a great time to play! All you need is a Starter Pack of your choosing, most of which contain enough models to get you through the first 2-3 weeks. The goal of this league is to help get newer players ramped up with the rules of the game, and to familiarize ourselves with new factions. We will be starting off using Recon+ (a community-made ruleset for smaller games) missions to get used to playing, before moving up to using full blown ITS tournament missions. After the event concludes you can bring your armies to our monthly tournament on September 7th to put your skills to the test (don’t worry, we will be playing beginner friendly scenarios). While this event is catered to new players, everyone is welcome and encouraged to participate! If you are considering starting a new army, then this is a perfect time to get them assembled and on the table to test out. Full Details here: https://www.infinitythepdx.com/news/2019/6/25/announcing-the-glimpses-summer-league
  3. Just make sure it’s actually 48 inches and not 120 cm. I don’t recall if they play metric or standard in Russia.
  4. Hey everyone! As the Rose City Raid nears, we have expended the wait list, so any more drops will mean we have less than 40 players. While it's possible that nobody else will drop, there is a non-zero chance that we will end up with an odd number of players. That's where you come in! I have 40 swag bags that I want to get rid of, as well as tons of other prizes. It's already bought and paid for, so if anyone wants to show up to the Rose City Raid, day of the event, and play stand-by, your ticket will be FREE, and you'll be fully eligible for prizes, and will receive the exclusive mini, just like any other player. I can't guarantee anyone will get in, but if we have 37 registered players show up, and 3 players on stand-by, I'll get all of them in. If we have 37 show up and 2 on stand-by, then only one of you will get to play, since ultimately the goal is to have an even player count. Worst case scenario you can still check out the event, drink beers, and hang out with fellow Infinity players.
  5. If you would like to play in the Aristeia! Showdown happening after-hours on Saturday, sign up here: https://aristeiathegame.com/agl/event?event=c986bbb85&fbclid=IwAR2NP_nYi4zOLxy81WyTy0DmnlcwK863apdI4b-DA1IybezalXtul5Jxrwg
  6. Just a reminder, we will not be printing out scenarios in our player packs, so please be sure to print them out for yourself if you need them! I would highly suggest downloading the Comlog app, it’s free, and very good! Instead, we are making sweet notebooks to document your gaming experience, check them out here: https://m.facebook.com/#!/story.php?story_fbid=2486173884736762&id=211465422207631&ref=m_notif&notif_t=feedback_reaction_generic
  7. June Dragoon ITS This is our last practice tournament before the Rose City Raid! We will be playing three scenarios from the event, with a little added twist — Spec Ops! They’ve been updated in Army and are WAY more interesting than before. Saturday, June 1st Glimpses of Wonder and Warfare Sherwood, OR. 300 Points. Spec Ops (12xp). Extreme Classified Deck. Round 1: 10:15-12:30 - Highly Classified (High Difficulty and Extreme Mode)* Lunch: 12:30-13:30 Round 2: 13:30-15:45 - Unmasking Round 3: 15:45-18:00 - Frostbyte *Remember that you choose you list AFTER the classified objectives are revealed, and your personal classified objective is drawn.
  8. Celebrate Star Wars day by hanging out with all the other nerds at Glimpses of Wonder in Sherwood. We will be getting ready for the Rose City Raid by playing a couple scenarios used at the event, as well as the treacherous Extreme Classified deck! Next month we will be playing the other 3 scenarios for the RCR as well. Saturday, May 4th Glimpses of Wonder and Warfare Sherwood, OR. 300 Points. No ITS Extras. Extreme Classified Deck. Round 1: 10:15-12:30 - Power Pack Lunch: 12:30-13:30 Round 2: 13:30-15:45 - Transmission Matrix Round 3: 15:45-18:00 - Looting and Sabotaging (not an RCR mission but still fun) OTM LINK
  9. Aristeia! at the Rose City Raid! Attention all Aristeia! Team Managers, for one night only we will have a smackdown, single round of pure Aristeia! Mayhem at the Rose City Raid! This event is FREE to participate in for Rose City Raid attendees, and will have some awesome prizes. Pack your team of 8 Aristos and be prepared for a SINGLE ROUND Showdown-style event playing the King of the Hill scenario. We are using the Season 2 rules with the Zlavin mod, with Sponsors allowed as per the Season 2 rules (Sponsors according to your AGL profile). The game will be played Saturday night, in the bar area, after the normal games for the Rose City Raid have concluded, drinking is both optional and recommended. First come, first served, space will be limited!
  10. Also, if you plan on bringing buildings, please sign up using this form: Rose City Raid Table Sign Up
  11. Hey everyone, here is the latest news from the Rose City Raid: Rose City Raid Special Terrain Here is a place for people to ask any and all terrain rules ahead of time regarding the Rose City Raid. I will however preempt as many as I can by describing the standard rules for terrain at the event. Hopefully by doing so, it won’t come to a surprise to anyone what the rules are, and how it is expected that you will play. Please practice by these rules if you can before the event! Special Terrain Zones Terrain Zone Elements. A tree in a woods is precisely where that tree is meant to be. Do not pick up and move around smaller terrain elements within a special terrain zone. Similarly, if you are in base contact with one of these terrain elements within a special terrain zone, and it is obscuring part of your silhouette, you can use it to claim cover. Sometimes a terrain zone may contain different elements of terrain, for the sake of simplicity, the entire piece of terrain will be considered the same. For example, in the picture above all the pieces of plane wreckage will be considered woods, so climbing on top of the wing does not mean you are now out of the woods special terrain. Terrain Zone Height. Any area of terrain, with a clearly defined boundary will be considered a special terrain zone. This can be a pile of rocks, woods, etc. The height of these zones will always be equal to the tallest element of that terrain. For example, a template of woods is as tall as the tallest tree on the template. This means if you can draw LOF over a piece of terrain, you can shoot over it, the way you can shoot over anything else. Terrain Zone Boundaries. As per the rules, any model touching any special terrain element are considered IN the terrain element. For example, some templates of trees may be too dense to move through, but a model can still be affected by the terrain if they enter base contact with it. This means if you enter base contact with a special terrain zone, you are going to be affected by any difficult terrain, saturation, or visibility rules that the terrain applies. Multiterrain. Do not forget that the zone which the Multiterrain skill applies to must be declared at the beginning of the game. If there is only one type of Special Terrain zone on the table, it will be considered the default in case it is forgotten, but on tables with multiple types of terrain, it is very important to declare which type you are using the skill for. Standard Terrain Zones For the sake of simplicity, most terrain zones will fall into these categories. If there is a terrain zone on a table, which does not have it’s own special rules indicated, please use the most appropriate terrain from this chart to represent it. STANDARD TERRAIN ZONES NAME TYPE MOV DIFFICULTY VISIBILITY SATURATION HOSTILE Open Water* Aquatic Very Difficult -- -- No Swamp Aquatic Very Difficult -- Saturation Zone Yes Rock Piles Desert Difficult -- Saturation Zone No Mountains Mountain Difficult -- -- No Woods* Jungle Difficult Low Visibility Saturation Zone No Low-G Zero-G Difficult -- -- No Minefield -- -- -- -- Yes Open Water can apply to anything from the water in a fountain, to a swimming pool, or the open ocean. Similarly, Woods may apply to jungles as well as city parks with trees in them. Buildings Doors. To open a door, a model must declare the Activate skill. The door will not open until the resolution step of the order, and so will not provide LOF to models on the other side until the order is complete. Similarly, a door may be closed by using the same skill (and being in base contact with where the door would be). By default, all doors begin the game closed. Note: If a building does not have doors, then you can obviously ignore this, just walk through the opening. Interiors. Buildings with interiors may be entered through appropriate access points, like doors or windows large enough to accommodate the silhouette of the trooper. Shooting through Windows and Doors. Windows may only be shot through if they are not modeled with acrylic inserts. Open windows cannot be climbed through, unless they are large enough for the model’s silhouette to move through. Models may shoot through a single window or door, so they may shoot into, or out of buildings, but not through buildings. Props Some tables will have props on them, most common they will be landing pads, panoplies, ramps, or elevators. These elements will have the traits associated with them in the Scenery Item Profiles part of the wiki, but for simplicity, are not destructible. Any tables with these elements will have them designated on the terrain rules for that table. Fences. Some tables may feature chain link fences or similar. Simply apply RAW in these circumstances, they probably do not block LOF, are not saturation or visibility zones, and cannot be moved through unless they are short enough to be vaulted. Models may climb over them using the climb skill as normal. Hostile Terrain With the update to hazardous terrain in the Daedalus Fall book, you can expect a very small number of tables to have Hostile Terrain elements. On these tables, it will be clearly defined which elements are hostile, what rolls are affected, and what the effects are. Samples. As an example, here are how minefields and swamps will work: HOSTILE TERRAIN NAME HOSTILITY LEVEL DAMAGE ATTRIBUTE Minefield Dangerous (18+) 13 (Shock) ARM Swamp Insecure (20) IMM-2 PH-3
  12. I love your enthusiasm Paxmiles, but I would very much recommend playing a few games before diving in (though if you have the hankering to assemble minis, you can’t go wrong with a starter pack). The common wisdom with list building is that you want 10 orders worth, or 14+. If you think of orders as the resources needed to punch faces and score objectives with, then a list which has only 8 is going to have a very difficult time doing either. If you are interested in Combined, I have a large number of them and would be happy to teach you to play. I’m down in Sherwood and we play are Glimpses of Wonder on Thursdays. Alternatively I’m sure @Raindog would be happy to teach you at Ordo on Sundays, or @WiseKensai at Portland Game Store on Mondays.
  13. Jon and I are going to be just getting back from Adepticon, so instead of killing ourselves lets go back to the basics and play 200 points! That’s right, cut that list short, there’s no reason you can’t finish these games in time. You’re going to need some specific tools though to manage in The Grid, as well as a means to get across the board and back in Capture and Protect… and just to make things interesting, low point Biotechvore! Saturday, April 6 Glimpses of Wonder and Warfare Sherwood, OR. 200 Points. No ITS Extras. Standard Classified Deck. Round 1: 10:15-12:30 - Capture and Protect Lunch: 12:30-13:30 Round 2: 13:30-15:45 - Biotechvore Round 3: 15:45-18:00 - The Grid Brutal April ITS
  14. This February it’s all about beating face! Instead of writing lists for specific scenarios, this gives us an opportunity to write our lists to take advantage of specific matchups or different table types. So bring out those big guns and blast your opponent off the board! Saturday, February 2 Glimpses of Wonder and Warfare Sherwood, OR. 300 Points Spec Ops Round 1: 10:15-12:30 - Annihilation Lunch: 12:30-13:30 Round 2: 13:30-15:45 - Frontline Round 3: 15:45-18:00 - Firefight
  15. Don't drag your feet, the Rose City Raid 2019 tickets are on sale and going fast! https://www.infinitythepdx.com/tickets
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