Jump to content

Sgt. Rock

Members
  • Posts

    1,119
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Sgt. Rock

  1. I'm really curious about Stargrave, too. My biggest issue with Frostgrave was that only two members of your warband ever advanced. I hope that they expand at least a little bit more than that in the next one. I think I missed out on a lot of things. I wasn't given very good teaching, mostly a "here are the rules, let's play a game" followed by the appropriate dick-stomping that a newbie gets (unintentionally, in this case) when going up against an experienced opponent in their early learning games.
  2. Yeah, the campaign is really what draws me the most to Necromunda. I just got so frustrated the first couple times I tried it, because it felt like it was so unbalanced as to be not fun. I'm used to GW's games not being balanced. GW wouldn't know a balanced game if it bit them in the ass. But it just felt like it was so far around the bend that I just couldn't enjoy it. I'm trying to do some research and learn more about it, and maybe give it another shot once all this stupidity is in check.
  3. So I've tried the new Necromunda twice, after missing the boat on the original. And I really, REALLY want to play, because the models GW keeps releasing are so incredibly stellar. BUT... the game's mechanics just drive me bonkers, and I was wondering if y'all could help me figure out what I'm missing. My key complaint is the way combat works (pretty big issue, I know.) So here's what bugs me. Say I have, I dunno, an Orlock with a lasgun (I know, that's not available to them to start, but it's just for the sake of argument.) Just random ganger. He's BS 4+. An Imperial Guardsman in Kill Team is, as well, same as 40k. So far, so good. Here's where I get hung up. That Orlock gets one shot with his lasgun and hopes to hit on a 4+ on one die, no matter what the range is.. If he doesn't hit, he sits there with his thumb in his ear. The Guardsman, if we're playing Kill Team (which is my primary basis for comparison) gets one shot out to 24", but inside 12", he gets two. That's twice as many chances to actually get something done. Now, granted, the Orlock ganger has the possibility to get more "hits" depending on what his firepower die rolls up, but he has to actually hit his target on a 4+ first. And that's assuming that, for both guys, their target is standing inside 12", out in the open, like a doofus. If you start factoring in modifiers, it gets worse. Outside of 12", sure, the Orlock has a better chance to do something, but the fact that he can only get it done if he hits with one die is annoying. Now here's where it REALLY bugs me. That Orlock is sitting there blazing away, full auto, doing his best Cyril Figgis impression. Meanwhile, some 'roided up Goliath bozo can roll into my face from a gazillion inches out and hit me with 5 dice to hit at like strength 6 or something and turn me into hamburger (this happened to me in one of the first games I played.) It feels like the only way to hit your target with a gun is to get so close that you're in serious danger of being charged in the following activation unless your sad, pathetic little ganger manages to actually hit his damn target. Ranged combat for your average John Q. Ganger seems like a waste of time, while melee specialists feel so hopelessly overpowered that they're game breaking. Clearly, I'm wrong about something. Necromunda is a hugely popular game, people play a wide variety of gangs with a variety of play styles, and have success with it. And hell, maybe this is just me being grouchy about nothing; I used to LOVE Mordheim back in the day, and when I think about it, it was much the same way; you only got one or two dice to do something with per dude. And after typing all this out, it does feel like my complaints are... perhaps a bit nitpicky. But they're serious roadblocks to enjoying a game that I really, really want to enjoy. So is there anyone here who can help me figure out what I'm missing? Is it just that I'm bad at the game? Am I rage quitting before I even give the game a chance, because I'm not good at adapting to new things? I just don't know what I'm missing here. EDIT: After watching a couple videos on the YouTubes, I found out I have some of the weapon abilities wrong. So I need to learn a bit more about that, I guess.
  4. https://www.thingiverse.com/thing:4688873 For those brushlickers who use the back of their thumbs as a palette... I just printed one of these today, and I'm going to give it a test run tonight.
  5. Aaaaaand I just realized that I should have put this in the Random Awesome Minis thread. Mods, feel free to move. I'm still working on my first cup of coffee. Don't judge me.
  6. Someone is having fun with Gaslands...
  7. Doesn't go far enough, says I! I say we all go back to the original Force Organization chart. None of these silly "detachments" or "keywords" to muck about with. You wanna play Space Marines? Play 'em. You wanna mix in some Imperial Guard? Tough nuts! Damn kids these days with their "soup"... soup is for eating, not 40k!
  8. It's not the real thing, but I know Victoria Miniatures sells some howitzer shells and crates for them. If nobody has any, it might be worth looking at.
  9. What it says on the tin. I need a set of missile launcher bits for my scouts, but I'm not willing to pay $10 at a bits site for them. Anyone got a spare set? I can kick you a few bucks, or maybe I have something you might want in trade. Ton of SM bits in my box, just not that one.
  10. Get an Ender 3. I got two Monoprice printers to start, they both broke, and MP support couldn't sell me parts, they just said "send it back, we'll send you a new one." Wasn't worth the hassle. My Ender is finicky sometimes, but it's a much better printer.
  11. Sgt. Rock

    Chuck Yeager

    I read about this last night. I want to be sad, but he was a great man who left his mark indelibly on history, and lived for longer than most of us will. He had a good run and accomplished great things, and there's no sadness to be had in a life like that, only celebration. Here's to you, Chuck.
  12. Oh, for sure, but it just seems like an odd business decision, when they're trying to push Primaris as the new normal. Like, they released this nifty new combat patrol box, and none of the models in there can use the SIA, which, again, is a pretty iconic feature of the faction. Just seems weird to me.
  13. I'm kinda curious about Deathwatch as well, but I noticed that they really cut back on the special issue ammunition, particularly that they completely took it away from the Primaris marines. Seems like poor design for a new line they're trying to force down your throat to take one of the most iconic abilities of the faction and yank it away from them. Does that really have a significant impact on the faction and how they play?
  14. I saw that comment and just hung my head in shame at the human race.
  15. He looks like General Lionwhyte from Brutal Legend. (See my comparison shot in Warpspace.)
  16. Coincidence? You be the judge...
  17. Old skool chonky bois. A timeless classic, a mediocre paint job.
  18. But... there's no link. You did not, in fact, share.
  19. This guy came up with a friggin' brilliant idea, and I intend to give it a whirl. https://www.youtube.com/watch?v=74mVxMN0_fs&feature=youtu.be
  20. Oops... didn't notice this was in the 9A forum. Thought it was Artificier's Forge. Most of what I posted wasn't 9A related, so feel free to delete.
  21. I noticed that this hasn't been posted here yet. Thanks to the efforts of Joe at Fate and Fury Games, BSI is back up and running. He acquired the company and is carrying on Luke Mundy's legacy. www.theblacksheepindustries.com
  22. I would posit an addendum to Ish's comment on custom chapters: once you've decided what play style you like, unless you really are against the idea, make them a successor for the big names. You'll still get to customize your abilities, but you'll get a whole slew of stuff that you otherwise wouldn't have access to - chapter doctrine, relics, warlord traits, two or three pages of stratagems, etc.
  23. You're never truly outnumbered when you have access to automatic weapons...
×
×
  • Create New...