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SPaceORK

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Everything posted by SPaceORK

  1. If it's a wash on points how would you feel about a list that lost its loota squad against a ynnari list that lost its spears. I would feel very comfortable. If that was your way to deal with spears one would MFD them as well. And MFD spears player may play a touch more conservative with them allowing for other units to be targeted. I would imagine you would deepstrike boyz next to the reapers if possible as well.
  2. @Lyraeus pretty sure you can use Showin' off first, then the specialist one, all with more dakka and have the 5-6's generating more shots on all three shooting phase with the relic SAG.
  3. Might wanna look at AOS tree people for plants n tree branches. And isn't there a gw vine kit?
  4. Well I'm only 4 hours away... and that's "near".
  5. SPaceORK

    Tau...

    Really no need. Power level is for people who dont really care if the game is fair. If it's close enough that's good enough for power level.
  6. Alrighty... since this is for the guardian cup, which is a decent competitive level event, and I assume your goal is to have fun but win more than you lose I'll make suggestions with that in mind. I also am going make the assumption that you can either buy or make models somewhat quickly. Up those shokk attack gun numbers. And put them in the blood moons battalion and make it the specialist detachment. Because of you I've come to see shokk attack guns as awesome, jam 3 in, 1 as the relic an laugh as you "vlorrp" things. KFF doesn't care what detachment it is in. It'll protect anyone. Shave the kombi-rokkits. If you add more shokk attack gunz (which can be character hidden, shoot just as many shots but with rerolls of 1's) you dont need them. Which gives you enough points for your other problem. Not enough boys. Those squad need to be as close to 30 as points allow. 20 or less means 20 attacks left off the table. Not a fan of mad dok. I feel he could be more storm boys. I have other idea but that would really mess with what your doing.
  7. And 3x20 of them makes delicious biomass for the hivemind.
  8. Except they dont have a choice? 48" range and da jump means that 400 point loota blob kills the 350 point shining spear blob, that if left unchecked, will destroy you. And 20 wounds is enough to kill them by 2 wounds. To be fair most people have been using 2x9 shining spears though. But still, they have to deal with a extremely "mobile" army that hits hard and doesn't care about the eldar shenanigans.
  9. No I actually didnt look at that list yet. You have previously said stuff about it and I felt it was to random. Then the relic happened. And being bad moons plus the other double tap stratagem. So as far as I can tell you can shoot 6d6 shots at 7/-5/d6 for 6 cp, generating additional shots on 5-6, rerolling 1's. As well as an additional 2d6 shots from the other two shokk gunz. So you can use the shokk guns for knights and similar then lootas for anything else.
  10. I mean tau have no chance against Ynnari/Alaitoc. To many negatives to hit for a bs4 army. No staying power against tanky/shooty/choppy units like shining spears. Reapers destroy riptides especially with fire and fade. And the army can clear drones quickly. On the other hand orks dont care about the negatives to hit. Especially the lootas. With sheer weight of dice they will kill the spears. And with Da Jump they can reposition easily. Plus eldar just dont have the shots to deal with that many wounds. I do think GSC will be a great counter to loota orks because they can shut down the opening turn of loota shooting and clear grots turn one.
  11. It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army. And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because of @Lyraeus. Probably going to change the whole list I was using for orks.
  12. I feel you dont need the stealers in GSC. You do want them with nids. Because you can "throw" a squad a turn at them. I feel you do want Aberrants for GSC for sneaky charges, if the ambush works similar. Mostly I think your taking GSC for cp, screens, the mind control ability the magus has, the agents of vect stratagem and unlocking AM. So a ton of utility, which is great. And it fits that they are sending in the AM and nids to do the heavy listening while they hide in the shadows.
  13. Ynnari doesn't feel like a safe choice with the amount of lootas running around. And ynnari feels like a auto lose for tau. Hope you dodge em while the orks eat em.
  14. Well its assumed you'll put the 'stealers on your nid battalion. Aberrants are the beefy cc guys right?
  15. You kinda wanna pick secondaries that you can score easily. Reaper, kingslayer, etc.
  16. Indeed. And "guardsmen" squads at 20 I believe with better LD. Definitely useful tools within the 4th "mega" faction. I guess just tau and necrons are left in the cold without any allies cause orks dont need em. Although it would be cool to have a mercenary ork detachment per AM faction. Or AM detachment in a Tau army. Man... necrons should learn to make friends instead of putting them in Pokeballs.
  17. 99% it is on GW's twitch channel. Which is why all models in the top 8 must be gw only. No 3rd party on camera.
  18. It was the best stratagem in the game for awhile. But what Fluger said is correct. Its basically a counter-stratagem stratagem. But with some pretty harsh costs. Only once a game, 4cp. The GSC one is only 3cp and multiple use. But that will be faq-ed soon. From the info I seen, which allegedly came from the book, on the Competitive 40k fb page genestealers do not. I would say it's an attempt to have GSC players field something other than genestealers.
  19. Doesn't matter. Only half cp, rounded up from AM detachments with GSC.
  20. They get agents of vect at 3cp, gsc genestealers dont get chapter tactics, and guard allies only generate half cp with no named characters or chapter tactics. So I think we are going to see minimum battalion of gsc for vect and triple vulture going with a battalion of nids filled with genestealers. That list lost nothing and just got better.
  21. Brrrrrt-brrrrrt-brrrrrt noises and about 4 times at 3 or 4 seconds each.
  22. Ehh... its "done". I see lots of other things I could finish up on this guy but it's good enough for table top.
  23. SPaceORK

    SM Hunter

    Well yea.. but this one has a rocket!
  24. SPaceORK

    SM Hunter

    Use the vindicators dozer blade, sculpt the castle wall top bits. I think they are wide enough that the dozer blade could form a wall.
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