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SPaceORK

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Everything posted by SPaceORK

  1. Green tide is expensive at 3cp though... I agree 2x30 is the sweet spot for orks. But he had 2x30 and 2x20. Might as well make it 4x30. Mek gunz, power klaws, rokkits in his current list. That and the Castellon shooting is garbage against orks. He kills a squad a turn maybe? While it's doing that, the orks are krump'n the guard screens and scoring points.
  2. Ok... no. First off, I'm making the assumption that this is for a tournament, like the one he just attended on the opposite side of another state. So if your going to drive all that way, you might as well give yourself the best opportunity to win games. Now winning isn't everything and the experience itself is worth the drive, but winning is nice and worth the effort. That being said, you have three choices for a tournament with kultures. Bad Moons, Evil Sunz and Blood Axes. Bad Moons for shooty detachments, mostly lootas. This however requires a huge amount of CP to dedicate to it. Blood axes simply for the CP regen. But it's hard to max out on cp and have a cp regen caddy because you only want him. Which leaves us with Evil Sunz. They make everything better. Besides a select few units, orks want to be smashing face. And evil sunz enable you do so at a much higher %. Second, I'm taking personal play experience, assessment of the units in the codex and tournament results. And I dont agree with alot of the tournament choices either. They seem unneccessary. So when I say I like kommandos did I see that in a tournament? Yes. Did I play games both with and without them? Yes, and every time I didn't have them, I wanted them. The same goes with boyz squads at 25+models/under 25 models, rokkits, power klaw/big choppa, deff koptas, all the buggies, tons of grotz/no grotz, etc. The only thing I haven't played is kanz and dredds, because I can't see any way to make kanz good and I can see dredds have potential. I would say orks is the only army, in all my years of playing that I actually cared to test other things other than the default optimized unit. You say I gutted his list? I say I looked at what was already a great list and made tweaks on what math and my own personal experience says is better. What was the core of his list? It looked to me to be mek gunz/rokkits to deal with hard targets, boyz/stormboyz/kommandos to deal with soft targets. What do my suggestions do? Make the list have mek gunz deal with hard targets, boyz/stormboyz/kommados deal with soft. Can he play his current list exactly as is and do great with it? I think so, it's pretty darn solid. But he asked for suggestions. I gave him what I think would improve upon the current list he has. Also I dont know if trip knights would wreck either version. Both list have tons of body's making the objective game way easier. Orks vrs guard screens. Ha... we know how that'll go. That many power klaws/mek guns and/or rokkits? You can definitely put some work on the knights.
  3. Then noticed the fine krumpin goin' on with da 'umies and fish's and joined in?
  4. Looks like the tau were trying to bring the greater good to the area and the entire imperium decided to say no. Then some orks noticed....
  5. His list is in weird place? Like it's almost horde but it's not exactly. Ork leadership and boyz buffs rely on numbers so maxing that out when your 85% already there seems like the best thing to do? If this is for casual, then run it exactly as is and itll be great. For a tournament tweak it so it has the best chance to provide a positive outcome. And I agree with most of his unit selections. Just a few are unnecessary (painboy) or need to be tweaked for tournaments. If you want kanz, might as well make em deff dreds and smash.
  6. For like a tournament? Well the kulture should say Evil Sunz unless it's a dedicated Bad Moons loota detachment. Being able to squeeze 3" more with rerolls of charges enables so many charges. So assuming the change to Evil Sunz then your warboss is fine, the boyz squads are fine. Probably should spend the 4cp to deepstrike them though. Not a fan of the painboy. 6+++ in a 3" bubble? Naw, more grotz and boyz. Stormboyz should probably be 30 man. With a decent advance roll you can make the turn one charge. Mek Gunz, Weirdboy, Kff are all fine. Drop the koptas, make the boyz 30 man. This way you have a jump target. Killa Kanz should just be more kommandos. Take the first squad to 15 and have two more ten man exactly how you have them set up. So with a bit of luck you have 30 stormboyz, 30 boyz charging turn 1. Turn 2 you have 90 boyz, 45 kommandos charging. Also the rokkits on the boyz squad should just be another mek gun. Auto hitting vrs needing 5's?
  7. Oh I'm not! But I was just thinking what I can do at 500. And I live 4 hours away so none of my douchey-ness could be done to y'all anyways.
  8. This is true... the captain with 8cp would wreck most knights at 500. No screen to protect. Plus mephiston can also power up to about 5-7 attacks at s10 I believe.
  9. Ohh... Mepy and smashcaptian should have done whatever they wanted to both tau and orks... I do like a Riptide, 2x cadre fireblades and the rest of the points in firewarriors at 500..
  10. If it's a army in power armor itll have a smash captain. Such an excellent tool in a struggling army. Mono detachment? So one could play Mortarian? Ohhh... Double T-sons princes and summon brimstones... Shield captain on dawneagle/3 bikes. I guess these are things that would be frowned upon..
  11. I dont know what your playing besides Blood Angel's with a smash captain! But yea, I'm assuming its double smash + 3x scouts? Just raun those down Paxs throat cause he cant kill you and moral will make him run. Lyraeus, at 500 with orks? Smash anything that's not a mob of boyz , decent of Angel's away and hope the scouts (I'm assuming) do enough wounds to clean up?
  12. True but just about everyone else does... Is the league only one detachment?
  13. At the 500-1000pt level you can just smite him or give him the fear of smite.
  14. @paxmiles Smash Captain could have an additional d3 attack as well, and attacks on death. But suppose you cant do all of that in 500.
  15. Ahhh yes now I see it. Thank goodness.
  16. I just want the terrain. Hopefully the bitz sites will have 'em.
  17. Wut? This picture gives me anxiety. Like does Ish prime their models? Do they prime just one part at a time? Do they just live in complete anarchy and dont prime at all!?
  18. I meant "could". I've had about 4-5 land raiders NoS so I have both Las and flamer options lying about. I'd probably just do it as terrain for that price though.
  19. @paxmiles I'm clearly dumb. I do own some land raider sponsons so I couldn't make one for about 35 ish.
  20. I must have missed that. I went to the site a started looking around. Didn't see treads. Obviously I missed them.
  21. @paxmiles no treads though... which will probably be just enough for them to make a profit on the tank.
  22. I mean kinda? I've never liked tau. Their looks, back story, models, everything. But I acquired a bunch in a trade. Not enough to make a decent 2k army but a decent amount and I added to them to make what I wanted. Well I played them and they kinda grew on me playwise. However my intention had always been, fix them, add to them sell/trade them. So I crushed my play group a few times, started a bidding war and got a chaos army. So now they are extremely happy, I'm kinda happy (I do love me some Magnus & Morty) and I came out way ahead on the deal (they knew they were getting the bad end of the deal but they still wanted it. I kinda didn't want chaos unless I was getting a good deal so... ehh).
  23. Get them! I also really like the scorpius one too...
  24. There is almost zero interest in my area for AT but I really want the models. Like I almost want to make some sort of counts as army using knights as marines and warhound on up as dreads. @Ish What about whirlwinds? They seem fun in a sm tank type list.
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