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SPaceORK

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  1. Like
    SPaceORK got a reaction from InfestedKerrigan in Forgotten Gargoyles Space Marines   
    There is not a single rule anywhere, written by anyone saying that your Blood Angel's have to be painted the exact shade of red that GW paints them in. Or even that you have to paint them red. You can paint Blood Angels any color that you want. There is not RAW for painting armies. There can't be, everyone has different level of skills in regards to painting. Heck, some people cant even see the same color as most. And painting your army any color you want, regardless GW's fluff, works for anything. Dark Angel's, Ultramarines, Alpha Legion, Bad Moons, anything.
    Your issue/hang up/personal guideline prevents you from painting your Dark Angel Chapter Master, Azreal grey because GW has painted their Dark Angel Chapter Master, Azreal green. That is how GW suggests you paint Dark Angels, not the rule.
    Now the only actual rule states that if you want to name your chapter The Forgotten Gargoyles and use Dark Angel's chapter tactics, that you are then cut off from using special characters. Again no mention of how you have to paint your army, just that if you want <keyword> Forgotten Gargoyles you cant have Azreal.
    What, for the life of me, I dont understand is why cant you play Dark Angel's in every aspect, except they are painted grey and your pronounce "Dark Angels" as "Forgotten Gargoyels". It doesn't break RAW. And it allows you to play your army with the look you want AND the rules you want.
    But again it's your army, do want you want I guess.
  2. Like
    SPaceORK got a reaction from Blustorm in OFCC list feedback - AdMech/Knights   
    Dont make the Castellan House Raven, bam done. No cawls wrath, no reroll 1's on everything. Now the Castellan is good not overpowered.
    Also I didnt really see anything in the ad mech that was super scary either.
    Play the list you want and bring it back a notch during game. "Oh I can delete that unit if I shoot everything at it, but I'll separate my shooting."
    However OFCC isn't for me either even though I could make every game fun even with Castellan/Catachan horde.
  3. Like
    SPaceORK got a reaction from WestRider in Forgotten Gargoyles Space Marines   
    There is not a single rule anywhere, written by anyone saying that your Blood Angel's have to be painted the exact shade of red that GW paints them in. Or even that you have to paint them red. You can paint Blood Angels any color that you want. There is not RAW for painting armies. There can't be, everyone has different level of skills in regards to painting. Heck, some people cant even see the same color as most. And painting your army any color you want, regardless GW's fluff, works for anything. Dark Angel's, Ultramarines, Alpha Legion, Bad Moons, anything.
    Your issue/hang up/personal guideline prevents you from painting your Dark Angel Chapter Master, Azreal grey because GW has painted their Dark Angel Chapter Master, Azreal green. That is how GW suggests you paint Dark Angels, not the rule.
    Now the only actual rule states that if you want to name your chapter The Forgotten Gargoyles and use Dark Angel's chapter tactics, that you are then cut off from using special characters. Again no mention of how you have to paint your army, just that if you want <keyword> Forgotten Gargoyles you cant have Azreal.
    What, for the life of me, I dont understand is why cant you play Dark Angel's in every aspect, except they are painted grey and your pronounce "Dark Angels" as "Forgotten Gargoyels". It doesn't break RAW. And it allows you to play your army with the look you want AND the rules you want.
    But again it's your army, do want you want I guess.
  4. Haha
    SPaceORK got a reaction from Lyraeus in SpaceORK's Orks... n' other armies.   
    Yup... but it happens! I just have bad luck with knights in tournaments.
  5. Like
    SPaceORK got a reaction from Salty Monkey in SpaceORK's Orks... n' other armies.   
    Game 3. The finals. Necrons vrs Catachans.
    His army;
    3 croissants, 2 cannon pirate ships, 2 triarch stalkers, 6 destroyers, some hq's and immortals.
    Necron turn 1. He veil of darkness's into my back lines, he shoots everything. I fail 10ish 3++ saves on my knight. It takes 28 wounds.
    Well crap. That's not good.
    It's ok. Brandon Grant lost his Castellan turn two at LVO and still won. Just control the board, score points. I can still do this.
    Necron player: "Roll to explode"
    Me: "What?"
    NP: " You need to see if the knight explodes."
    Me: "oh right!"
    Me, rolls a 6. Crap.
    NP: "Its two dice."
    Me, rolls second dice. It's a 6.
    Me: "[Expletive]"
    Np: "[Expletive]"
    Np: "How big is the explosion?"
    Me, roll 3d6, 10 inches.
    After rolling for damage, I'm down essentially 1500 points. Well I cant concede, let's do this. So I spend the next 5 turns scoring points and feeding him as many points as possible. There was another undefeated player and if the Necron player beats me, I want him to win, not the other guy.
    Game 3. Necrons 30+, Me 6 points.
    Necron player wins the tournament. I come in 3rd. 
  6. Thanks
    SPaceORK got a reaction from Romans832 in Forgotten Gargoyles Space Marines   
    There is not a single rule anywhere, written by anyone saying that your Blood Angel's have to be painted the exact shade of red that GW paints them in. Or even that you have to paint them red. You can paint Blood Angels any color that you want. There is not RAW for painting armies. There can't be, everyone has different level of skills in regards to painting. Heck, some people cant even see the same color as most. And painting your army any color you want, regardless GW's fluff, works for anything. Dark Angel's, Ultramarines, Alpha Legion, Bad Moons, anything.
    Your issue/hang up/personal guideline prevents you from painting your Dark Angel Chapter Master, Azreal grey because GW has painted their Dark Angel Chapter Master, Azreal green. That is how GW suggests you paint Dark Angels, not the rule.
    Now the only actual rule states that if you want to name your chapter The Forgotten Gargoyles and use Dark Angel's chapter tactics, that you are then cut off from using special characters. Again no mention of how you have to paint your army, just that if you want <keyword> Forgotten Gargoyles you cant have Azreal.
    What, for the life of me, I dont understand is why cant you play Dark Angel's in every aspect, except they are painted grey and your pronounce "Dark Angels" as "Forgotten Gargoyels". It doesn't break RAW. And it allows you to play your army with the look you want AND the rules you want.
    But again it's your army, do want you want I guess.
  7. Like
    SPaceORK got a reaction from Salty Monkey in "Ave Dominus Nox!"   
    Q- tip cotton, white glue, shape into misty shapes. Use the absolute black from culture hustle. It's the 2nd blackest black paint in existence and absorbs light. 
  8. Like
    SPaceORK got a reaction from xRUBEx in Forgotten Gargoyles Space Marines   
    There is not a single rule anywhere, written by anyone saying that your Blood Angel's have to be painted the exact shade of red that GW paints them in. Or even that you have to paint them red. You can paint Blood Angels any color that you want. There is not RAW for painting armies. There can't be, everyone has different level of skills in regards to painting. Heck, some people cant even see the same color as most. And painting your army any color you want, regardless GW's fluff, works for anything. Dark Angel's, Ultramarines, Alpha Legion, Bad Moons, anything.
    Your issue/hang up/personal guideline prevents you from painting your Dark Angel Chapter Master, Azreal grey because GW has painted their Dark Angel Chapter Master, Azreal green. That is how GW suggests you paint Dark Angels, not the rule.
    Now the only actual rule states that if you want to name your chapter The Forgotten Gargoyles and use Dark Angel's chapter tactics, that you are then cut off from using special characters. Again no mention of how you have to paint your army, just that if you want <keyword> Forgotten Gargoyles you cant have Azreal.
    What, for the life of me, I dont understand is why cant you play Dark Angel's in every aspect, except they are painted grey and your pronounce "Dark Angels" as "Forgotten Gargoyels". It doesn't break RAW. And it allows you to play your army with the look you want AND the rules you want.
    But again it's your army, do want you want I guess.
  9. Like
    SPaceORK got a reaction from Lyraeus in Forgotten Gargoyles Space Marines   
    There is not a single rule anywhere, written by anyone saying that your Blood Angel's have to be painted the exact shade of red that GW paints them in. Or even that you have to paint them red. You can paint Blood Angels any color that you want. There is not RAW for painting armies. There can't be, everyone has different level of skills in regards to painting. Heck, some people cant even see the same color as most. And painting your army any color you want, regardless GW's fluff, works for anything. Dark Angel's, Ultramarines, Alpha Legion, Bad Moons, anything.
    Your issue/hang up/personal guideline prevents you from painting your Dark Angel Chapter Master, Azreal grey because GW has painted their Dark Angel Chapter Master, Azreal green. That is how GW suggests you paint Dark Angels, not the rule.
    Now the only actual rule states that if you want to name your chapter The Forgotten Gargoyles and use Dark Angel's chapter tactics, that you are then cut off from using special characters. Again no mention of how you have to paint your army, just that if you want <keyword> Forgotten Gargoyles you cant have Azreal.
    What, for the life of me, I dont understand is why cant you play Dark Angel's in every aspect, except they are painted grey and your pronounce "Dark Angels" as "Forgotten Gargoyels". It doesn't break RAW. And it allows you to play your army with the look you want AND the rules you want.
    But again it's your army, do want you want I guess.
  10. Like
    SPaceORK got a reaction from xRUBEx in SpaceORK's Orks... n' other armies.   
    So I went to a local tournament this weekend. 2k, ITC, no painting required, 3 rounds.
    It was fun, but I've decided that knights are something I shouldn't personally run in tournaments. They just don't... well let's give a rundown of how things went.
    My first opponent was a local named Ben running SoB. His list was;
    SoB lady with wings, SoB in tanks, SoB with wings, SoB with heavy bolters and some SoB missile tanks.
    My army was;

    Now normally I like to take a bit more bad pictures to document my games. But Ben put me on my back foot almost immediately and I mostly just forgot the whole game. Now what did he do to do this? Well he went first, moved a bit and then shot my wyvren and basilisk with his missile tanks. Which deleted them. Oh... that's how this game is going to go.
    My turn one was filled with pushing to mid table and not doing a whole lot other than vaporizing one of his missile tanks because I over committed my Castellan shooting.
    Turn 1 Ben 5 points, me 4 points.
    Turn 2 for Ben did not go so well. He just couldn't get past the 3++ on either the Bullgyns that had plopped down on the middle of the table or past the 3++ on the knight. He killed some infantry squads, scored some points but really didnt do much. 
    Which was fine because other than positioning myself for turn 3 I didnt do a whole lot either. My Castellan rolled a tremendous amount of 2's and did nothing, my catachan squads killed nothing. The only thing that went my way was the 15 roughriders managed to kill one sister squad sitting on an objective in his back corner.
    At this point the TO called 24 minutes left in the round and since my turn just ended I asked Ben if he was cool with us each getting a 12 minute turn 3. He agreed and we started.
    Turn 2 Ben 10 points, me 8 points.
    Ben starts his turn 3 with deepstriking all of his flying SoB to my right flank to try and push me off an objective. Unfortunately he has another horrible round of shooting and only managed to kill a few more catachan and bullgryn. In combat, Saint Celestine challenges the bullgryn, who proceed to beat her to death with clubs. Not satisfied with just her they also kill a tank and another squad of sisters. 12 minutes is up and Ben passes the turn.
    My turn 3, finally things go right. My Castellan shooting kill two tanks, my catachan finish off some sister squads, my rough riders move onto an objective. Oh and the bullgryn. They proceed to kill everything that doesn't have a Y chromosome within 9ish inches of the center of the board.
    Turn 3 Ben 11 points, Me 20 points.
     
  11. Haha
    SPaceORK got a reaction from Lyraeus in SpaceORK's Orks... n' other armies.   
    Well every tournament I've entered with knights, something has gone horrifically wrong. If you stay tuned for games 2 & 3, you will see how this one screws me as well.
  12. Thanks
    SPaceORK got a reaction from dalmer in More 40k Models!   
    From top left to bottom right;  crusader from AM, magus for gsc or primaris psyker for AM, tech priest for ad mech, servitor for any imperium, inquisitor.
  13. Like
    SPaceORK got a reaction from Lyraeus in Starting my Elite Army... Or is it more orks?   
    I approve of this. Good luck finding that many storm bolters though.
  14. Like
    SPaceORK got a reaction from Lyraeus in New Assassin rules from WD   
    I dont see very many situations that you would be upset at spending 1cp and 85 points to choose an assassin.
    That stratagem was the tipping point for me changing my entire list a week out from a tournament. 
    An assassin sideboard is so useful.
  15. Like
    SPaceORK got a reaction from WestRider in New Assassin rules from WD   
    I dont see very many situations that you would be upset at spending 1cp and 85 points to choose an assassin.
    That stratagem was the tipping point for me changing my entire list a week out from a tournament. 
    An assassin sideboard is so useful.
  16. Like
    SPaceORK got a reaction from Dusldorf in New Assassin rules from WD   
    I dont see very many situations that you would be upset at spending 1cp and 85 points to choose an assassin.
    That stratagem was the tipping point for me changing my entire list a week out from a tournament. 
    An assassin sideboard is so useful.
  17. Like
    SPaceORK got a reaction from Lord Hanaur in Guardian Cup, oh Guardian Cup   
    I mean it sounds like you had fun, learned a bunch of stuff and had a chance to win most of your games. Solid outing is what it sounds like.
  18. Like
    SPaceORK got a reaction from xRUBEx in SpaceORK's Orks... n' other armies.   
    Finally got down to the FLGS. Opponent was more casual but wanted to try a more competitive game in preparation for a local tournament.
    His list, written with what models he had and what my list was;
    3 squads of dev squads with a mix of hb, missiles and Las cannons. Bobby G, Chronos, tech priest, 3x 5 intersessors, 2x assault cannon Razorbacks, anti airplane rhino, flag guy and a knight.
    My list;
    3x gallants, 2x helverins, 2x vultures, "loyal 32" but with 45 models.

    My deployment.

    His deployment.
    So because I needed some info/practice playing a uphill battle, we played to his advantage. Hammer & anvil,  same itc secondarys for both of us but to his advantage, +1 to roll and he chose table sides.
    Still I won the roll and he didnt sieze.

    My turn 1. Advanced all the knights who all rolled 5+ for advance. Excellent... Moved some guard. Shot the helverins and vultures, removed 1 unit of devs with the vultures (2+ marines are a pain with 0ap) and did a awesome 6 wounds with the helverins to a razorback.

    So I use a strat to charge after advance, make it and put 5 wounds on a razorback.. 😕 Well great.
    His turn turn one. He leaves combat with the knight and absolutely lights him up. 18 wounds come through. He also moved Bobby G up to ensure he could finish off the knight. He takes some shots at other things does a few wounds here and there. Bobby G charges and finishes off the first knight.
    Tied 5-5 at the end of turn 1.
    My turn 2. Move up the vultures. Shoot the helverins and vultures. Primaris in cover is an annoyingly difficult thing to remove. Only kill 5. However two knights make their charge into Bobby G. Oh this doesn't go well for him.

    Bobby G tanks wounds like a boss, interrupted and slays a knight. Well... [expletive]. Second knight does manage to deal the 9 wounds to Bobby G and he fails his 4+ ... and the reroll! Heck yea!
    His turn two, a good round of shooting severely wounds the third knight and a vulture. Honestly not much happened here.
    Still tied I believe at around 10-10.
    So turn 3 for me and this is when it starts to go downhill for me. I fail to kill a single primaris marine and a razorback with one left. This doesn't net me two points and allows him to get back on an objective. Didnt know it at the time but this is the game right here.
    He obviously kills the knight and I have to go hard mode with just the catachan to score points. Sadly for me it's just not enough. I lose 29-27. Man, had I just killed those two units it woulda been 29-28 my win. But that's ok! Learned a bit, and the other guy was stoked cause he never really gets the W.
  19. Like
    SPaceORK got a reaction from Salty Monkey in SpaceORK's Orks... n' other armies.   
    Man it's been a minute but I got another game in. 
    So my opponents army;
    Kx 139 supremacy suit
    7x5 strike teams
    2x cadre fireblades and coldstars
    3x6 shield drones
    My list;
    3 gallants/ 2 helverins
    40x catachans/3x mortars/ commander/ ig wizard / 2x vultures
    Since he had more drops than me I couldn't really set up my knights in a favorable position. I also figured only one knight would actually make it to combat so... ehh.

    So deployment and my turn one. I pushed my knights to almost mid table. Moved some infantry squads closer to objectives. Shot with some mortars and vultures. Completely whiffed with the helverins. Got a few reaper points from killing a couple strike squads. I however wasn't thrilled about being that close the cold fusion commander hiding in the building but there is no way to avoid him.

    View from the 139 as he anticipates murdering a couple knights.
    Unsurprisingly on his turn, he shoots everything at the knights and a vultures. Luckily hes bad at rolling dice and only managed to kill one knight and scratch the paint on a vulture. He also has to put his cold fusion commander in a bad spot, but he probably didnt count on only doing three wounds.

    My turn 2. Wiffed with the helverins, vultures and mortars removed several more squads. The closest knight removed his fusion commander. Not a bad turn but at this point its basically score as many points as possible cause I'm not killing the 139.
    Oh boy! His turn 2 and his streak of bad rolls and my ability to roll a 3++ keeps the knight closest to the 139 alive. Who knew a 3+ invuln was good? He did manage to gun down a vulture with just fire warriors though. 
    My turn 3 and while I'm way ahead on points I'm probably not going to kill his titan.

    Well here we go! I decided to target his strike squads with the helverins and everything else that can shoot. Moved on to every objective in range. I gota score a bunch of points this turn to win. With one of the knights I move and advance and pop the stratagem to charge after advancing. I take 9 hecking wounds from overwatch, hit 5 times, wound 5 times and... he just dumps them to drones. All 5 hits. Well crap. Which would have been ok but then he proceeded to put a further 9 wounds in combat with the 139. Which is enough to kill the knight.
    However at this point I'm up by a huge margin in points and its getting late so he decides to call it. I'm not really sure how this would have gone. He would have killed the remaining knight on his turn and then had several more turns to score points of his own. It would have been close but ends up my win.
     
     
  20. Like
    SPaceORK got a reaction from xRUBEx in SpaceORK's Orks... n' other armies.   
    It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army.
    And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because of @Lyraeus. Probably going to change the whole list I was using for orks.
  21. Like
    SPaceORK got a reaction from WestRider in SpaceORK's Orks... n' other armies.   
    Man it's been a minute but I got another game in. 
    So my opponents army;
    Kx 139 supremacy suit
    7x5 strike teams
    2x cadre fireblades and coldstars
    3x6 shield drones
    My list;
    3 gallants/ 2 helverins
    40x catachans/3x mortars/ commander/ ig wizard / 2x vultures
    Since he had more drops than me I couldn't really set up my knights in a favorable position. I also figured only one knight would actually make it to combat so... ehh.

    So deployment and my turn one. I pushed my knights to almost mid table. Moved some infantry squads closer to objectives. Shot with some mortars and vultures. Completely whiffed with the helverins. Got a few reaper points from killing a couple strike squads. I however wasn't thrilled about being that close the cold fusion commander hiding in the building but there is no way to avoid him.

    View from the 139 as he anticipates murdering a couple knights.
    Unsurprisingly on his turn, he shoots everything at the knights and a vultures. Luckily hes bad at rolling dice and only managed to kill one knight and scratch the paint on a vulture. He also has to put his cold fusion commander in a bad spot, but he probably didnt count on only doing three wounds.

    My turn 2. Wiffed with the helverins, vultures and mortars removed several more squads. The closest knight removed his fusion commander. Not a bad turn but at this point its basically score as many points as possible cause I'm not killing the 139.
    Oh boy! His turn 2 and his streak of bad rolls and my ability to roll a 3++ keeps the knight closest to the 139 alive. Who knew a 3+ invuln was good? He did manage to gun down a vulture with just fire warriors though. 
    My turn 3 and while I'm way ahead on points I'm probably not going to kill his titan.

    Well here we go! I decided to target his strike squads with the helverins and everything else that can shoot. Moved on to every objective in range. I gota score a bunch of points this turn to win. With one of the knights I move and advance and pop the stratagem to charge after advancing. I take 9 hecking wounds from overwatch, hit 5 times, wound 5 times and... he just dumps them to drones. All 5 hits. Well crap. Which would have been ok but then he proceeded to put a further 9 wounds in combat with the 139. Which is enough to kill the knight.
    However at this point I'm up by a huge margin in points and its getting late so he decides to call it. I'm not really sure how this would have gone. He would have killed the remaining knight on his turn and then had several more turns to score points of his own. It would have been close but ends up my win.
     
     
  22. Like
    SPaceORK got a reaction from WestRider in More GSC previews   
    Took a brief look at the codex today. Still seems like a solid utility army with some great tricks and horrifying close combat options. I personally enjoy dropping 20 hand flamers 3" away for 160ish points.
  23. Like
    SPaceORK reacted to Lyraeus in Da Orky List ideas for Guardian Cup updated list Pg 2   
    Intent is used in ITC especially top tables. Yes there are people who play tight games but it also depends on how you play. If you don't quibble over every 16th of an inch another player won't. 
    People like you name don't tent to be top tables often. It's always a process
  24. Like
    SPaceORK got a reaction from WestRider in SpaceORK's Orks... n' other armies.   
    It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army.
    And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because of @Lyraeus. Probably going to change the whole list I was using for orks.
  25. Like
    SPaceORK got a reaction from xRUBEx in SpaceORK's Orks... n' other armies.   
    Ehh... its "done". I see lots of other things I could finish up on this guy but it's good enough for table top.
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