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dataentity last won the day on October 15 2018

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  1. If only I wasn't working. I might be able to show up and hang out for a bit, but I work until 2. I really need to get to hobbying. AGH.
  2. Definitely planning on being there.
  3. Thanks for the feedback. I have plenty of visors and sensor. Like an excessively large amount. Neema is CC, but might be worth considering trying to fit in an Igao? Or the Kerail. @Sgt. RockYeah, Spiral is weak on the high burst firepower. But, Chaksa Longarms are bad. They are more joke than useful. If you were looking at the Mk12, they're 27 points for a 1 wound, BS11, no mods. The only gun fighters worth considering, I think, would be a Draal with AP Marksman or the Rasail. but the Iago and Kerail could also work for getting in and murdering things.
  4. Talking to myself but wanting feedback? For OFCC, I'm still mostly worried about Highly Classified. If I'm taking Spiral Corps, they're just limited on good specialists. So here's the current list I'm thinking about. Spiral Corps ────────────────────────────────────────────────── GROUP 1 10 NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) HATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 30) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24) KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) GROUP 23 / 3 CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) 6 SWC | 300 Points Open in Infinity Army Trying to be more flexible in links. It's just lacking the redundancy I'd hope I'd have in a specialist heavy link. I'm finding the Kumotail just so expensive for only 2/20 possible scenarios just to get a doctor on the board. 22 points for a single wound model in Tohaa and no survivability seems rough. Yes, she's also an engineer, but when I can easily bring a good engineer in a Kosuil. The only other thing I was considering was trying to find space for a wardriver, just because a hacker can cover so many classifieds between Spotlight for FO replacement and hacker specific classifieds. But then a wardriver is just so SWC heavy. Not sure. Any thoughts?
  5. Negative. I'm off at a different event on Saturday in Sandy
  6. It probably would have been properly purple if I hadn't tried to cover up the pearlescent paint with it, or painted white first before putting the shyish purple over it. As it is, I don't think it's awful. I can always go back and fix it with a bit of grey or white. I guess I should clarify. That black part of the bodysuit? For the lower torso and thighs? That was the starting bit of Basilicum Grey I started using. That same Basilicum Grey is also what I used on the arms and for the bits of the lower legs and boots. So I'm fairly certain part of the problem is just that the pigment gets stuck to the tongue on the lid of the paint pot, resulting in absurdly dark paint. It's probably my inexperience with GW paint pots that caused that.
  7. Okay, so I went and got contrast paints for my Tohaa / Spiral Corps. Lesson 1 with these: you REALLY REALLY REALLY need to shake the paint pot. A lot. Like a [big bad swear word] ton. And the first bit you get out of the pot from the Citadel's little lid lifter thing? You basically want to throw it away. There's way too much pigment in that first bit I got out such that the white looked grey and the grey looks black. But DAMN if that paint doesn't go on smooth. I know there's spots I can clean up but I'm just feeling done for now. Given the mistakes I had at the start I think that actually looks pretty good. The cloak I will need to think about; I tried putting a pearlescent paint on it but the color was not anywhere near where the color I was expecting. So I tried just covering it with the shyish purple and it ended up basically black.
  8. Late, but on Sunday I ran Shasvastii, proxied of course. List: Shasvastii Expeditionary Force ────────────────────────────────────────────────── GROUP 110 SHESKIIN Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54) NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14) NOX Paramedic (MediKit) Combi Rifle, Zapper / Pistol, Knife. (0 | 16) MENTOR Lieutenant Boarding Shotgun / Pistol, Knife. (0 | 22) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39) SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24) AÏDA SWANSON 2 Submachine Gun, Viral Mines / Viral Pistol, Shock CC Weapon, Knife. (0 | 24) GROUP 21 4 4 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) 4 SWC | 300 Points Open in Infinity Army The table we played on was Raindog's which was extremely open. Not suited for a relatively short ranged list but what can you do? Opponent was Exile running a high order NCA list. Highlights: Deployment was unfavorable. I picked the wrong side. I should have picked Exile's side which had a column that would have made an excellent Noctifer perch. It basically saw 90% of the table. Turn 1 Exile spent orders to remove the mine watching his fireteam that, in the other direction, would have gotten his flash pulse bot and bulleteer. Then spent a couple of orders and command tokens to litter the middle of the table with sniffers. I, luckily, had almost nothing mid table mostly because there wasn't even anywhere to hide. Then most of the rest of the turn was spent dealing with my Speculo and Noctifer ML. On my active, I spent far too many orders fighting flash pulse AROs. Taighas, given the open table, mostly ran out to die resulting in a seed soldier getting caught in one of the blast templates. Sheskiin got stunned resulting in me having to try and use Aida. Aida got into a bad split burst fight against the Deva and Hexa resulting in 0 successful hits against either and Aida dying. Tied zones, so it was 1:1. Turn 2 Exile systematically took out most of my remaining orders and killing my designated target with his data tracker. Killing the Nox and basically controlling the board. By the time it was my turn again, I could get my Taigha out to chaincolt a flash pulse bot and the designated target, getting me 1 point. I tried to cautious move Sheskiin into better range to fight the 5-man missile launcher ARO piece, but she was just barely seen at the end of the movement by the Auxilia resulting in a very very dead Sheskiin. 3 orders left with basically just boarding shotguns left, it was game over. Round would have ended 5:3. Turn 3 didn't happen, but Exile could easily control more zones and finish his classified to get a major at 8:3. I didn't have any ARO presence to stop him. So, takeaways. I still think Seedsoldiers are very good. They're relatively cheap for almost infiltrating specialists that function as a 2 use mine. Just not good on an open table where the points you're paying for Forward Deployment L2 are wasted. Noctifer is, obviously, very good. Shrouded with Dazer I feel could have done a lot of work but, again, not many places to put him. I tried to roll for the extended deployment to basically catch Exile's fireteams, but rolling on a 9 didn't work. Speculo Minelayer is filthy. Didn't really get to use her, but to get mines right along a line of infantry turn 0 is very useful. Even if it didn't kill anything, it did eat orders. Sheskiin needs to be played aggressively. With BS 15, just throw dice at things. You will always be able to hit something because maxing out on a -12 still leaves you critting on 3's and 1's, and, even without the link bonus, you have ~35% chance to just crit something. If you have the 3-person link bonus, you have a ~40% chance to crit something. I thought I was pinned down by a long range ML, but just throwing dice at it would have solved the problem. Oh, and remember the Shasvastii rule. Unconscious models scoring zones is hilariously good.
  9. https://imgur.com/a/LAvIice Album of painted bases using the contrast paints. This is probably useful for anyone looking to pick up these paints. Some of these definitely do not match what the digital swatch shows.
  10. If you want to see the finished product, it's at 17:28 in the video. Took him 20 minutes to finish one of them which is damn fast.
  11. Also to remember, E/M and E/M2 weapons aren't nonlethal. So either use Total Immunity and take 1 damage if you fail your ARM or BTS save, or don't use Total Immunity and take the saves against BTS for isolated.
  12. Well, I was copy pasting the Spanish portion of the wiki, so unless someone intentionally messed with the wiki then I would say the English version is incomplete. None of the stuff from my post was copied directly from the WGC thread.
  13. So this came up on WGC Infinity. We've been doing the 'being shot from behind' thing wrong because of a translation error. You can go ahead and dodge because you'll still get a guts roll (assuming you failed against the shooting but passed the ARM/BTS roll). If you pass your guts roll, according to the Spanish rules, you do get an opportunity to change facing which the English rules do not mention. You don't have to rely on Warning. English: If the Guts Roll is successful, the troop can stand its ground and must do nothing else. Spanish Si se supera la Tirada de Agallas, la tropa no está obligada a hacer nada y puede permanecer donde está, o puede mantener dicha posición pero girando sobre sí misma para ponerse de cara a una tropa enemiga, de modo que ésta quede dentro de su LDT. Google Translate: If the Guts Roll is surpassed, the troop is not forced to do anything and can stay where it is, or it can maintain that position but turning on itself to face an enemy troop, so that it falls within its LDT . However, if you fail your guts and you can't improve your cover or get out of the danger zone, then you have to drop prone and you can't turn.
  14. For the long range, you also had Pavel with the Ojotnik. And the main thing was that it was extremely difficult to get anywhere without being seen by multiple camo markers. Even a long range rifle shot from a camo marker could massively swing things. As for the helots, you had a very different approach than Raindog does. He has played it safe every time and always shot. You never shot unless I revealed. Just need different approaches to different play styles. Overall, it was a solid game. We each have some things to work on. I know I get blood thirsty too. So thanks for the game.
  15. Red deck classifieds are awful. So I tried the list above with the Kaauri-Helot switch. Quick highlights from the battle. Too lazy to do a full batrep. Spiral Corp vs TAK (with 17 camo markers). Deployment: Table was horrifically open with many a long range firelane. Spiral Corps does not do long distance well, and especially not this list. This caused me to deploy much more defensively which then limits one of Spiral's strengths which is its strong ARO game. I deployed Helots way too defensively more to cover my HVT than anything else. This gave my opponent control of the board, more than just 17 camo markers were going to give him. Turn 1: Even with more than enough sensor to deal with the excessive camo markers, it was extremely difficult to get into good ranges to do said sensoring due to the excessively open fire lanes. There were lanes across the table both front to back and side to side. Pushing up against the wall of camo markers means that basically after any move there would be 1 or 2 that could see you. Turn 1 I also rolled hot garbage. 4 uncontested viral rifle shots hitting on 13? Miss all but 1, and the target saves against both viral hits. That said, Aelis is a heck of a toolbox. Auto reveal anything in sensor range. She is scary fighting and has all the tools you'll ever need, but you pay for it for a 30 point 1W model. Turn 2: Basically took all my orders to kill a single REM with a Surda symbiobeast on my to try and get Predator (red Predator is kill 3 models in CC, with a bonus for killing 4). TAK Rems are ridiculous with the mines. First time using the Kerail Preceptor and I can definitely see how it shines, I just need more practice with it. A 12 point 2w model (although with otherwise very middling stats) is absurdly cheap. I think I made a good play with my Clipsos, sacrificing it by revealing it and placing a mine with the entire enemy fireteam next to her. I had no need for an FO, but had a high chance of either killing a few models with the mine or at least eating quite a few orders, which it did. Turn 3: My dice finally decide to work. Only real options left after being picked apart was, really, Neema. Fortunately, Neema backed by a Tri-Core is an absolute monster of a piece. Bottom of 3 double critting the Vet Kazak off the table. However, that lack of range in spiral corps keeps being a problem given the long firelanes of the table, even hitting that -6 range when both models are on my half of the table. So things to work on or try: More long range options? Even in ARO? While multi sniper Helots aren't worth it in Varuna, could they be worth it in Spiral? Or bring the Chaksa HMG more? Do I need less redundancy and just more orders? Ignore the possibility of predator to drop the Kerail? There are already quite a few pieces that just want to eat up orders in group 1. Decoy vs Limited Camo on helots? Limited Camo is less mind games but can be plenty effective at scaring the opponent. My opponent today didn't fall for any of the decoys, but then I may have made it very obvious? Would I risk not shooting with the real Helot to mind game someone and get a better shot on them in the open?
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