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Ish

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Everything posted by Ish

  1. I just don't have enough time during the week for all the hobbies I currently have.
  2. (Thanks for the invite @Raindog, but I don’t play Infinity.)
  3. Harry Brown (2009) a nice blend of pot boiler and vigilante revenge film, as an aging pensioner gets revenge on the lowlife hoodlums terrorizing the neighborhood. All perfectly played with that masterful blend of fury, focus, and fragility that only Michael Caine can deliver. If your a fan of Caine’s early work, like Get Carter, then you’ll probably enjoy this film a lot. If your only familiar with Caine from his “affable father-figure” roles in more recent movies like Nolan’s Dark Knight trilogy or various comedies... Well, buckle up, because this is a dark ride.
  4. 121.142 cc of Pb, administered by an appropriate delivery vector, is a very effective pain enhancer. It's mostly used to treat cases of testosterone poisoning, poor cognitive processes, and/or advanced cases of fecal substitution of cerebral tissue.
  5. Ish

    Infinity RPG

    So I’ve admired the Infinity wargame’s aesthetics and setting pretty much since it launched. But I’ve never gotten into the war game... I’ve just got too many other hobbies to feed. But Modiphus recently released a roleplaying game for the setting that is getting a lot of positive buzz. Is anyone running a game and maybe looking for one more player? If not, anyone interested in getting a group together?
  6. Clocks might not work for scoring tourney play, but given that tournaments must necessarily have time limits, they might be useful for players who are practicing for a tournament. Once you’ve figured out your list, start playing games with it and timing yourself. Keep working on getting your time down, so that you know what to do and how to push your models around to get yourself well within the tourney’s time allowance.
  7. Of course, Dusldorf, that is all within my power and I would hate to be the kind of guy who tells other people they're "having fun wrong" (see below). But I'm also going to try to explain how I feel about the state of the game and try to convince others to come around to my way of thinking.
  8. I was an early adopter of Forge World's Imperial Armour series back in 3rd and 4th Edition: armored companies, super-heavies, flyers, titans... The whole thing. As production of these models has moved to plastic, lowering their cost and making them available for all factions, I'm quite happy to see it. I just think the scope of the battles need to shift, to better represent the scale of the battlefield. 20-30 Space Marines, a couple Rhinos, and a Knight? 60-70 Ork Boyz, a dozen Trukks, and a Battlewagon? That makes sense to me as a force that would be fighting building to building in a 6' x 4' area. But the scope of the game, at the 1850-2000 Points level, is roughly two times that size.
  9. 8th has helped speed things up, true enough... But it still feels damn weird to have a Demi-Company of Astartes, a Knight Titan, and a platoon of Astartes tanks deploying on the table within boltgun range of friggin’ battalion of Imperial Guard infantry, a Shadowsword, and a full artillery company...
  10. Personally, I think a lot of the problems with WH40k all stem from the scope of the game having grown too large for the 6' x 4' tables we all play on. Alpha Strikes, First Turn Assaults, Death Stars, and so forth... The forces on the table contain so many troops and war machines; the two sides are deployed in such close proximity; and there's a ton of maneuver-enhancing options available to everyone... It's just nuts. Back in Second Edition, when the game shifted focus from Rogue Trader's story-driven skirmish system (with a Game Master and everything!), into a proper wargame, it was meant to focus on the platoon level. The default game-size was 1500 Points and a lowly Imperial Guardsman cost 10 Points and a basic boltgun carrying Tactical Marine cost 33 Points. Once you factored in equipment costs, a supporting tank or transport, and maybe something "exotic" like a Dreadnought you'd rarely see more than thirty or so Space Marine infantry on the table. Maybe fifty to sixty Imperial Guard or Space Ork infantry because they were the "horde" armies. Here we are in Eighth Edition, we've grown waaay past the platoon level. It's common for Space Marine players to have a demi-company on the field, with ample supporting elements, up to and including squadrons of aircraft. Hell, if your careful, you can easily field a full Battle Company of Space Marines. Imperial Guard players are routinely putting entire battalions on the table... and god help those crazy "Green Tide" loving Ork players who need snow shovels to push their infantry mobs across the table. Warhammer 40,000 has become Epic 40,000 in terms of scope, model types, and troop quantities. But a 6' x 4' table is a lot more relative real estate for a 6 mm tall model to fight across than it is for a 32 mm. I think the Warhammer 40,000 community has got to either move to larger tables (6' x 6'?) or move to smaller point games (1500?).
  11. Raindog, this is for you:
  12. "Lieutenant Decimus, you will lead Tactical Squads Philopater and Sextus, along with Devastator Squad Varus to engage the enemy in a ground assault. Sergeant Agrippa and Sergeant Labienus, your squads will remain aboard the strike cruiser to deploy by drop pod. When Decimus gives the signal, you'll drop into the enemy flanks and give them hell." "Yes, Captain."
  13. (To clarify, I was trying to say I couldn’t participate in an Apocalypse-sized AoS game. My Ironjawz are still under 1,000 points and my Empire army is still in storage in Michigan.)
  14. I think it was a good ability, it was also the defining ability of my army.
  15. But... Then how will he learn about the Hot Young Singles in His Area? Or the investment opportunity being offered by the Crown Prince of Nigeria?
  16. I'd suggest going for a hangar entrance.
  17. Hmm... I don’t know if there’s enough interest in it (and I couldn’t participate myself as I don’t own a large enough force [Yet]) but it might be fun to play an Apocalypse-scale Age of Sigmar game.
  18. Stormcast Motorcross Chamber?
  19. They’re not going to be very useful capturing objectives (which has always been my primary use for them) if they must arrive by Turn Three. They're not going to be very effective at disrupting enemy positioning and maneuver if the enemy knows exactly when they’re going to arrive.
  20. Yes, technically. But how useful is it?
  21. If the Reserves must show up in Turn Two or Three, then they aren’t really acting as a reserve force are they?
  22. I’m more miffed that Reserves can only come in on Turns Two and Three and never a later turn than I am by the fact that cannot come in on Turn One.
  23. Null deployment and turn one deep striking was actually the cornerstone of my Deathwing army for several editions. It was also why my basic infantry cost 30-ish points a man.
  24. I couldn’t make it to WoW last night, anyone up for a Kill Team league game at Guardian tonight? 5:00-5:30ish? A lot of you are going to be there for WH40k, so maybe warm up your dice with an early game of Kill Team. That is, unless you’re afraid to face me. Mwa-hahaha!
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