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Ish

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Posts posted by Ish

  1. GW has kinda shot themselves in the foot here, as they don’t want to have rules in their game for anything they don’t produce a model for… and yet they have forty-ish years of a game with a deep pile of lore about a militant empire that hasn’t changed its military structure in over ten millennia and regards innovation and unorthodoxy as mortal sins.

    I kinda see how that’s a tough spot to be in.

     

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  2. I don’t necessarily thing similarity between units is a bad thing in a game. I mean, look at Bolt Action or Saga

    An American/British/French/German/Romanian/Chindit dude with a rifle isn’t really any different than a Canadian/Italian/Russian/Japanese dude with a rifle. A Frank with a spear ain’t any different than a Moor with a spear.

    Mind you, I’ve not yet played OPR, so this is purely armchair speculation.

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  3. My favorite edition, in terms of fluff writing, is Second Edition; My favorite, in terms of base game rule mechanics, is Third Edition; and my favorite in terms of codices is probably a tie between 2nd, 3rd, and 4th (depending on faction).   
        
    I think the game hit the best level of balance between detail and abstraction with third edition. Second didn’t quite move far enough away from its small unit narrative skirmish roots in Rogue Trader, Fourth Edition and later just kept dialing up the size of the armies without any restraint. Third Edition hits that “a platoon or two of grunts with some limited support from special stuff” just perfectly.

    YMMV.

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  4. I’d have preferred they had redesigned the models to have the larger scale and new aesthetics, but kept the classic lineup of units. So no Intercessors/Interceptors/Inceptors/Inwhatevers and just given us a new range of models.    
        
    It would have kept the rules less bloated, would have gotten a lot of long term fans to buy new models, attracted the same amount of new customers, and so forth.

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  5. I know it’s early yet, but it seems like there’s a fair amount of interest. I’d like to start planning now, in case I have to get anything painted.  
         
    Traditional Underhive or Ash Wastes?

    Dominion, Law & Misrule, Uprising, Outlander, Ash Wastes, or Succession campaign type? Something else?

    Any gangs not allowed?

    I’ve got a large collection of Palanite Enforcers, but I’m tempted to try something new if we’re going to be running a campaign where the Lord Helmawr’s finest don’t fit.

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  6. I haven’t gone through all of the Combat Patrol rules, but it looks like the one with the most “points” if you were to try to make the same list in standard WH40k would be the Adeptus Custodes. They work out to be 480 Points if you use the jetbikes or 400 Points if you use the Guardians (The Custodes are the only CP set that I know of that doesn’t get to use everything in the box).

    Contrariwise, the one that seems to have the least “points” if built for standard WH40k is probably the Imperial Guard at 385 Points.    
        
    But the Guard have some very powerful enhancements/stratagems. Likewise, the Custodes lose some of their best tricks.

    Is it perfectly balanced? Nah, probably not. Is it decently balanced enough for fun casual games for new players and existing players that just want to dabble in a sideline faction? I think so.

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  7. The Combat Patrol datacards are meant to be missing abilities on some units, likewise some units have extra abilities not found on their WH40k counterparts. Every faction also has different stratagems, different secondary objectives, different relics, et cetera than you see in standard WH40k.   
        
    It’s really best to think of Combat Patrol as a separate game in the greater 40k franchise than as “500 Point” games of WH40k. 

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  8. 3 minutes ago, Doug McInnes said:

    Hey this thread hasn’t been updated in a while though I would love to get a Gaslands game going with folks.

    I’ve mostly played the game with my daughter but she’s lost interest and anyway gets upset if I blow up any of her cars.

     

    It’s been too long since I’ve had a white-line nightmare. I’ll have to dig my Gaslands stuff out of storage, but I’d love to play again.

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  9. Don’t have one, so I can’t help you out, but I wanted to chime in and say I hope Combat Patrol catches on. Very small format WH40k – bigger than Kill Team, but not huge – just seems like a great opportunity to do all those neat modeling projects I’ve day dreamed about over the years… But without having to commit the money, time, money, storage space, and money to making into a full army.

    Like… I’ve kinda always wanted to do something with Catachan Jungle Fighters. But I don’t want a hundred of the swole lil bastards plus dozens of supporting vehicles. Twenty-five of ‘em, plus a pair of field artillery pieces, and a single walker? Easy.

    • Like 1
  10. 1 hour ago, Dan said:

    I'm going space marines!  I'm about halfway through getting my set together.  Looking forward to seeing you all in a few weeks (at this rate!)

    Don’t feel like you need to have an award winning paint-job (or even any paint at all) on your toy soldiers. We’re all perfectly fine with grey plastic, especially from a new player with a new army. Drop by anytime, even if it’s just to hang out and not play.

    Fully painted minis do roll better dice, though. That’s just science.

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  11. All my needs for a small scale scifi combined arms wargame are being met quite well by BattleTech and Alpha Strike these days.

    Not only does Catalyst turn a blind-eye to the plethora of third-party miniatures on the market, they also don’t give a hoot about 3D prints. Of course, they also sell their own miniatures (which are great) for pretty dang low prices. Full retail price on their “lance packs” works out to be ~$6 per fig.

    GW’s sculpts maybe are fancier with all sorts of itty-bitty details, dynamic poses, and whatnot… But I’d argue those sort of things aren’t really wanted for giant stompy military robots.

    I do have a huge nostalgic love for Epic 40,000. If this iteration of the game lasts longer than three months and they sell the rulebook separately, I might be tempted to buy the book… and 3D print a bunch of tiny beakies.

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  12. Aleya and the other Sisters of Silence can now all ride in the Venerable Land Raider, Coronus Grav-Carrier, and Orion Dropship. All of which used to be strictly “no girls allowed!” 

    But some weirdness crept in here, of course, because the transports make no distinction between Custodes and Sisters, meaning each of the spooky ladies takes up as much space in a transport the the banana boyz.

     

  13. Epic 40,000 (1997 Edition) was probably one of the best games GW ever published. Up there with Battlefleet GothicMordheimNecromunda, and Lord of the Rings if you ask me.

    I don’t think anyone will have any issues seeing people field “6 mm scale” (Chaos) Space Marines, Titans, and Imperial Guard in lieu of the “8 mm scale” (Chaos) Space Marines, Titans, and Imperial Army of the heresy era. Old school Epic grognards with extensive xenos armies might be a bit locked out… But it’ll probably only be a matter of days until the community creates xenos lists.

     

  14. So, some of you may remember the weirdness of the prior editions’ rules for Valerian and Aleya two of the few named special characters for the Talons of the Emperor. They spent most of the last two editions completely unusable in any “Battleforged” army and were also priced higher than any unit in the faction except the two super-sized aircraft from Forgeworld. They even fixed both issues, but it took years for them to correct it.

    Well, the tradition continues! 

    Aleya’s Keywords are now Infantry, Character, Epic Hero, Imperium, Aleya. Plus the Faction Keyword: Adeptus Custodes. Notable among those it that she is totally lacking the Anathema Psykana keyword.

    This means Aleya cannot ride in a Rhino but she can use all six of the faction’s Stratagems (four of which explicitly exclude Anathema Psykana models).

    Great job, James Workshop!

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