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Ish

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Everything posted by Ish

  1. The guys over at Goonhammer got an official preview copy and have started posting their review. I’m officially upgrading my feelings on the new edition to “cautiously optimistic.”
  2. The Dark Angels’ trait seems pretty good to me, although it’s certainly a lot less “flashy” than the other chapters. “Offense wins games, but holding objectives wins championships.” or whatever the sportsball cliche is. The real x-factor will be how do these traits combine with traits given to detachments and to individual units. In editions past, Deathwing Terminators were the only Terminator squads that could mix ‘fist-and-bolter shooty termies with hammer-and-shield bashy termies, which made them uniquely suited for capturing and holding objectives. If they retain that unique weapons mix (and it looks like they will) and have this trait? Then the only to keep Deathwing from scoring an objective will be to kill them all… and that’s no easy feat. Space Wolves have nearly always had options for taking more “character” models than other chapters. If a generic Lone Wolf or Wolf Guard is still considered a “character” and still costs a low amount of points, then all those Sagas that unlock after a “character” accomplishes something become easier to obtain. Obviously, we don’t have a complete picture yet, but I’m liking what I’m seeing so far.
  3. Black Templars get to choose one of those traits to have all game; Space Wolves get a chance to unlock all of them during the course of the game. It’s a risk-versus-reward situation. Granted, the unlock conditions are all pretty much things any Space Wolf player is going to want to do anyone (have one of your characters kill an enemy character; capture an objective in the enemy’s territory; etc.) so the risk of never earning any one of isn’t huge… But you do risk not having them to start and you risk not getting the one you need when you need it. But you could get all of them. Potentially. Either option seems a lot more fun than “Red Marines have +1 to hit in mêlée, Blue Marines have +1 to hit when shooting, Yellow Marines gain +1 in cover…” that we got with a lot of prior editions. (Mind you, I am *not* ruling out GW somehow f—king this up.)
  4. I kinda like the chapter rules. Yes, the Sons of Russ have to “unlock” theirs, most chapters have a game-long fixed trait, and the Templars have a choice of traits… But it looks like the Space Corgis get really strong traits and they can stack them up and the Templar’s aren’t individually as great as the other chapters. So it feels balanced to me. Space Wolves get a chance to get multiple strong traits, Templars get a choice of one from a list of below average traits (they’re great in the right match-up but specialized), and everyone else seems to get something middle of the curve.
  5. They raised a further $1.6 million in post-campaign contributions… $50 of it from me. I was the 4,050th backer, qualifying me for that sweet first day bonus aerospace fighter. (At least, I hope it’s a good fighter. I’ve literally never played a game of BattleTech where anyone used any aircraft…) My haul: 1 × 100mm Timberwolf (per backer) 1 × Laser-effect "Chevron" Dice General Issue 16mm 1 × Supersized Poster Set 1 × Mercenaries Box Set Exclusive 1 × Officer's SWAG Challenge Coin Magistracy of Canopus 1 × Officer's SWAG Lapel Pin Magistracy of Canopus 1 × Mercenaries Forcepack: Battlefield Support Objectives 3 × Salvage Boxes Mercenaries (Legendary) 1 × Mercenaries Forcepack: Battlefield Support Battle & Fire Lances 1 × Mercenaries Forcepack: Inner Sphere Battle Armor Platoon 3 × Salvage Boxes Mercenaries (BattleMechs) 1 × Salvage Boxes Mercenaries (Blood Asp) 1 × Mercenaries Forcepack: Battlefield Support Assault & Cavalry Lances 1 × Salvage Boxes Mercenaries (Battlefield Support) 1 × 40th Anniversary T-shirt 2XL 1 × Salvage Boxes Mercenaries (Visigoth Aerospace Fighter)
  6. Spikey Bitz has an article with what appears to be leaked scans of the new rulebook.
  7. Heck, you can’t even really customize the generic heroes. In 9th Edition, a Primaris Captain can have: Auto Bolt rifle and Bolt Pistol stalker bolt rifle and bolt pistol Power sword and Bolt Pistol Plasma pistol and power fist Heavy bolt pistol, power sword, and relic shield if a dark Angel (and only a dark Angel) a bolt carbine and bolt pistol if a dark Angel (and only a dark Angel) a bolt carbine and power fist That’s it. You have to pick one of those load outs. No mixing and matching. You want a plasma pistol and power sword? Too bad. Chainsword and bolt pistol? No. Lightning claws? Ha! Power axe? Get lost. And so on and so forth.
  8. Oh, don’t get me wrong, I had fun with Belial leading my Deathwing back when they were my main army, the Space Ork Freebooterz army I keep meaning to build will feature Kap’n Badrukk, and my Custodes are often led by Trajan… But… It does seem weird to see the somebody Chapter Master of the Ultramarines (or maybe even the gorram Primarch!) on the table in anything smaller than a 5,000 Point game. I also just really miss the older editions where players were strongly encouraged to make their own heroes and carve out our own piece of the universe.
  9. There’s a reason “no named Special Characters” was a staple house rule for most of the game’s history, until… what was it fifth or sixth edition when they started making it a requirement to use some named Special Characters to access certain subfactions (e.g., a Dark Angels player couldn’t field a Deathwing army unless they took Belial). I have always found it more fun to pick my heroes’ wargear from a big list, kitbash a unique model for him, and come up with my own name and backstory. Just felt a stronger connection to my toy soldiers that way… (Coincidentally, this is why I’ve never been able to get into WarmaHordes, Infinity, or the myriad Star Wars miniatures games.)
  10. I’ve always gotten great results with Vallejo Liquid Gold
  11. Of course, 5th Edition‘s Warhammer Armies: Bretonnia was the greatest supplement for the greatest faction in the game.
  12. For years, smug reporters and pundits at places like Buzzfeed told construction workers and farmers who lost their jobs “learn to code.” Then the code learned to Buzzfeed.
  13. @TheBeninator and another guy, whose name I promptly forgot nanoseconds after he told it to me, were playing a small game of WHFB 6th last night. Seeing that was what reminded me to share this link. I’m still a huge Oathmark fanboy, but WHFB was the first miniatures wargame I ever played and will always have a place in my black, shriveled heart.
  14. Found a really useful website for anyone interested in Oldhammer: Warhammer Fantasy Online Rules Index Project Online archive of the rules for Warhammer Fantasy Battle’s 8th, 7th, and 6th Editions, with work-in-progress to add 5th and 4th Editions, and a fan-made “9th Edition.” So far I’ve only been poking around in the 6th Edition part of the site, but it looks pretty much complete.
  15. Wonderful news, Oh Brethren of the Beard and Sisters of the Mine Shaft! Colin Patten of Ragnarok Miniatures has struck a deal with Gripping Beast (publishers of the wonderful Saga wargame) to sell his Duergr. These Dark Dwarves caused quite a stir a while back when they first got kickstarter-ed. They were available to order from Ragnarok Miniatures, but I guess demand outpaced his ability to manufacture. But now they’re coming to regular retail channels from Gripping Beast. I have a massive army of the Dark Ages Dwarves sold by Conqueror Models by the same sculptor. They’re clearly fantasy world dwarves, but the design is wonderfully grounded with a sense of historical verisimilitude that I love. If dwarves had existed in the 11th Century, they’d have looked like these models. I don’t have the budget for another giant army of dwarves (at the moment) but if any of you are in the market for some beardy baddies…
  16. It’s got guard rails. So obviously it can’t be used for Star Wars.
  17. Only one fandom has ever survived battle with the Babylon Five fleet. Star Trek: Deep Space Nine is behind me. You are in front of me. If you value your lives, be somewhere else!
  18. The more previews we see, the more that this edition looks like it will have fixed the flaws of the previous edition. But that’s what I said about eighth edition… and sixth…
  19. $7.5 million and change at the final bell.
  20. Reactor online… $7,161,690 pledged. Sensors online… 14,323% funded. Weapons online… Four hours to go. All systems nominal.
  21. Paint everything in camouflage! If you don’t add faction specific decals or markings, then every ‘mech can fit into whatever force. I’m planning to make a slightly over-strength company of my favorite ‘mechs in a Canopian Highlanders parade color scheme. Everybody else gets camo.
  22. Between the Harebrain Schemes BattleTech and the MechWarrior 5 video games, the recent push into remodeled plastics from CGL, and the incredible viral popularity Tex Talks BattleTech YouTube videos… BattleTech is seeing a huge surge. That the 1,000 lbs. gorilla of hobby wargaming – Games Workshop – has spent the last couple of years making business decisions that really irked a lot of their longtime customers has only added to that. Classic BattleTech is a very deep system, but the modularity of the rules means you only have to wade as deep into those waters as you want… and given that the rules have been revised very little over the last four decades means there’s a wealth of knowledge out there to help explain things.
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