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Everything posted by Natetehaggresar

  1. Hey Everyone, I have some KoW undead in various states of assembly and paint. Looking to get rid of all of it as I don't expect to get the chance to play it again, and am busy with other games/projects/kids/life etc. From recollection there are a pile of skeletons, revnants, two packs of skeliton cavalry, some wearvolves, ghouls, some catapults, some wraiths, and old 3 man unit of wights. Mainly looking to get rid of them, let me know if you're interested. Thanks! -Nate
  2. Adam @thediceabide, and Jon @WiseKensai are the two warcors in Portland, they both regualarly play at Glimpses. Adam lives in Sherwood, and Jon works at intel, lives on the westside, so Glimpses is their most convenient shop. I'm sure they'd both be happy to help teach the game, the local meta is very welcoming. chill. As people have said there is no meta list. Which is good, because things are not cookie cutter. But also has its down sides, its hard to copy someone else's play and "do alright." The game has a lot of general rule that apply to everything are are shared accross factions,
  3. @Raindog a looting and sabotaging hack is to take a Arjuna with bots then have all of them loot d charges from the panoply. 9 d charges (with burst bonus from friends in cc) can get [big bad swear word] done quickly.
  4. You're correct, playing more in the answer. I don't think switching factions really helps. Infinity at its CORE has a very robust set of general rules shared by nearly all factions. The number of restricted unique rules is so low that I probably could count it on my hands and feed. (White noise, triads (but really they're just links), ecplise, symbiot mates/symbiot armor etc.) A Zero is very much similar to a Naga, Guilang, Hunzakut, foxtrot, shrouded etc. Each is basically the same thing with a twist. Similarly basic HI have analogs, as do LI etc. What really defines the f
  5. I used to use that color a lot for my Khador and Nomads. I don't have any, but I've been using Vallejo Heavy Red Base and its close, then I build up highlights from there. I'm not OCD about colors needing to match perfectly though. https://www.amazon.com/Vallejo-Color-Heavy-X-Opaque-Paint/dp/B0058HYFTM
  6. Hey @Mack First your short question, hecklers of all types are good. Jammers are good too, most of the hate/annoyance you'll see online about Jammers comes from mutts in Haq, which are 5 point dudes with wip 15 and a jammer. You can lock down much more of the board with 4 Jammers then you can with 1. A single heckler with a jammer costs more than max mutts, they are a good tool to cause passive area denial, but unlike Haq, you can't just spam it. (Each Heckler profile fills a very different role because their gear is so different, read the Tunguska guide on the big board.) Too
  7. There is a lot of noise on the forum, and people who consider them selves bleeding edge competitive, don't like things because they are un-optimized and you waste points. Some players do well running only highly optimized units, but IMO it's a very limited view of the game, and as I believe you correctly point out, I don't think you can solve for infinity. There are too many permutations of just tables/density and missions, let alone opponents. Personally I value units that have options. All the light flame throwers on wildcats are wasted points, until you're holding an objective in
  8. @Seshia the rampage isn't a highly competitive event. The focus is on having a good time, custom missions, scoring for food, charity donations, etc.
  9. I have gotten the green light to attend, please sign me up!
  10. For cheap order monkeys *cough cough* its hard to beat the Imetron/Ikedrone blister. The Imetron are 4 point orders, and the Ikedrones are probably one of the most efficient deployment zone guards in the game, and occassionally can slag something way above their price point with dual light flamers. Note on the timing of hungries explosions, it happens during the resolution step, so there is no opportunity for your opponent to ARO, its actually very nasty, careful with your model placement!)
  11. Don't get too hung up on specialists for highly classified. If you look through the ITS X deck, there is a significant reduction in specialist emphasis, as a lot of objectives require you to be a certain type of troop or have other gear. I have counts in this google doc https://docs.google.com/spreadsheets/d/1Z-RSBTDhExOlZUnCILQNZYrbXM6wp6es-V4zAbZUv78/edit#gid=0
  12. @dataentity Acon was formally retired. (Miniature support dropped continued rules support). I haven't been following all the videos, but I don't think they announced a "retirement" for vanilla Tohaa. Though I'm a perennial optimist.
  13. Fwiw they're discontinuing the current skus. I assume recent sculpts like Sukeal commandos will get repacked into 2 model blisters. Older models are probably getting cleared out for resculpt.
  14. Everybody has different preferences, based on missions, factions, and personal play style. I like 10 orders in one pool and 1-2 regular orders in a second + some chaff in vanilla nomads. When I play vanilla Aleph I generally like 10 orders plus 1-3ish support models in group 2. On the other hand @Exile tends to run 10 + ~6 when I see him play vanilla aleph. CA is a on the elite in for sure, more like Aleph. Infinity games last 3 rounds, if you start with 10 orders and don't suffer any casualties, you have a cap of 30 orders. Realistically you're gonna loose guys. Having a
  15. By ablative armor I mean meat shields. A very common and useful way to deny access to an area is to place a model out of LoF watching a corner. If your opponent comes by blast him with a chain rifle/flamer etc. It's a very useful tool to deny your flank. Expendable dudes with direct templates are ideal for this, such as daturazi or ikadrones. 10 dudes producing orders is pretty much the bare minimum at 300 points.
  16. I wouldn't get too caught up on sectorials right now, just because your budding collection is already spread across all the faction. (Fwiw EI aspects don't work for any sectorials). Just play vanilla to start. You've got some good firepower right now, but you're seriously light on orders, and your also lacking in ablative armor/tools. The imetron blister is good for both, as would a box of daturazi. Smoke or camo are the two most powerful tools in infinity and daturazi are an excellent smoke platform. (Smoke and camo are incredibly powerful because they allow your to p
  17. Thats a pretty good start. I'd probably recommend 1 or even 2 blisters of Imetron/Ikadrones. The Slave Drone's don't provide orders (read G:Servant) so for 3 points you get a body that project's your med techs ability to engineer/dr across the board. (which is good but does not really provide "filler" at least as far as order pool is concerned) Imetrons are 4 points and they provide orders (and not much else). Ikadrones are very useful remotes, at 9 points they're still cheap and provide orders, but unlike imetrons they do work. Their repeater and flamer make them excellent
  18. Oh and since you were asking about geckos earlier. If you have multiples OF THE SAME weapon you can dual weild during active turn only. Dual wield adds plus 1 burst, so geckos have burst 4 combi rifles.
  19. Versatility is correct. Having a machine gun that is good from 16 inches to 32, can be well supplemented by a heavy pistol good 0 to 8. You can pick the ideal weapon for the range. Flame throwers and similar are also very useful for their versatility. Direct templates auto hit unless your opponent dodges. This makes them very powerful defensive weapons. Think about the structure of an order. First short skill your opponent walks into lof to shoot your tag. You declare an ARO shoot with a heavy flamer. Your opponent can now waste their
  20. No I don't think anything is crazy over or under represented locally. I don't play at Ordo, but when ordo peeps show up to other events they seem to have a spread of things they bring. (Or when I show up to ORDO ones). A local @thediceabide wrote this, it's pretty help for picking a faction. https://www.thediceabide.com/blog/2018/8/3/infinity-which-faction-is-for-you One thing to keep in mind is that very few rules are omitted for very few factions. It's not like 40k or Warmachine where each faction has a lot of unique rules. What makes things unique is how they ar
  21. SWC is a second set of points used to buy special equipment. Generally swc is an extra tax on top of points that buys: 1. Long range and/or powerful guns 2. Hacking equipment 3. Other powerful equipment or is an extra tax on things that are rare (or rare in a faction for fluff/design reasons). SWC costs prohibit you for example from fielding a list where everyone has a HMG. You do not need to spend any swc, but in effect you are leaving points off the table. Generally advice is to spend most if not all your swc. If you're clocking in below 5 (especia
  22. Hey BB peeps. I'm looking for a spare pro elf or two. I have the contents of one box and need another catcher(don't we all). I converted a third from the passer by doing an arm swap in to a line elf body. If anyone has a passer they don't want and a spare line elf I'd be interested in picking it up. (Seeing as 2 boxes with 12 line elves, and 4 passers seems to be a bit of overkill).
  23. Technically only limited insertion fomat prohibits the strategic use of command tokens. A single combat group list prohibits being stripped 2 orders. Your opponent can still use a command tokens to limit first player to using one command token first turn.
  24. Thanks for the good time @Raindog!
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