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Wentwizard

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Wentwizard last won the day on January 3 2023

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  1. We always have room for one more! We’re running a campaign that you’re welcome to join or if you just feel like playing a one-off we can figure out a way for you to hop in for a game
  2. Planning to meet with a couple folks for mordheim a little after 12pm
  3. Round one is done and dusted. Jeff’s lizardmen, the Dusk Wardens, and Andrew Geddon’s Dark Carnival tied on Victory Points among the group pursuing dark rumors in the Sewers. Damian won the search for the lost Mordheim Chemical Company outright. My magister, Magical Mystical Michael, was felled by a saurus warrior and had to be replaced by his brother, Magical Mystical Nichael. There’s a bit too much going on to write up a proper battle report, but I’ve gotten some anecdotes from players that I’ll get up on the website.
  4. Lol sent you one with a pdf of the treasure hunters report last night. Let me know if you haven’t received the email from wentwizard@gmail.com
  5. Not too late! Go ahead and fill out the survey link if you haven’t already and include your number if you want me to add you to the WhatsApp group. Campaign kickoff is this Sunday at the Ordo Game Day, but it’s cool if you can’t make it. Check out the website for the rules and hit me up if you have any questions.
  6. I'll be there with a handful of Mordheim players from 1pm until 3pm. Looks like we'll have enough folks for two simultaneous games.
  7. Awesome! Yes please send me your warband, territories, and which of the rumors from the Treasure Hunters Report you'd like to pursue for the first round. Did you get an email over the weekend? I know at least one person who's spam filter nabbed it.
  8. @DamunkyWe're starting up a campaign this fall if you're still interested in some Mordheim! This campaign will begin in early November and consist of 4 rounds, each lasting approximately 3 weeks, for a total of about 12 weeks. Players will have the flexibility to play as many or as few games as they like each round, and report the results to the GM (Wentwizard). For a full list of campaign rules check out the website: https://sites.google.com/view/forearc-campaigns/mordheim Sign up here if you're game! https://forms.gle/H6iLZwYSF11n8qWQA
  9. Even though the weather still feels like summer, we know in our bones that it won't be long before the dark and the rain are here. And what better way to celebrate the changing of the seasons than adventuring in the ruined city of Mordheim! Sign up here: https://forms.gle/Xd92MqSn6ZceNjUH7 This campaign will begin in early November and consist of 4 rounds, each lasting approximately 3 weeks, for a total of about 12 weeks. Players will have the flexibility to play as many or as few games as they like each round, and report the results to the GM (Wentwizard). For a full list of campaign rules check out the website: https://sites.google.com/view/forearc-campaigns/mordheim
  10. Were you able to get those files working? I'd love to play some 6th Ed at some point
  11. Lol, yeah the campaign is on an indefinite hiatus. Dispatches from the field tell of some horrible pandemic in the camps. Apparently all the soldiers and townsfolk have been ordered to stay home. What's surprising is even the plague-ridden rat-men seem to be taking the issue seriously. I hope everyone is managing to stay healthy, and I look forward to picking things back up when we're on the other side.
  12. The turn-coat High Elves suffered an ignominious defeat in Scenario 2 at the hands of Arch Lector Albrecht Schmitt. The day started off poorly for the glittering host when a mortar shell landed in the middle of Aearondil's Retinue. The unit passed their panic test, but in their depleted state were unable to withstand the demigryph's charge the following turn. The elven grey watchers bravely flanked the Templars of Taal and managed to slay several of the knights, but their slender blades were no match for the knights' heavy plate and they were cut down to the man. By turn five things were looking dire for the elves, but the Empire men had yet to destroy either of the objectives. Only the flame wardens remained, but they had the slimmest chance to prevent the humans from destroying the supplies. All they had to do was prevent the Templars of Taal and pegasus-mounted marshal from reaching the supplies. They successfully broke the marshal, but couldn't muster the strength to defeat the cavalry. When the flame wardens fled from the field of battle, the remaining cavalry and pegasus-mounted marshal waltzed onto the supplies and won the day for the forces of Order.
  13. Still waiting on one match to be played, but so far the results have favored the forces of order. At this point it's Order 9 - Chaos 2 (not counting BPs for hobbying), which means that a Chaos massacre still won't be enough to change the outcome of the scenario. I'll have a narrative blurb out soon to segue into the next scenario.
  14. Good memory! I got the report from OreoGolem and added both of your new warlord traits to the spreadsheet on the website. Go good guys!
  15. When in doubt throw peasants at the problem! In other news, I added a “Campaign Schedule” to the webpage. Kickoff is Sunday 1/26 at noon!
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