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Everything posted by Mack

  1. I know the feeling of buying a new game to start a project but not getting around to actually playing it. At least with skirmish games I'm not planning on building massive armies and having another crate of plastic on my desk for months. I really like Frostgrave, so I don't really need another fantasy skirmish game. Frostgrave is fun with two players with a good scenario but I think having another player or two mitigates the wild swings of dice rolls. Every combat could go either way with a good roll so it evens out the playing field. Its fun with two players but when I actually want a mo
  2. During the last year of the pandemic I've been playing some games of Deadzone with the family. While picking up some models I've been looking at Kings of War and Vanguard. I like some of the sculpts and I've been thinking of picking up the game. I'm not sure if I have the time to invest in another big army game but I've been looking at the Vanguards starter set . Just wondering if anyone had an opinion on the smaller scale game and if its being played much in the area. The starter sets seem like a good way to start for either game, is that the case? Thanks
  3. Yeah they are playing with the Black Powder rules which states that it's supposed to be a friendly game with the intent of getting to play with period miniatures. The rules of movement of troops is fairly abstract so it plays fast and would work well for such a big event. If I was more interested in the details of drill it might annoy me that until units are engaged they can change up formations easily. But I'm just happy to show off some armies and built terrain more than I'm not looking for simulation. The rules have a very different feel than some of the more "tournament" style games that
  4. I wonder how much of a pain it was to move the huge units from one table to the other as they marched forward? Just thinking of what it would take to referee something like this just to keep it moving? Its cool because I have an understanding of the battle and a vague idea of the layout of the land, cool to see the units on the tables instead of just a marker. Have to shout down the table to check if your flank is being broken or where are your reinforcements.
  5. I found some pictures of the Great Game at Glasgow Might be the largest game played, over 75,000 miniatures in 28mm.
  6. Yeah, that's part of the appeal of the French Indian Wars, interesting units but generally smaller and less variety in some ways. Like I don't need tons of cavalry or artillery. I end up with building both sides because its interesting, but it's also hard to find someone with an opposing force. So its good to have enough figures to go around. Not to mention basing and scale issues. I didn't get in on the Nickstarter but I've been able to find all the stuff online. I think I'm just going to base everything in a way that they work as individuals and formations. On a side note, do you t
  7. The modular set ups for tables save a lot of work and easier to store. If you just wanted to play a couple of games I was just saying I have enough stuff for any conceivable skirmish force for French and British already. I don't have an opinion of rules yet, I already own Sharpes Practice and the second edition of Muskets and Tomahawks is in the mail.
  8. I think the key is consolidating projects. Base your Oathmark Samurai on snow and ice bases, little known fact that Felstad actually had asian architecture, and it happens to be winter in the marvel universe. Yesterday I was thinking about what projects I wanted to devote energy to and feeling kind of depressed on what I wanted to work on and what I was going to actually play. I've been wanting to finish some of my historical projects but I do not get a chance to play that style of game much, so I keep putting it off. At least I've actually finished several things that have been sitting
  9. That would be great. It's been a side project that I've been debating on how much time and energy to devote to finishing. Just on a side note, Warlord Games is having a half price sale on American War of Independence starter armies. Buy one get another half price. I've been thinking about picking up another army since its an interesting time period to play and the armies are more manageable to build. My friends will play historical games but typically I end up supplying both forces so I end up with a bunch of miniatures on my display shelves for the occasional game. So I have plenty
  10. I saw a big anniversary game last year at a British War College where they set up a huge cafeteria size room with rows and rows of tables with walkways and redid the battle of Waterloo. Dozens of war-game clubs brought in collections and ran the battle over a long weekend. I will see if I can find a link. I've debated about building a Napoleonic army in smaller scale just for cost and actually having a larger force. I have a bunch of American Civil War forces in 28mm but at times I wish that I had 10mm to actually do a larger battle field. Black Powder for example seems to run better wi
  11. I've only played a couple of games of Black Powder using 28mm American Civil War and had a good experience. We reduced some of the ranges and movements though since we didn't have a massive table. I've avoided Napoleonic because the armies are massive and have such a variety of units. I really like painting armies so 15mm is about the smallest that I actually enjoy. I went with 28mm for the Civil War because there isn't such a huge variety of uniforms and the larger units on the table look great. Some of the attacks column and forming square also doesn't look right unless there are a ton o
  12. I realize is a few months old but it made my night. I was interested in some of the units in the French Indian Wars and liked that the conflict was a mixture of raids and skirmishes with a few large unit engagements. When I was looking at some ACW units I picked up the Black Powder French Indian Wars starter set on a whim. Over the last year I've been collecting other units and picked up the Sharpes Practice rules for skirmish rules. Then of course the new edition of Muskets and Tomahawks and some Highlanders to go with it the other week. So I've built a small collection of both sides force
  13. Sorry for the late response, I'm still interested in playing just trying to make sure I have the extra time. I have a force of German Panzergrenadiers thats ready to go.
  14. I really enjoy tinkering with terrain stuff so I'm doing my best to make it, just depends on what my wife needs around the house for the holidays. I have a quick question, would it be helpful to bring one of my airbrush set ups? I like the speed of an airbrush but it could also be annoying in the clubhouse space even when using acrylics.
  15. Mack

    New Faction Advice

    Thanks for the advice. With the holidays I haven't had much chance to play or tinker around with the game over the last week. I played in the Rampage games a couple of weeks ago and had a good time. It was interesting to play a variety of players and see different play styles and faction armies. I've tried to focus on learning the basics of the game and not get too distracted with online army lists, so it was interesting to see a how a more skilled player handled some units. I played a Corregidor force since thats what I've been using during the escalation league games and I didn't want to try
  16. Mack

    Mary Problems

    Yeah agree not my favorite pose but nice to have a dedicated model. She is actually a better gunfighter than my Alquaciles though . I've always liked this profile and was just thinking of what would be the best model to use as a proxy. When I first started looking at the game I thought I was missing something when I couldn't find models for every profile.
  17. Mack

    Mary Problems

    Just noticed this at Miniature Market for pre-order. Nice to finally have a model for this character.
  18. I was wondering if you had sold this or if the set was still available? I was looking for some paints and I've been happy with the model colors for the most part. Thanks
  19. Mack

    New Faction Advice

    @Natetehaggresar and @Sgt. Rock thanks for the helpful advice. Its always helpful and fun to have some help thinking through ideas. When I start a new game I like ones that give me an opportunity to discover the game and how it plays and then look up on forums etc for specific advice. I hate it when something is unplayable unless this unit is added or there are certain dominant troop lists for the current rule set. That and people have different play styles and temperaments so its hard to gauge how relevant their advice is in a vacuum. What got me thinking about more straight up comb
  20. @Ish I wasn't thrilled by the idea of using blocks but I think they work well. The game has somewhat abstracted units but still manages to represent a period army. AI like the art work and the name of each unit printed on them clearly. I know my friends would be annoyed trying to tell light infantry from light infantry rifles, or sorting out various cavalry units. The red box is loose sorting of the British and French units in the base game, it doesn't include the Portuguese forces. Most infantry are similar but there are small rules changes for each unit that help the units not feel the s
  21. @Ish the Napoleonic version of Memoir 44 is the Command and Colors Napoleonics, https://boardgamegeek.com/boardgame/62222/commands-colors-napoleonics It is one of Richard Borgs later versions of the basic system so it is a little more complex than his previous games. But the command cards work for the period and usually let you activate more troops, and troops can battle back and slowly degrade in fighting power as they lose units. I can actually get my friends to play this since they also enjoy Memoir and the games have been fun. It uses wooden blocks with stickers instead of minia
  22. Sorry I was running around a bit today, but I thought about your question. As far as balance goes Battlelore is more balanced because a big part of the game is drawing and secretly selecting objectives, then taking turns placing terrain, mustering forces, placing tokens that represent units face down (a certain number being decoys). Then units are revealed and the game begins. There is also a scenario tool online but I haven't used it. So for the most part each game is different and fairly balanced, but it takes some effort to get the game going. A lot of the scenario could be created before
  23. I own both Battlelore and Memoir 44 and are a lot of fun for me and my kids. Battlore is going out of print so there is a lot of good deals to be found for the base game. Some of the extra armies have gotten expensive though, so adding more stuff might be a pain. Battlelore has a cool bluffing element during game set up were you can bluff some with unit placement, but it takes longer to get the game going. There is a little more going on than Memoir since units have special powers and magic that can be activated. The only real hassle with Battlelore is like most fantasy flight games th
  24. Mack

    New Faction Advice

    As always thanks for all the good information. I've been enjoying learning the game and I appreciate the feedback and help. Infinity is daunting to learn, but I like that it isn't the kind of game that is "solved" with the current meta army list. I've always liked games that I could tinker with army lists and adjust to forces to missions to suit my play style. Nomads have been a fun faction to learn the game with since they have so many tools to accomplish missions objectives and have a variety of units. Without trying too hard I have four factions though because I'm a sucker for cool models
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