@Tao Tsê-Mung and I had good game last night!
Oathmark was pretty smooth to run and we didn’t spend a lot of time looking up random rules in the book, even though it was our first game. The +x number being bad for your roll vs -x number being good took a bit to work around but wasn’t overwelming.
We also learned a good bit about list building. Champions vs captains, mages and their usefulness (lol), archers and infantry differences. Large units and ranks and how important they are for combat.
failed activation tests are brutal! Both of us failed tests in critical situations which really changed the flow of battle. I liked it!
One big thing I was thinking about was how getting the charge off isn’t the end all be all. Because both sides get to fight with all their die, dispute casualties, means you can still do damage if you get charged and any death will cause a moral test. For example, I got the charge off with my Orc Warriors into his unit of ogres and proceeded to get a good number of hits and knocked off an ogre. However he still got his full number of dice off and did damage as well. We both had to take a moral test and a poor roll by myself ended up with my orcs being disordered. He lost his last ogre to a fire ball and my guys got routed when they took some losses to archers. I think in the end it made me less nervous about getting the perfect charge.
I think the little special rules per unit, like wild charge, courage, undead rules and others played a big roll in making units unique and keeping fights even.
also terrain has a huge impact on the game and I want to go back a reread that section to better understand how it all works
looking forward to playing more armies and with different troops from mine! It was a ton of fun!
here are some pictures!