Jump to content

izak.lazarowski

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

izak.lazarowski's Achievements

Rookie

Rookie (2/14)

  • Conversation Starter
  • One Month Later
  • Week One Done
  • Dedicated
  • First Post

Recent Badges

12

Reputation

  1. Always appreciated though. Thank you my friend!
  2. This investigation goes out to any avid player but especially arbitrators in the group. Do Wyrd powers feel extremely constrained to you? Especially when you look at the flexibility of the rest of the game. I was working on a starting list for a delaque gang and I wanted to make it prominently psychers. I was feeling really good about it until I ran it past some people who pointed out that every synergy I had found/was excited about was in fact illegal. I didn't know about the FAQ that said delaque can't take powers from the outcast book without taking one of the (arguably crap) whispers first. I just seems like psykers come with so many strings, are they ever more than a joke include? I love the idea of a chorus, but needing to lump three dudes in order to maybe execute a power that is lukewarm, only to get three for oned by a blast template or blow yourself up with a parels. I'm fine with high risk high reward but everywhere I turn it seems like high risk extremely low reward. Any luck with your wyrds or arbitration of some better house rules? Or am I crazy and are Wyrd powers game breaking boogie men that need all the sandbags they can get?
  3. I don't think they have the prospectors fleshed out yet on Yaktribe. Yaktribe is a fantastic resource, unfortunately because it's updated/operated by the community it can sometimes be a loooooong wait before a new book gets implemented. I'm still waiting on the outcasts. I think it's taking extra long because the last two books have also been pretty heavy on the new rules!
  4. Its my understanding that the prospectors are similar to Goliath in the boys/toys debate and I play Goliath a fair amount. Conventional wisdom says that Goliath really want 7 bodies when founding a 1000 credit gang. More bodies are always helpful (especially if you get unlucky early in a campaign) but 7 boys and their toys seems to be the balancing point for most Goliath players. I haven't played Prospectors but my sense is that their advantage is quality over quantity. My sense is that you could drop both diggers or a digger and a drill kin to upgrade some gear. I don't really KNOW that is the right answer but its food for thought. Here is a link to my starting Goliath roster, if it helps at all. https://yaktribe.games/underhive/gang/re-cast.292844/
×
×
  • Create New...