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Found 22 results

  1. 9/6/2019 Friday Updated https://imgur.com/a/o6OIEsy *ALL PRICES ARE FOR 1 [H] : OOP Chaos Space Marine Squad - Without Champion. No Command sprue. (NOS) [W]: $19 [H] : 2 SEALED Boxes of Kill Team: Fractal Blades - Thousand Sons Kill Team (NIB) [W]: $99 FOR TRADE ONLY [H]: Horus Heresy, The - Betrayal at Calth Forgebane [W]: Blood Tide of Khorne Chaos Daemons Spearhead Chaos Space Marines Army Chaos Tide of Spawn Favoured of Chaos Khorne Bloodbound Expansion Set Ork Megaforce Renegade Strike Force [H] $$$ [W] CHAOS VEHICLE BITS:Will Buy or Take as Trade: Willing to take any of the below and apply it to the trade of my items for the amount listed below.Looking to buy up as many Chaos Space Marine vehicle upgrades as I can. Looking to buy up as many CSM vehicle upgrades as I can. Will pay $35 for complete Imperial Knight Warden Upgrade Sprue. Will pay $20 for like new Imperial Knights Warden Avenger Gatling Cannon Will pay $20 for all chains and spikes from the Chaos Space Marine Knight Titan. Will pay $15 for complete Vindicator Cannon Sprue. Will pay $15 for the Spikes, Doors, and Chains Spruefrom Chaos Space Marine Rhino/Predator/Vindicator. Will pay $10 for complete Chaos Vehicle Upgrades Spruefrom Chaos Rhino/Vindicator/Predator/Land Raider/Defiler. Will pay $10 for complete Predator Turret Sprue. Will pay $10 for complete Predator and Land Raider Side Turret sprue. Will pay $8 for Defiler Autocannons with base, mount, and cover. Will pay $6 for Forgefiend/Maulerfiend Pauldrons Will buy Forgefiend and Defiler bits as well Will take loose bits as long as there good condition. Can meet at West Portland Hobby Stores and Guardian Games.Send me a PM.
  2. For sale are Warhammer 40k and Age of Sigmar models, as well as Warhammer 40k Conquest (Card Game) with expansions and sleeves. Also selling Druid spell cards for DnDWarhammer 40k Death Guard20 Poxwalkers1 Lord of Contagion1 Malignant Plaguecaster1 Noxious Blightbringer1 Land RaiderLatest Death Guard Codex $100 OBO 1 Rhino $101 metal Ork with Shok Attack Gun still in clampack $10Age of Sigmar Khorne models:(Painted and Based)1 Bloodsecrator1 Bloodstoker20 Bloodreavers1 KhorgorathOriginal Blades of Khorne Battletome $50 OBO WH40k Conquest (Card Game) $20
  3. List creation stuff here. My faction is World Eaters for the Legion Keyword. Planning to attend GG league, which adheres to the ITC's rules. I'd love feedback on the list, confirmation that my math is accurate, and so forth. I doubt I'll have a viable list anytime soon, and I certainly intent to prioritize fully painted models over more tactically sound unpainted models. Low model count armies will be an initial goal, which will change as I get more models painted. EDIT: Current list on page 8
  4. Looking for either a full on sprue box of dark vengeance, the cultists, or a helbrute, or a combination. I don't need the SM side, but, if its a full box at the right price I'll take it. Just go ahead and PM me. Also, @happycamper. Shut up. No more of your shady shenanigans.
  5. Hi all, I'm a (mostly) new 40k player looking to get started and I wanted to introduce myself to the community and gets people's thoughts on the best way to get started. I played a few games each of 5th and 6th edition but never really got hooked. I've been reading up on 8th and it seems like they've done a great job with it. I'd love to hear folks ideas about: Building my collection: I want to go Chaos and picked up a set of the Death Guard from Dark Imperium. Any suggestions on building out my first list? Where to play: is there still a league at Guardian Games? How do folks find games? Etiquette: is it cool to play before have painted models? What are the general feelings on acceptable conversions (for example, if you want to run obliterators but find the models ugly)? Thanks in advance everyone. Looking forward to seeing you across the table.
  6. Looking for field artillery pieces that can be used as renegade imperial thudd guns. I have crewmen but i NEED those guns. I have quite a bit more nurgle stuff I am willing to trade and ill also buy them for a good price. I need up to 6 of them. Reply here or PM
  7. Looking for field artillery pieces that can be used as renegade imperial thudd guns. I have crewmen but i NEED those guns. I have quite a bit more nurgle stuff I am willing to trade and ill also buy them for a good price. I need up to 6 of them. Reply here or PM
  8. Guest

    Pax's Militia

    Picked up the AM codex. Still don't have the index (waiting on GG to restock it) or the FW Index which I ordered a long while ago. I have a large number of Tallarn models I got at the tail end of 7th, via ebay. Mostly infantry. Plan is to use the same models and the same paint scheme for my AM, Genestealer Cults, CSM Cultists/Renegade Guard. Not sure if I have enough tallarn for a full army or if this will be solely as an ally army, and also not sure if I will be purchasing any additional vehicles/models. Anyway, I'll get some photos and lists up when I get them. Also probably going to ask a lot of AM related questions related to rules.
  9. Title says it all if you have one that you don't need, my Emperor's children are looking to bring him back into the fold. Preferably unpainted if possible. May also have interest in forgeworld slannesh/Emporor's children components Please feel free to PM me with questions or offers
  10. Guest

    Chaos Bastions?

    Okay, Imperial Bastion exists in Index: Imperium 2 and that building is listed as unaligned. Chaos Bastion is in Index: Chaos and is aligned to chaos. I can't seem to find any other differences here. What is the distinction here? Is there a way that a chaos player can benefit from having an aligned building? Any reason Chaos player would want to include an unaligned bastion instead of a chaos bastion?
  11. Guest

    CSM vehicle upgrades?

    Just wondering, anyone experiemented with CSM combi-weapons or havoc launchers on vehicles yet. What works? What doesn't? Any sort of general suggestions regarding CSM vehicles with the option to upgrade for a havoc launcher or combi-weapon.
  12. https://www.warhammer-community.com/2017/10/15/chaos-warscroll-updatesgw-homepage-post-4/
  13. Trying to makes heads of tails of this one. If a model has the option to have a KEYWORD when they are set up on the battlefield, do they count as having that same KEYWORD for army alliegence ally purposes? For example, If my army has the Khorne Alliegence, and I take a Slaves of Darkness Chaos Warriors unit. They can, as they are set up, be giving the Khorne keyword. Prior to use setting up, they don't have the Khorne keyword. Do they count as part of the points for the Khorne alliegence army, or are they considered an allied unit?
  14. Anyone interested in splitting the Dark Imperium starter im looking into getting into 8th edition with Primaris.
  15. I have a bunch of old warhammer and 40k stuff in storage - I haven't played in a couple decades and have no time or interest in getting back into the hobby. Apparently some of the stuff I have is hard to get now so it was suggested to me I see if anyone local was interested in buying it. Links to what I have available: Open but still on sprews IG Chimera, unopened chaos space marines, unopened fantasy skeleton regiment: https://imgur.com/a/JCMKh Landraider, Chaos space marines, custom rhino, custom predators, csm bike, daemon engine of khorne: https://imgur.com/a/dsoPq Imperial guard: Cadians and Tallarn Desert Raiders, commissars, mostly still in blisters: https://imgur.com/a/giSJI Daemons, including painted greater daemon of tzeetch: https://imgur.com/a/FUkcI Tzeetch sorcerer on disc, painted https://imgur.com/a/PLcZz (got to go - I'll post skaven later today) edit: skaven including some nicely painted ones. Also a few beastmen. https://imgur.com/a/Co7dd
  16. Some thoughts on 8th Edition and Chaos Space Marines: In very general terms Space Marines and the Bolter are the core mechanic for both Space Marine and Chaos Space Marine armies. The 3+ armor save and the rapid fire 3+ ballistic skill. The farther an army list strays from these two core mechanics the more variable the fortunes of the army. Or at least that's the way things used to be. 8th Edition gives us two very powerful mechanics that, without which, used break both Space Marine and Chaos Space Marine armies. Split Fire and +1 to hit after moving with heavy weapons. These two mechanics are hugely significant for Chaos Space Marines. In addition, equipping a chainsword for +1 attacks, being able to assault after disembarking from a Rhino, the Rhino's 12" movement (13"-18" after advancing), the ability to fall back from combat and embarking into a Rhino/Landraider and the ability for a Rhino/Landraider to move the full distance AND shoot all of it's weapons, being able to put 2 or more different units into a Rhino/Land Raider, being able to take a short squad, the ability to shoot the rapid fire bolter/weapons AND assault, etc. really bring forward a lot of the capabilities that broke and fractured Space Marine/Chaos Space Marines in previous editions. Chaos Space Marines in 8th edition are a whole new capability of beast unseen in any previous editions. For me personally I've been gradually building my Chaos Space Marine Army since mid/late 4th edition. I have always felt that a correct or complete army list needs to contain factions from all 4 gods. Building a list that only contains one god's faction and playing against the same leaves a sour taste that makes me uncomfortable. At the point where only 1 faction is playable and the best armies for Chaos Space Marines come from one faction is a really good indication that Games Workshop broke Chaos Space Marines and rendered them unplayable. This edition they went the other way. To be fair, they empowered units that were made powerful already late in 7th edition (Early 2017), as well as making Chaos Space Marines in general very vanilla, but they added, even in the base index, faction specific mechanics that coupled with the more general 8th edition rules makes bringing a multi-god/faction army that stays with the base mechanics of the +3 armor save/+3 ballistic skill/Rapid fire bolters very solid. When they did this they didn't really change any of the units from their base modeling choices available since Chaos Space Marines were first introduced. I really like 8th edition. There are some detractions. Rhino's lost their firing ports so the process of bringing Havocs with 2 heavy weapons and sit them in a stationary Rhino as an ablative is gone. Obliterators lost both their ability to shoot to 48" and assault with power fists and have to be taken in units of 3. Chaos Icons are pointless (if you want to argue this point take it to another thread), the Vindicator currently (see the Space Marine codex for why) has been significantly reduced (The Vindicators role in previous edition was to wipe out the tarpits, it can't do that anymore). Escalation League: Spoiled for choice! The only unit I currently am lusting for is Khorne Zerkers. I had 20-30 of them but they got nerfed into oblivion so I ended up taking the rather drastic step a long time ago of stripping them and turning them into Raptors/Chosen. They are definately back, with a vengeance. What I would like to do is take 2-3 squads of 5 with 3 plasma pistols and all chainswords and put them into Rhinos with Thousand Sons (Sorry, Rubric Marines) and do a midfield Rhino Assault old school style, but I haven't put that together yet. Base 2 attacks, 3 with a chainsword, 3 plasma pistols for 21 points AND the ability to consolidate forward and force a second fight during Both YOUR turn and your OPPONENTS turn. Oldies but goodies. Thousand Sons (sorry, Rubric Marines) Staying with the core mechanic of +3 ballistic skill, rapid fire bolters with -2 AP and the +5/+4 Invuln save as well as the 1 point Smite/Deny the Witch capability of the squad sorcerer makes this unit a SOLID choice. Add in the warp flamers (AP -2 Flamers?!!) for twice the price and they become very expensive.. very deadly cannon fodder. Welcome back. Land Raider. Actually, you need a WHOLE new way of describing the 8th edition capabilities of the Chaos Landraider. In 8th edition the land raider can do things it NEVER could before. The only other vehicle that can even come close is the Stormraven and the point is arguable given the +3 armor save of the Stormraven. I could probably talk for 30 minutes about the 8th edition land raider, but I won't. The important bit is, Too expensive for the escalation league. Staying solid. Plague Marines. Not really much change. The modeling stays the same from the beginnings. The good part is combi weapons can now fire every turn so the ability for plague marines to bring 3 plasma guns/Flamers to the fight is SOLID combined with the 5 toughness/+5 FNP/reroll 1's to wound. Take a second look!. Noise Marines. On paper they look.. meh. Until you notice a couple different things. First off. Noise marines come with base TWO attacks () AND can all equip a chainsword (). This puts them into Chosen territory. Alternatively you can go shooty with them, take the Sonic Blasters for 3 attacks at 24 inches that ignores cover save bonus after advancing. This is a good unit that exemplifies the "Take 2 units of 5" because you can take 2 blastmasters which will damage a landraider AND 2 doom sirens (AP-2 flamer anyone?) and gets a free shooty attack on death, even in close combat for the same price as chosen and Khorne Zerkers. Noise marines arguably suffer the most from the Rhino's lack of firing ports. Which is which? Chaos Space Marines / Chosen / Havocs / Fallen. For these units you really have to lump them all together and there is a reason why. They all got hit with the vanilla bat. If you want to make a comparison between Chosen and Khorne Zerkers then do that. Other than that specific comparison you are going to be looking at these 4 units together trying to pick and choose the best choice which will be most likely based on massed shooty and relying on the +3 armor save for the additional fight capability in units of 5, but added choices in groups of 7-10. They all can take heavy weapons. They all can take special weapons. Chaos icons don't help any of them for shooty. You have to take a Chaos Lord with them for shooty/assaulty re-rolls (or Cypher for the fallen). Abaddon has lost his special affinity for Chosen, so you can get the same effect from him with all 3 non-Fallen units. Now, here is the reason why. Chosen have to give up their bolter for a chainsword, they didn't have to do that before. Chaos Space Marines have to give up their bolter for a chainsword, they also didn't have to do that before. Havocs.. surprise surprise, have to give up their bolter for a chainsword. Fallen, have to give up their bolter for a chainsword. All 4 units can take heavy/special weapons but they have to give up their bolter for it. So. If you want shooty with 2 attacks base take either Chosen or Fallen. Fallen can't go into transports (But they can go into fortifications ) but that distinction is pointless because you can't shoot out of a rhino. If you want long range shooty you have to take havocs and either put them into a bunker or pay a LOT for the ablatives they will need on the 8th edition battlefield. Something to note, havocs don't get any shooting bonuses like Devastators/Long Fangs/Fallen. BUT with all these units you can bring a mix/match of heavy/special shooty weapons and plus up with added chainsword/pistol whippers to take the wounds and add to the assault if you bring 7-10 of them. Worth their weight in GOLD. Chaos Cultists/Plague Zombies (Sorry, Poxwalkers) Welcome back Chaos Cultists and their nurgle cousins the Plague Zombies (frak.. Poxwalkers) For the escalation league I wish I had some of these. I keep thinking of remaking a bunch of my Ork models into cultists, just haven't gotten there yet. The one problem with Chaos Space Marines currently is they are almost incapable of wiping out tarpits (see vindicator) In return the CSM can bring these cheap bastards that are definately price positive for what they do. You can also look into adding demon tarpits all of which are slightly added cost but bring shooty/assaulty/mind-zappery to the table (The Horror.. The Horrors) Ring in the NEW!. Scarab Occult Terminators. These.. Beat the stock CSM terminators out of the water. If you are going to take termies.. take these, unless you specifically want combi plasma/melta and/or power fist/chainfist/lightning claws. THEY ARE THE SAME PRICE. This is a unit that is built specifically to take in a full 10 model squad. Base 33 points plus 50 for the squad sorc, 4 points for the power sword, add 3 points for the -2AP combi bolter (4 shots ap-2 on deep strike??!!), 22 points for the AP-2 2 shot missile rack for d3 damage at 24"(compared to 25 points for the AP-2 1 shot krak missile at 48" for d6) , and either 20 points for the AP-3 4 attacks cannon or the 23 points for the AP-2 heavy flamer. Add in 1 point smite/deny the witch from the sorc. This unit exemplifies how 8th edition can work. You can put the missile rack ONTO the model with the cannon/heavy flamer, and keep them until the last because you choose where the wounds go. AND that model can fire the cannon/flamer into one target and the missiles into another target. Just.. boggles the mind. Even base you are getting 40 AP-2 bolter shots on first turn deep strike, with a below 27% chance to charge with power swords (bring Warp Time ftw). Add in the 5+/4+ invuln save. Base CSM terminators can't even compare. A list of pointless units. (8th edition, no surprises here, sorry you bought the models for the P2W 7th edition pricing scheme gamesworkshop put together, hope the so-called "waiting for the codex" works for you but given the way the Space Marines codex is built you will need a significant amount of command points and pay for multiple models to make them work) Heldrake. Not only can every unit shoot this 7th edition P2W model down, it isn't a transport. And it costs twice what a rhino costs, so 2 Rhinos can transport 20 CSM models with ALL the shooty/assaulty the pitiful heldrake fails to bring AND generally it will hit the enemy by itself leaving behind the rest of your models so it can get singled out for all the shorter range units in your enemy midfield (first turn) and backfield (second turn) that weren't going to be shooting at anything anyway. Warp Talons. No shooty.. Raptors have shooty. To assault on deep strike you have to invest some heavy resources to MAKE SURE you get an assault on deep strike. If you take the Warp Talons with the Icon of Wrath (and you would have to) AND you allocate a command point to reroll 1 of the charge dice you have a 27% chance to make the 9 inches you would need to get these guys in. If you add in a sorc with jump pack/terminator armor you have a chance to use Warp Time (once! that is deny the witchable!) These guys are 28 points per model for ONE wound. To give a comparison to, say, Occult Terminators, or even base terminators, or even raptors, 56 points for 2 wounds, 4 AP-2 attacks on the charge with a wound reroll, and can't be overwatched on the charge with a 3+ armor save . A base terminator is 38 points for 2 wounds, 4 AP- attacks shooty/2 attacks on the charge with a 2+armor save. BUT they can take lightning claws too for the wound reroll (44 points). Comparing Warp Talons to Occult terminators is even worse given the 4 shots AP-2 from the combi-bolter, the 5+/4+ invuln save etc. The comparison with Raptors is a little different. Raptors have alway been designed as a throwaway shooting surgical strike team. Cheap for 3 melta's on deep strike to take out vehicles, for example. 8th edition kind of took away the one-shot capability of melta's, so Raptors aren't all that and a bag of chips. And in 8th edition, terminators have 2 wounds. Bottom line is, point for point, Warp talons that don't make the charge and stay in the charge (They aren't Khorn zerkers) will be wiped out wasted. Obliterators. I put these on the table ONCE. They are crap. Compared to EVERYTHING else deep strikable they are absolute garbage. And to put them on the board with their pitiful 24" inch range they become a laughable pile of fluffy clowns compared to ANYTHING that can take plasma guns. Mutilators. Worse that Obliterators, they have no shooty. (see Warp Talons) and only 3 attacks on the charge. At least Obliterators (same price) have some shooty. Just imagine throwing 195 points into a 120 point tarpit and seeing them take out 4 models per turn. Ugh Chaos Spawn. 7" movement? WTF. And you can't hide IC's in with them anymore (See Flesh Hounds) Chaos Terminators. You have to take them in units of 5 now. Very expensive for only 2 attacks base. 38 points per model including combi bolter/power axe. You can mix and match (Good!). On deep strike 20 bolter shots plus a 27% chance to charge. Add in combi plasma/melta and mix and match. Now have 2 wounds. Bad when compared with the Occult Terminators, and since you have to buy 5 instead of 3 you lose the capability to provide cheap threat dispersion by deep striking 3 or more units of 3 like you used to. Posessed. Garbage compared to Khorne Zerks. More expensive, no plasma shooty and can't carry a charge into a 2nd unit. Vindicator. Craptastic. Even in the best case scenario you might.. MIGHT kill 5 models. Your average kill count on a 5+ model unit will be 3 models. At a 24 inch range. With NO assaulty capability. With, I might add, the necessity to fire stationary for the 3+ ballistic skill. Arguably even worse than Obliterators. At least Obliterators can deep strike. Absolute waste of points. Unit's Up in the Air/On the Fence. Chaos Predator. This one is a hard one. If you compare a predator with 4 lascannon/havoc launcher/combi-flamer to a 5 man havoc squad in a bunker you have a good idea why it's not easy to choose. 100 points for the lascannon for both. 65 for the Havocs, 102 for the predator, 100 for the imperial bunker. 265 for the Havoc/Bunker, 202 for the Predator. 11 wounds for the predator, 17 wounds for the Havocs in the bunker. BUT after only 6 wounds the Predator shoots at ballistic skill 4, whereas the Havocs in the bunker have to lose 12 wounds AND move to shoot at BS 4+. Add in the Havoc Launcher/Combi Flamer for 22 points (VERY good value). The Predator, if it moves will shoot at BS4 anyway. AND it's a single target that is surgical strikeable. Havocs in a bunker, it takes a bit to wipe them out because of the special rules that fortifications/bunkers have. And you can plop the bunker down onto an objective and have the havocs camp it and pwn anything shootable in 48 inches (8th edition cover saves.. or lack therof ftw!?) Helbrute. For a mix of shooty/attacky it is very lackluster. The shining example is adding 2 heavy flamers to the 2 fists. Unfortunately, given the lack of multi-deployment capability that both 8th edition and CSM gives to it and only having 8 wounds/3+ save making it surgical strikeable it becomes kind of an anti-deep strike unit (8" movement) bait/trap that you kind of hope your enemy falls into. Not really usable in escalation for the points. Chaos Bikers. Not only did they get hit with the CSM vanilla bat (No Toughness 6 Nurgle Bikers for joo!!), they also got hit with the 8th edition OMG we went WAY too far into the whole have everyone P2W dark angels scheme of 7th edition(No Jink bull[big bad swear word] for joo!?!). They are back to being what they are. T5 dudes on bikes. You can't use them to carry biker sorcs. Price compared to Raptors for melta/plasma but w/o the ablative wounds/deep surgical strike capability. There is a small caveat. Bikers can, instead of everyone else, swap their PISTOL for a chainsword. Since they come stock with combi bolters, 4 shots at 12", who needs pistols. BECAUSE they can take an ADDITIONAL item, (not swap) from the special weapons list. This means you can take the combi bolter AND Plasma gun/Melta AND chainsword AND in 8th edition you can shoot both the combi bolter AND the plasma gun. Add in the chainsword for 2 attacks on the charge with a 14" movement you have a very powerful, cost relative, unit. 31 points though for a 1 wound model? That's Occult Terminator territory, 64 points for 2 wounds, no invuln save, no power weapons and AP-1-3 weapons you are paying for through the nose. What the CSM lacks, and desperately needs is some form of anti-tarpit capability. More on that later.
  17. Looking to sell or trade the Age of Sigmar Starter Chaos sprues for $50. Can meet at Guardian Games or The Portland Game Store.
  18. Not sure how big I'll let this army get, what with that large tyranid project and my Imperium which I'm also working on, but I acquired a used copy of the Khorne Daemonkin Codex and that's inspired me to start another actual army. So for starters, I'm not a fan of Chaos armies that follow the STCs. So I'll be converting and doing lots of counts as for this army. And for those that know me, I've got a bias against plastic models, so I'll be light on plastics for this army too, though some things are unavoidable. I will also be mixing Hordes Skorne models in with these, as I intend to keep the same paint scheme across both armies (I have a small Skorne army), so some of the models will be intended to be useable for both games. And if that wasn't enough restrictions, I also plan to at least keep in mind using some of these models as AOS Khorne Bloodbound, even though I don't really play that game (now). Okay, that stuff aside, I was looking at various OOP metal models, trying to decide how best to represent a Skull Cannon or Blood Throne model, and then it hit me: I'm going to make a Warhammer Siege army. I've got some of the old Warhammer Seige models already, plus I did pick up the Dreadhold models when they released. Always wanted to play (or see played) Warhammer Siege, but that's not really going to happen - what I can do, is make an army thematically warhammer seige, but within the Khorne Daemonkin Codex. Plus, it would be very fun to show up in the 41st millenium with wooden/brass 16th century siege equipment and inform my opponent that these are daemons of khorne, coming from the timeless warp, and our building materials are durable enough to threaten the ranks of the technologically superior armies of 40k...(with orks being included as technologically superior to the Khorne Daemons)
  19. Hey folks, Just wanted to give a heads up that I'm bringing the following to OFCC Friday in case anyone wants to buy it. It's all painted (you can see how in person... pretty solid paint work though). Ready for tourney play. Usable as WFB, 9th Age, AoS (huge army!) etc: Copy/paste of original model order so you see exactly what's included. On top of this (~$1400 USD of models) it was all pro-painted and looks pretty damn good (see the Bloodthirster centerpiece, wow!) 1 Bloodthirster £70.00 £70.00 1 Khorne Chaos Lord on Juggernaut £30.00 £30.00 1 Khorne Exalted Hero with Axe and Shield £11.00 £11.00 1 Chaos Lord on Daemonic Mount £23.50 £23.50 1 Chaos Lord on foot £15.00 £15.00 3 Chosen Command £25.50 £76.50 5 Chosen £25.50 £127.50 1 Chaos Chariot £25.00 £25.00 1 Gorebeast Chariot £25.00 £25.00 2 Chaos Knights £20.00 £40.00 2 Skullcrushers of Khorne £58.00 £116.00 2 Chaos Warhounds £15.50 £31.00 2 Chaos Furies £18.50 £37.00 1 Hellcannon £36.00 £36.00 2 Banners of Rage £12.00 £24.00 model total £687.50 It's all bubble-wrapped (never opened after I bought it because 8th ed. died while it was being built for me) but I unwrapped the Bloodthirster to photo him. I can deliver at OFCC. Taking offers! $1400 in models and at least that much more spent on painting... but I need to make room so any offer will be considered! Thanks, Nathan
  20. Hey folks I'm going to bring this stuff to OFCC so anyone interested in buying it shoot me a PM or reply here so I can set it aside! I'm selling everything in my "For Sale" gallery: http://www.ordofanaticus.com/index.php?/gallery/album/43-for-sale/ at about 50% off retail, or make me an offer for any large buy (over $100?) and I'll probably go for it. Thanks! Nathan
  21. Hey N.W. 40k'ers One of the Guardian Games employees told me about this group after I stopped by asking where to get in touch with the Portland 40k players. I recently decided to jump back into miniwargaming after a 5 year hiatus. I am still very rusty and with the 7th edition having just come out I'm a bit lost. I picked up the new rule book and happened to come across a cheap CSM 7th ed codex. Always wanted to play chaos (I played tyranid when I first started) and was able to pick up some mini's on ebay cheap. So far I have 1 Lord/sorc (dark vengance) 30 x cultists 1 x helbrute 9 x Khorne zerkers 5 x CSM 5 x Chosen 1 x rhino I was wondering if anyone could maybe help point me in the right direction with my army. I am really into the Khorne and World Eaters fluff even if they arn't the most competitive CSM list right now. I was also thinking once I get a solid lower level army together I could meet up with some people at G.G. to play a couple easy games with so I can become more familiar with the rules again. Thanks -Ether
  22. I'm in Corvallis, and don't have any way to really ship the army in one piece, so if you were interested, you'd have to come to Corvallis to get it. Because of school I haven’t played since the beginning of 6th, and have no interest in picking up 7th, my lack of interest in the hobby can be your big win. This Black Legion Chaos Space Marine army represents over 15 years of collecting, gaming, and painting. The army has many conversions, from simple weapon swaps and combi-plasmas to a Dreadnought that is nearly as much green stuff as metal. As I have painted this army over a large period of time, and was in the process of a new project when I stopped playing the painting quality on the minis ranges from bare plastic, to “yeah, that’s got 3 colors and a base… kinda” to minis that have subtle shading and highlights applied with advanced glazing and blending techniques. The army also features many clean and detailed hand-painted unit insignia. As befits a Chaos army many of the minis have their own personalized details in paint or modeling. I’ll be keeping a bit of stuff in case I want to start playing again, but this sale still represents a fieldable army of over 3000 points depending on options taken. I have prices listed by mini, but you can buy the entire damned host for $350, less than 2/3ds the cost of buying the minis from me individually, and so far less than retail you’re practically losing money by *not* buying it. HQ 1 Winged Khorne Lord $10 1 Winged Chaos Sorcerer (unmarked) $10 1 Daemon Prince. Based off an older fantasy metal DP with a couple modifications. Painted passably well. $10 Elites 17 classic metal terminators on 25mm bases. $3 each, or $40 for the lot They include: • 3 combi-melta • 5 converted combi-plasmas • 7 power axes • 5 power mauls • 2 power fists • 1 chain fist (this mini is an even classic-er rogue trader terminator) • 2 reaper autocannon (1 more in bits) • Spare ranged and close-combat options in bits that will be included if you buy the lot of terminators 24 Khorne Berzerkers, 19 are plastic, and 5 are classic RT/2nd ed. metals. $2 each for the plastics, or $4 each for the metal. $44 for the lot 2 Dreadnoughts. These are *heavily* converted, well-painted (underneath the dust…), and are some of the coolest minis in the army. $15 each 6 Noise Marines, 4 are OOP metal, 2 are the extra-cool RT/2nd ed. metals with guitar guns and mohawks. Yeah. Those ones. Masterpieces. These are all well-painted. $8 each for the OOP metal, $14 each for the RT minis. Troops 53 Chaos space marines/havocs. These guys have a lot of conversions mixed in with the bunch, including minis with skulls for heads and skeleton bits, limb re-poses for a more dynamic look, weapon swaps, etc. They also include a small number of Rogue Trader metals that are real collectors’ items. $2 for each plastic mini with basic gear, $3 for plastic special/heavy weapons or icons, $4 for metal heavy weapons, $5 for RT minis. $65 for the whole lot. They include: • 2 combi-plasma aspiring champions • 2 bolt pistol/power fist champions • 4 heavy bolters (2 currently have no heads, but I have lots of bits) • 5 autocannons (1 RT, 4 metal) • 2 flamers (1 RT, 1 converted with really cool OOP bits) • 3 melta guns (1 RT) • 1 missile launcher • 1 icon of Chaos • 1 icon of Khorne • 4 plasma guns • The rest mostly have bolters, but have some bolt pistols and CCWs mixed among them 4 MKI rhinos 2 of them have combi-meltas, two of them have havoc launchers. Other than the super-fragile railings these rhinos are in good shape for their age. $10 each 1 MKI rhino One of the new kit, partially painted half-black and half-red as a ride for Black Legion Berzerkers. No optional equipment. $15 Heavy Support Vindicator Converted from a MKI rhino and the battlecannon from a Defiler. $10 2 MKII Predators These are heavily converted. One of them has extra armor plates to give it a “Mad Max” look; it is equipped with a havoc launcher (converted out of a different launcher to give it a unique look), an autocannon, and two lascannon in the side sponsons. The other predator goes along with the skeletal theme of some of the army. It has skeleton legs instead of tracks, and has a skeletal tank commander gunning a havoc launcher mounted on the turret. It is additionally equipped with an autocannon and heavy bolter sponsons for massive anti-infantry punch. $25 each MKII Land Raider Converted with green stuff to give it a single baleful eye above the heavy bolter, and a wicked tongue curling out of a toothy boarding ramp. Equipped with a twin-linked heavy bolter and twin-linked lascannon side sponsons. $35 3 Custom Obliterators I can’t stand the looks of the metal ones, so these are converted out of plastic Chaos Terminators and Possessed. $7 each Fast Attack 3 Bikers One of them is converted to look a bit like Ghost Rider, but not a whole lot going on with these guys. $7 each 2 attack bikes Part of an aborted project. Equipped with multi-meltas. $5 each 20 jump infantry/Raptors 13 of these are Chaos Marines equipped with imperial jump packs. 7 of them are the extra-cool OOP metal raptors with bat wings. $2 for regular chodes, $3 each for special weapons or icons, $4 each for the bat-winged minis. They include: • 1 icon of Khorne • 3 melta guns • 1 flamer If you buy the whole kit-and-caboodle you get an army case and all my bits for free. If you are interested please text at (707)367-2205
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