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Found 3 results

  1. So for the past 6 months (give or take a few weeks) I've been playing Infinity up in Ohio with Sean/Xavier and the rest of the Phoenix Nest crew while waiting on 8th Ed. codecs to come out. In that time, I've grown my army from just Caledonia to include some USAriadna and vanilla Ariadna. Right now I feel like I've got as good of a hang of the game as I can for right now, and know mostly how to use my units. I've even gotten to the point where I can understand what a unit is on the enemy courtesy list instead of "Yes, that is a unit with words and things". However, I still have some issues with Ariadna that I'm struggling to fix, and wondered if I could get some advice on what to do, primarily on units but general advice never hurts. I have fortunately progressed far beyond the issue of "throwing surprise parties" for the first enemy trooper who gets into LoF of my camo tokens if I can help it. Right now I have these concerns: 1) Uxia McNeil, the special operative version. I've continued to have lots of issues with her that stem mostly from deployment. I still have issues when I'm going first and deploying her, and doubly so when I'm deploying her when I'm going second, so are there any deployment tips and tricks with her? 2) Van Zant. I always enjoy having him pop up in my enemy's backfield to wreck havoc, but by a combination of me having ran him more than a few times and Yuan-Yuans, people now have backfields that can now seemingly deal with him. How do I best use Zant when everyone is expecting him (even one person amusingly did when I was playing Caledonia)? 3) William Wallace. I probably lean a bit too much on his special fireteam with the Galwegians, as that's what I'll take if I take him, and it usually ends the same way. That being dead on the floor and everyone running around panicking and irregular. What's the best way to use this guided missile made of kilts and claymores that is the fireteam? And what do people think about not taking the fireteam and just sitting him in the corner to be the LT and use other fireteams and other things, keeping him safe? 4) Mormaers and Scots Guards. Is there any reason to take them in either Ariadna or Caledonia, and what's the best way to use them? I can see merit to a 2nd Battalion Missile Launcher guy for AROs (as I've done before) or 2nd Battalion Molotok as a pseudo Tank Hunter w/AP HMG in Caledonia, but it seems like there's better options. The Mormaer just loses out flatly to the Vet Kazak in Ariadna, and in Caledonia I've just never really considered him. There's been units that in my mind's eye seem better for the points like taking a Grey who though has 2 less armor, Frenzy, and no X-VISOR, still seems like a better piece to run up the field. 5) Voronin. I've run him the last three games as it's been the 250 point Decapitation games so I can benefit from the extra order. He doesn't seem too bad for the cost, but what are other's thoughts on Voronin? Is he worth taking in general games over others such as the LT Kazak, or is it like most things, situational? 6) Knight fireteams. Really the only thing I can think of concerning an enemy unit, what's the best ways Ariadna/Caledonia can deal with a fireteam of Knights? One of the PanO players ran one such fireteam and it proceeded to kill virtually everything. I had managed to kill one through sheer number of shots and luck, but the fireteam still remained strong. And yes, I know about T2 weapons, but at the time I had only a Cateran who bit the dust early on in the game. Sorry for the massive amount of text but I wanted to get down as many questions as I could think of that needed advice
  2. Hey there. My name is Walker, and for the past year and a half I have been playing Warhammer with the guys in Ohio led by Sean, or Xaiver on here. But more recently, since many 40k factions don't have codecies, we've been doing infinity escalation leagues. After going through a couple, I feel I have began to understand the basis of the tactics for the game (though with a game like this I can always improve there), but I am pretty unsure about list construction for my faction, Combined Army. I can't decide whether to run the Onyx Sectorial and go without smoke, or to run base CA and go without fire teams. And in general, I'm a little shaky on the best synergies between models either army. Any advice on this or CA armies as a whole would be greatly appreciated. Thanks, Walker/Balthasar
  3. I have been playing 40k (Marines and Tau) for about 6 months and am interested in starting a small Fantasy Army. Currently I am looking and Vampires and Dwarfs. The latter because its new and I hear it has a low model count. The former because it has a lot of fluff that I have been reading about in books. What I think I want is something with a lot of magic, relatively low or reasonable model count (cost is a factor & would like to start with 800 to 100 points worth of stuff), and lots of interesting fluff. Am I on the right path with these two armies or should I be looking elsewhere? Also I would prefer to play an evil race but it isn't necessary. Thanks in advance for the input! -T
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