savion47 Posted June 26, 2017 Report Posted June 26, 2017 I am going to do something I have never done before at Spike. Take a team that I actually have a little practice with. This year I plan to take my Dwarves and I wanted to get peoples thoughts on the list. For those who don't know the build rules, they can be found here. For those not wanting to read them, basically you get 1.2M to spend, and a skills pack determined by race. The skills pack portion is a little confusing at first so I am not going to try and explain it all here. Blocker - 70k Blocker - 70k Blocker - 70k Blocker - 70k Runner - 80k - Block (2) Runner - 80k - Fend (1) Blitzer - 80k - Guard (2) Blitzer - 80k - Guard (3) Troll Slayer - 90k - Mighty Blow (2) Troll Slayer - 90k - Stand Firm (1) Grim Ironjaw - 220k Rerolls x 3 = 150k Total= 1.15M As you can see I still have 50k left over to spend. I am tempted to drop a reroll and get the bomb throwing dwarf star player for fun. let me know your thoughts on skills and build. Quote
sbr Posted June 26, 2017 Report Posted June 26, 2017 What about an apothecary? I know they aren't that important in this format (or for dwarves) but it would basically be a 12th player for only 50k. Quote
jollyork Posted June 26, 2017 Report Posted June 26, 2017 I think you should take Wrestle instead of Fend. Give him some defensive purpose as your Block guy will probably be your ball carrier. 2 Quote
savion47 Posted June 26, 2017 Author Report Posted June 26, 2017 Ya, the apoth is probably what I will end up doing, or maybe just 5 FF. As to Wrestle, That is something I never really considered for my runner, but I like it. Quote
Weav Posted June 26, 2017 Report Posted June 26, 2017 As someone who takes apothecaries to tournaments, it's a waste. I recommend another reroll. Quote
sbr Posted June 26, 2017 Report Posted June 26, 2017 An Apothecary is a waste but Dwarfs should take 4 rerolls? What the hell are they going to do with them all? I don't see how an Apo can be a waste if you use it on your first CAS. If you still haven't used him by the second half use him on the first KO. Even Dwarf armor will break. Hobgoblins, Goblins, Halflings, Snotlings and Thralls are the only pieces where you are losing TV by using an Apo to get them back in the game. Every other piece is an even trade or better. I could see preferring to go with the Bomb thrower if you are looking for shenanigans, but a RR over an Apo for Dwarves doesn't make much sense to me. Quote
savion47 Posted June 27, 2017 Author Report Posted June 27, 2017 Over the weekend playing chaos dwarves I felt like an Apothecary would have helped out more then another reroll. Except I guess my game against Dave where I failed to pick up the ball 8 times and burned through my re-rolls that way 1 Quote
kb10r Posted June 27, 2017 Report Posted June 27, 2017 5 hours ago, savion47 said: Over the weekend playing chaos dwarves I felt like an Apothecary would have helped out more then another reroll. Except I guess my game against Dave where I failed to pick up the ball 8 times and burned through my re-rolls that way good times, good times. Quote
kb10r Posted June 27, 2017 Report Posted June 27, 2017 For the Dwarves, I would get rid of the Fend runner, you don't need two; your blitzers are backup ball carriers. And add a kick blocker. Mmmmm kick.... With the 60k left, get Boomer for accurate bomb fun. Quote
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