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C:SM Previews or I, for one, welcome our new Ultramarine overlords


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Ultramarines and the Redemptor Dreadnought: First Look

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It’s not long now until the Space Marines codex is out, bringing new units and new tactics to the Adeptus Astartes. Today, we’re getting a chance to look at the colossal Redemptor Dreadnought, one of the most exciting units in the forthcoming codex, with a live demonstration on Warhammer TV. Studio Manager James Karch will be adding the might of this colossal war-engine to his Sons of Guilliman – you’ll get to witness first-hand just how destructive it can be. James will also be using the new Ultramarines Chapter Tactics – you’ll want to tune in and catch the action for a deep dive into what the new codex can bring to a Space Marines army. To give you an idea of what you can expect, here’s a quick overview of what the Redemptor Dreadnought and the Ultramarines can do in the game:

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Redemptor Dreadnoughts are the apex of Space Marine warfare, combining the ancient expertise of a renowned hero with new developments in Adeptus Mechanicus technology. Redemptor Dreadnoughts are the largest and most powerful of their brethren, rivalling even the venerable Leviathan pattern and trading out its older cousin’s atomantic shielding for more weapons. Colossal bulk indicates prodigious strength and belies a surprising turn of speed, outpacing their smaller brethren and capable of tearing apart even daemons and bio-titans with one enormous powered fist. This is combined with vast array of weapons designed to allow the Redemptor to focus on a specific target or remain terrifyingly versatile, from the anti-flyer Icarus rocket pod to the armour-melting macro plasma incinerator to the rolling thunder of the heavy onslaught gatling cannon. The Redemptor, like all Dreadnoughts, can also make use of Chapter Tactics, meaning an Ultramarines Redemptor is going to be very very dangerous – over two turns you could shoot, charge, fall back and shoot again. Nasty!

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The Ultramarines are masters of strategy, combining their gene-given gifts with absolute discipline and the transformation of warfare into something between science and art, honouring their studious Primarch with an expertise in strategy and tactics. In game, the Ultramarines are one of the most tactically rewarding chapters, combining a huge range of Special Characters with the ability to fall back and shoot universally – like all Chapter Tactics, this will apply to your Infantry, Bikers and Dreadnoughts. This is a flexible and useful ability that offensively will allow Ultramarines players huge amounts of control over the board, tying enemy squads up in combat one turn, then destroying them massed firepower the next.

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Defensively, Ultramarines will be incredibly hard to pin down; ranged units like Hellblasters will be able to launch withering hails of counter-fire on units that charge them, while fast moving units can block the enemy before retreating to safety with a deadly parting shot. Ultramarines units also receive a bonus to their Leadership, insulating your units against Morale or dangerous psychic powers and helping to guarantee your master plans go off without a hitch. Ultramarines also have a huge number of characters to choose from, including the legendary primarch Roboute Guilliman and old favourites like Marneus Calgar. The Ultramarines are also getting a unique stratagem, warlord trait and relic to allow you to further customise your army.

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We’ll see later on if James can make the most of these new tactics and the Redemptor to clinch victory on Warhammer TV. In the meantime, keep an eye out for more on Codex: Space Marines soon.

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Stuff revealed on warhammer tv today

Tags : warhammer 40 000 v8 primaris

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Hello everyone !!

Not much today but here some screen from the inside of the codex.

-Chapter color
-New primaris Organs

Discussion summary :

-They worked a lot on this codex from a fluff or rules point of view because SM is the baseline for everything !!
-Tons of new stuff.
-The primaries, Anti grav tank should be strong, durable and shoot for a long time ^^
-Rules for all the First founding chapter in the dex (stratagems, relic, chapter tactics for each one of them) not just ultramarines. (8 chapters)
The quote is : rules and CT for first founding so essentially 8 chapters.

Chapter tactics really represent different chapters (same for stratagem)
-Kill shot stratagem, Line breaker bombardement stratagem (really define the army)
-lot of rules to visualise cool units and detachment.
-Even if you mix max, playing the background is competitive for real !
The rules guys succeeded in making the fluff effective rulewise.
- Spread image about sicarius 2 comp renforced by primaris (should look cool)

/cheers.
bob.

ps : At some point Phil Kely flip the codex i'll try to get a pic of this.
- Can't see
-Black templar primaris ?
- It's an apothecary ? (white on the left?)

 
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Is anyone else constantly confused by the CSM and C:SM shorthand for Chaos Space Marines and Codex: Space Marines?

We don't refer to 'crons as Codex: Necrons, or Chaos Space Marines as C:CSM. Why are we trying so hard to give opposite factions nearly identical acronyms? Gets me every time.

On topic: I really don't care for the new Dad-bod style dreadnoughts, and its plasmacannon is a straight copy of the Tau hammerhead Ion Cannon. The semi-fly chapter tactic is cool though. Not straight fly :cool:, just semi-fly :ohmy:

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On 7/14/2017 at 6:55 AM, pretre said:

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Is it me, or did anyone else notice the mold lines on this bridge or whatever it is.  I didnt really even look at the dread when I saw the mold lines.  As they drew my attention.  I do think this dread is silly looking though.

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5 hours ago, Sume said:

Is it me, or did anyone else notice the mold lines on this bridge or whatever it is.  I didnt really even look at the dread when I saw the mold lines.  As they drew my attention.  I do think this dread is silly looking though.

GW's builders/painters are sometimes really sloppy about stuff like that. There's a SW Land Raider Crusader pic somewhere that just drives me nuts because they missed so many mold lines and gaps. Plus didn't bother drilling out the AC barrels.

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Codex: Space Marines: Your first look!

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We did tell you that you wouldn’t have to wait long for your first codex! Codex: Space Marines will be the first of the new edition, and it’s our best Space Marines codex yet, filled with all the stuff you’ve loved from previous editions, like special characters and Chapter Tactics, as well as exciting new additions like advanced stratagems and new units. You’ll be able to pre-order your codex next weekend, and we’ve got a week of previews to tide you over until then, starting with an overview of what’s inside the book.

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This is the complete guide to your army, with 104 pages of background, covering the long and storied history of the Adeptus Astartes and the distinct traditions of the First Founding Chapters and their Successors. There’s also new background focused on the Primaris Marines and the Ultima Founding, from Chapters brought back from the brink of destruction like the Crimson Fists to new heroes like the Rift Stalkers. There’s detailed livery to inspire your own paint schemes, as well as a breakdown of squad and company markings, from those of the more Codex compliant Chapters like the Ultramarines to the unique battle-iconography of the Black Templars.

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The codex is packed with new units, too. We can’t tell you about all of these yet, but we can guarantee you’ll see everything from Dark Imperium, our new Primaris Space Marine heroes, the Reivers, the Repulsor and the colossal Redemptor Dreadnought. There are also all the characters and units you know and love, including Chapter-specific special characters that will unlock yet more avenues for army building and themed forces. Again, Space Marine players will have a very powerful and complex force at their disposal, with some truly terrifying combinations available to those who make the maximum use of Primaris and non-Primaris units; one of our favourites is combining Reivers with High Marshal Helbrecht and Chaplain Grimaldus to create a savage assault army capable of striking the fear of the Emperor into the heart of the most obstinate heretic. All in all, there are 85 datasheets in the book – the codex is almost the size of the Warhammer 40,000 book.

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Of course, a Space Marine army wouldn’t be a Space Marine army without the legacy of its Primarch; these are represented in Codex: Space Marines with Chapter Tactics for (deep breath now) the Ultramarines, the White Scars, the Imperial Fists, the Black Templars, the Salamanders, the Raven Guard and the Iron Hands. These have been changed a little from what you may be used to, and for the better – we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them. Previous Chapter Tactics generally focused around specific units and weapons like Salamanders with flamers or Imperial Fists with bolter-armed Tactical Squads, but this time around, they’ll be benefitting every unit and every army build; the strength of the Space Marines is diversity, after all. We’ll be taking a look at these over the next week, and what you can do with them, so keep your eyes peeled.

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These Chapter Tactics are backed up with a range of relics, warlord traits, psychic powers and Stratagems. The Stratagems are especially exciting; the Space Marines codex has 26 new Stratagems for you to play with. These allow you to customise your army even more – as well as general Stratagems, there’s also one for each Chapter, as well as Stratagems focused around specific units. Try combining Vindicators to fire a brutal Linebreaker Bombardment, or unleashing Tremor Shells from a Thunderfire Cannon. Again, these are going to reward disciplined and careful list building with a lot of powerful choices and allow you to spotlight units and tactics that you like to use.

With Stratagems, you’ll be able to build armoured columns, focus on your heroes or master the Fight phase. These are paired with 14 Warlord Traits – 6 for any Space Marine army and 8 for the different Chapters. Particularly shrewd readers will notice that’s one more than there should be – that’s because the Crimson Fists, while using the Chapter Tactics of the Imperial Fists, have their own Warlord Trait and Relic. We haven’t even got into psychic powers yet, or Tactical Objectives…

Whether you want to build an army from the background or create your own custom Chapter and heroes, Codex: Space Marines is going to be very rewarding for you.

 

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You’ll be able to pre-order your own codex and build an army truly worthy of the Adeptus Astartes next weekend.

In the meantime, we’ll be focusing on a different Chapter every day until then to tide you over. Make sure to come back tomorrow for your first look, and in the meantime, you can kick off your army with Start Collecting! Space Marines or get your hands on some of the new units and heroes.

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I'm going to be that guy and say I like everything I see. Chaplain looks great, the apothecary is interesting, plasma interceptors look cool with their helmets, aggressors looks like better centurions. Pity I can't seem to sell off these Death guard since the market if flooded at the moment.

Also, I had to laugh about the redemptor dread. They basically use dreadnought marines as batteries and burn them out over time. So you really don't want your exceptionally veteran dreads in that thing. Wonder if that means that they start filling them with not just valiant heroes but more common sergeants or something.

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Primaris new stuff !

Tags : warhammer 40 000 v8 primaris

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Hello everyone !!

Just came back from the back back back country (no internet or phone there ^^)
Starting to fill the gap !

First : Primaris !

-Aggressors in Gravis armor
-10 men reavers squad
-Primaris chap and Apo
-Plasma option for jet pack.
-codex (pre order next week)

https://www.warhammer-community.com/2017/07/16/codex-space-marines-your-first-lookgw-homepage-post-1/

/cheers.
bob.

 
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The Raven Guard are a dark and mysterious Chapter, specialising in covert warfare. Using speed and stealth, the Raven Guard stalk their enemies before unleashing a lethal killing blow, before melting back into the shadows once more. In the new Codex: Space Marines, the Raven Guard are a diverse and flexible army, taking full advantage of stealth, shooting and melee to annihilate their foes.

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Shadow Masters is one of the most versatile and powerful new Chapter Tactics, offering a great bonus for all sorts of armies. Raven Guard Scouts now live up to their reputation in the background, and units of snipers with camo cloaks will be incredibly difficult to displace from cover, while other ranged support units like Devastators, Intercessors and even ranged Dreadnoughts will benefit hugely from better defences against shooting. Like all the new Chapter Tactics, the purpose of this rule is to reward focused army building with powerful benefits that allow for a range of viable armies.

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The Raven Guard aren’t just a shooting army – on the other side of the coin, they’re still a potent combat army. Kayvaan Shrike, now promoted to Chapter Master of the Raven Guard, allows fellow Raven Guard jump pack units to reroll their charge ranges, helping your Assault Squads, Vanguard Veterans and Inceptors close the distance on key enemy units.

Reivers, on the other hand, are a versatile and powerful unit in a Raven Guard army and function well with other assault units; they’re almost as mobile as jump troops with their grapnel launchers and grav-chutes, with some handy abilities like Terror Troops and shock grenades. If you want to make your own Raven Guard characters, their unique Warlord Trait, Silent Stalker, prevents enemies from firing Overwatch, while the Raven’s Fury Chapter relic allows a jump pack character to move at blistering speeds and reroll charge ranges – combined, you’ll have a potent and deadly character assassin.

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One of the most exciting new features of the Raven Guard is their unique Stratagem, Strike From the Shadows. You’ll want to pack as many command points as you can into your list to take full advantage of this, allowing you to hold units back at the start of the game and deploy them anywhere more than 9″ away from the enemy just before the game begins.

There’s a huge range of ways to use this; getting a group of Hellblasters or Centurions into a strong firing position, setting up a devastating first turn charge with an Assault Squad or Inceptors, or just forcing your enemy to deploy defensively. As this rule is tied to command points, you’ll be able to choose how you use it – in some games you’ll want to deploy lots of your army with Strike from the Shadows, while in others it may be beneficial to hold some points back for a crucial re-roll, or another Stratagem like a flyer-busting flakk missile.

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With the new codex out soon, your army won’t have to wait in the shadows much longer. In the meantime, now is a great time to pick up Kayvaan Shrike to lead your own Raven Guard army. Make sure to come back tomorrow for another sneak peek at a Chapter from the new codex.

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Yea for Raven Guard! The -1 to shoot from far away is great, but that use of command points looks crazy-good. It looks like units deployed this way might still get to move, which would set up very strong first-turn charges.

I'm curious as to whether units that Strike from the Shadows will count as deployed, or tactical reserves. If they count as deployed, that'll open the door to null-deployment armies that drop everything their first turn.

I also wonder if command points for SftS will be handled on a per-unit basis, or a per-"drop"unit. For example, would two units in a drop pod count as one or 3? 

Regardless, it's interesting! When does this come out?

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Yeah, I think a lot of people have been waiting for individual stratagems. I'm hoping that the use of CT/Stratagems requires a 'pure' army. I.e. You can't have chapter tactics in a battle forged list unless you have units all with the same CT, or something like that. Maybe detachment,  but maybe whole army. Or they could do tiered benefits, like you can use the CT, but no the stratagems if your whole army doesn't match the keywords or something.

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That's what I expect to happen, as that's how the equivalent bonuses work in AoS.

It would be nice to see an allowance for one or two "non-keyword" models, like an Inquistor or an Assassin, but I can live without it. The WH40k factions are nearly as broken up as some of the AoS allegiances.

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20 minutes ago, pretre said:

Yeah, I think a lot of people have been waiting for individual stratagems. I'm hoping that the use of CT/Stratagems requires a 'pure' army. I.e. You can't have chapter tactics in a battle forged list unless you have units all with the same CT, or something like that. Maybe detachment,  but maybe whole army. Or they could do tiered benefits, like you can use the CT, but no the stratagems if your whole army doesn't match the keywords or something.

I agree,  

Limiting cherry picking to <chapter> would go a long way to attempting to maintain some sort of game balance.

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Images via B&C’s Straightsilver 7-17-2017

These images are (again from the getting Started with Warhammer 40,000 magazine – truly the book that just keeps on giving.  Take a look:

 

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The turret is smaller than I thought and I think the tank may look better once all the cargo boxes are removed. It has quite a bit of clutter glued on at the moment.

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It’s enormous – like everything else the Primaris use.  You always wanted to know what would happen if you put a Land Raider and a Land Speeder in a cyclotron – now the Ad-Mech have answered the question.

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Chapter Focus: White Scars

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In today’s Chapter Focus we’re looking at the White Scars, peerless masters of the hunt. Similar in some respects to the Raven Guard (who we previewed yesterday), the White Scars exchange the stealth of their brethren for unparalleled speed.

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The savage appearance of the White Scars belies an intelligent, measured approach to war; every brutal attack is the culmination of careful planning and reconnaissance. Attacking with primal fury, the White Scars are a storm from which there is no escape. On the tabletop, this is reflected by the White Scars’ Chapter Tactic, Lightning Assault. Firstly, all White Scars biker units move faster when advancing, allowing you to close in on the foe and outflank your enemies. Secondly, all White Scars units – including Dreadnoughts! – can charge in the same turn that they fall back. This is huge, effectively allowing the White Scars to guarantee priority in assaults and letting powerful close combat units engage and re-engage at will without getting bogged down.

This is going to be deadly with Reivers, who, as we’ve mentioned in their tactica, can use Shock Grenades to prevent enemies from firing Overwatch, or stymie units that inflict damage when they charge such as the Ironclad Dreadnought and Assault Centurions. Inceptors, in particular, are one of the most dangerous units that a White Scars general can field, capable of shooting and charging when they fall back thanks to having both Fly and the White Scars Chapter Tactic. Jaghatai Khan would be proud!

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As well as Chapter Tactics, there’s a range of ways to further customise your White Scars. Kor’sarro Khan is as powerful as he ever was, and his unique ability For the Khan! boosts the Strength of charging White Scars units – combined with their Chapter Tactics, it’s going to be very hard to defend against getting repeatedly charged by a White Scars army. The White Scars Stratagem, Born in the Saddle, allows White Scars bikers to advance, shoot, and charge, meaning that each biker has a potential threat range of 26″, and you’ll be able to hit your opponent hard before they’re even able to react.

Finally, the White Scars have a unique Warlord Trait and Relic adding yet more powerful options to the army. Deadly Hunter allows your Warlord to deal mortal wounds when charging, while the Mantle of the Stormseer makes it easier for White Scars psykers to cast Smite and unleash the power of the storm.

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If you want to win your games with speed, savagery, and liberal use of Smite, the White Scars are the Chapter for you. Come back tomorrow for another Chapter Focus, or pick up Kor’Sarro Khan today to lead your own White Scars.

 

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