Koyote Posted April 6, 2018 Author Report Share Posted April 6, 2018 Here you go! Attached to this post is Scenario #2: The Howling. I will supply the wastewolves, but if anyone has the Zombicide Black Plague Wolfz models, please bring them. This time I promise to bring hard copies with me on Tuesday. Springtime in the Wasteland #2.docx Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 7, 2018 Report Share Posted April 7, 2018 I'll be trying to make it out a bit earlier this week - maybe a bit after 4? I only played one game last week, and would love to fit in up to 3 games to catch up. Quote Link to comment Share on other sites More sharing options...
Sherbert Posted April 8, 2018 Report Share Posted April 8, 2018 I have a game set up with Jake tomorrow but I will still be a game behind. I might try and head to the shop right after work. That would get me there around 4:30. 2 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 8, 2018 Report Share Posted April 8, 2018 1 hour ago, Sherbert said: I have a game set up with Jake tomorrow but I will still be a game behind. I might try and head to the shop right after work. That would get me there around 4:30. This is relevant to my interests. Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 9, 2018 Author Report Share Posted April 9, 2018 CORRECTION: The experience point award for models that participated in Scenario #1: Chitinous Rustler, is two points per model, not one point per model. As such, please add one experience point to each model that participated in the scenario. If you need an rolls for advances, please feel free to PM me and I will get back to you ASAP. 2 Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 9, 2018 Report Share Posted April 9, 2018 Scenario question for you @Koyote for "The Howling": Does only the winning warband get to make the Wolftooth Necklace as described at the end of the scenario or does each warband get to make a necklace from the slain wolves? Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 9, 2018 Author Report Share Posted April 9, 2018 57 minutes ago, SigurdBC said: Scenario question for you @Koyote for "The Howling": Does only the winning warband get to make the Wolftooth Necklace as described at the end of the scenario or does each warband get to make a necklace from the slain wolves? Oops. It should read: Wolf Tooth Necklace –An enterprising member of the winning warband has extracted a dozen of the slain wastewolves’ massive canines and strung them together to make a crude, but fearsome looking necklace. When equipped, the Wolf Tooth Necklace gives the wearer the Confident skill. If the model already has the Confident skill, it gains no benefit from the necklace. The necklace may be sold for 10 BS. 1 Quote Link to comment Share on other sites More sharing options...
Sherbert Posted April 10, 2018 Report Share Posted April 10, 2018 On 4/7/2018 at 6:15 PM, JMGraham said: This is relevant to my interests. Brought my stuff with me to work so I can be at the shop around 4:20. Ready for some mutant cannibals on mutant cannibals?! Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 10, 2018 Report Share Posted April 10, 2018 6 minutes ago, Sherbert said: Brought my stuff with me to work so I can be at the shop around 4:20. Ready for some mutant cannibals on mutant cannibals?! The gathering of the clans, wherein we peaceably discuss the future of the wasteland and our shared role in it. Or wherein we just get drunk on Mee-Maw's shine and try to eat each other. My kids get home right around 4, and I'm planning on heading out at around 4:15. Feel free to set up terrain if I'm not there yet! Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 10, 2018 Author Report Share Posted April 10, 2018 Sherbert, watch out for Mee-Maw's First Born. He's a dead-eye shot and nigh unkillable. On paper he nothing special (starting stats and very little equipment), but in battle the little bastard has the luck of the devil. You'll soon understand the clip art. Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 10, 2018 Author Report Share Posted April 10, 2018 In keeping with my warband's post-apoc fishermen theme, I've armed two of my militamen with nets. The current rules for nets create more questions than they answer, so I sent and email to TNT's author, Joey McQuire, asking him for some clarifications. Below are his answers. Q. Does the Carrying Capacity rule (see p.46 of TNT rulebook) apply to nets? A. No. Since nets are fairly low-powered, treat them as grenades. A model needn’t have a net ‘in hand’ in order to use it.Q. May a model carry multiple nets? A. Yes.Q. If a model is hit with a net but that model has not yet had a chance to make its strength test in order free itself, is that model treated as being ensnared (i.e. it cannot take any actions except for psychic powers)? A. Yes. If a model is hit by a net it is treated as ‘ensnared’ until that model passes a strength test.Q. What happens if an ‘ensnared’ model fails a morale test or is otherwise compelled to move (e.g. a failed graze test)? A. Being ensnared overrules any involuntarily movement (Grazed tests, etc.).Q. Does an ensnared model suffer a melee penalty? A. The ‘ensnared’ model’s melee stat is zero, but it is still allowed to roll a d10.Q. The rule states that "[o]nce a net has been used to ensnare an opponent it is useless for the rest of the battle." Exactly what does this mean? A. A net can be used once per battle, but it may be recovered after the battle so long as it didn’t hit its target. If a thrown net successfully hits (ensnares) a model, it may not be recovered. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 11, 2018 Report Share Posted April 11, 2018 Hey guys if anyone is still short on games I'm available Thursday night along with probably just Sunday this weekend. I'm still short one game. Quote Link to comment Share on other sites More sharing options...
Kalahanarama Posted April 11, 2018 Report Share Posted April 11, 2018 I am also short one game. I am available Saturday, Sunday or Monday after 4:30 if anyone also needs to play a make up game. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 11, 2018 Report Share Posted April 11, 2018 45 minutes ago, Kalahanarama said: I am also short one game. I am available Saturday, Sunday or Monday after 4:30 if anyone also needs to play a make up game. Hey do you want to get a game in this Sunday at 4:30 or 5? That will catch us both up. I still need to do some post-game stuff for my warband from my last game, but we should easily be able to fit a game in. Quote Link to comment Share on other sites More sharing options...
Kalahanarama Posted April 11, 2018 Report Share Posted April 11, 2018 1 hour ago, SigurdBC said: Hey do you want to get a game in this Sunday at 4:30 or 5? That will catch us both up. I still need to do some post-game stuff for my warband from my last game, but we should easily be able to fit a game in. Sure, earlier the better for me. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 11, 2018 Report Share Posted April 11, 2018 Ok Bobby let's do 4:30 on Sunday. See you then. 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 12, 2018 Author Report Share Posted April 12, 2018 WARBAND COST At this point in the campaign each warband's individual Warband Cost starts to become increasingly important. The Fighting Between Uneven Warbands rules can be found on pages 154-155 of the TNT rulebook. If the difference between Warband Costs is 50 or greater, the warband with the lower cost is entitled to certain advantages. The rules for calculating Warband Cost are on p.153 of the TNT rulebook. Each model's BS Cost is its base/original cost plus the cost of all the equipment, armor, and weapons it carries. The cost includes items that the warband didn't pay for, such as weapons found via encounters from the Wasteland Deck. If you upgrade a weapon with the large caliber or masterwork options, the cost of the upgrade is added to model's BS Cost. Please note that when a model gains a wound, that model's armor increases in value. If you purchased the armor before gaining the wound, you don't have to pay any additional BS to 'upgrade' the armor, but the armor's new value becomes part of that model's BS Cost. Relics are also added to a model's BS Cost. Unlike other items, if a relic is in the warband's 'Unused Inventory' that relic's cost IS added to the warband's overall Warband Cost. The Hillfolk's base cost is 10. The Wolftooth Necklace is not a relic, but it does increase the a model's BS Cost by 10. A model's BS Cost is increased by 5 BS for each advance it received. If the advance was an increase to the wound or mettle stat, the model's BS Cost is increased by 10. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 12, 2018 Report Share Posted April 12, 2018 @Kalahanarama Let's do the Pest Control Scenario out of the main rulebook (pg. 116) on Sunday if that sounds good with you. I can bring my Zombicide zombies to fill in for the rad zombies in the scenario. I don't think either of us have done this scenario yet, it should get us some good experience, and should be entertaining to boot. 1 Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 13, 2018 Author Report Share Posted April 13, 2018 Several players need make-up games and at least one person will be out next Tuesday, so I'm pressing the pause button on the campaign. Next week will be a make-up week. If your warband has played 4 games, you are welcome to show up with your warband and help other players catch up. I will be there next Tuesday with my terrain and a ringer warband. The Springtime in the Wasteland campaign will resume on Tuesday, April 24th. As the size of our warbands increase, the games take longer to resolve. One way we can address this is, at some point, to limit the warbands to one game per week and extend the campaign a few more weeks. At present, the campaign is scheduled to last 5 weeks plus a play-off game on the sixth week. This equates to 10 games + 1 bonus game for the top four players. If players wouldn't mind adding a couple of more weeks to the schedule, we could adopt the following schedule. Week 1 - games #1 and #2 Week 2 - games #3 and #4 Week 3 - games #5 and #-6 Week 4 - game #7 Week 5 - game #8 Week 6 - game #9 Week 7 - game #10 Week 8 - Final Brawl Thoughts? Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 13, 2018 Report Share Posted April 13, 2018 I could agree to this. As noted above, with our warbands increasing in size and complexity with advances, which come with more skills to remember and potentially roll for in game, games are taking too long to be able to easily fit in more than one game a week. This is also coupled with the added time that it takes to carry out the post game sequence after each of those games. If we went to a schedule of 1 game a week with the campaign being extending I feel from personal experience that it would lessen the rush of the evening and give the players plenty of time to carry out their game and wrap up the post-game sequence, while also giving consideration to what people want to add to their warband during recruitment. This last bit can be long for some players, like me, who want to pour over the options in their "faction roster" to analyze what their warband needs and what will help their warband going forward. Also, with me having a lot of fun with this campaign so far I wouldn't mind extending the fun. Great job on the scenarios so far Shawn! Quote Link to comment Share on other sites More sharing options...
Kalahanarama Posted April 14, 2018 Report Share Posted April 14, 2018 I am 100% behind extending the "Season" and doing one game on Tuesdays. I won't feel so rushed and worried that I didn't get in a second game. Quote Link to comment Share on other sites More sharing options...
Koyote Posted April 16, 2018 Author Report Share Posted April 16, 2018 That's two votes 'yes'. Anyone else? 1 Quote Link to comment Share on other sites More sharing options...
JMGraham Posted April 17, 2018 Report Share Posted April 17, 2018 Yes! Quote Link to comment Share on other sites More sharing options...
Ser Warwick Posted April 17, 2018 Report Share Posted April 17, 2018 The Codex Machina supports this action. (Yes) Unfortunate thing: I’ve been switched to night shift at work, so my playing hours are going to be a bit restricted to about 2:30-5:50PM. I still want to participate in the campaign as much as I can, so if anybody is free for any day around that time I’d be grateful for a game. If you’re full on games there’s always the option of founding an alternate warband if so inclined. Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted April 18, 2018 Report Share Posted April 18, 2018 6 hours ago, Scipiano said: The Codex Machina supports this action. (Yes) Unfortunate thing: I’ve been switched to night shift at work, so my playing hours are going to be a bit restricted to about 2:30-5:50PM. I still want to participate in the campaign as much as I can, so if anybody is free for any day around that time I’d be grateful for a game. If you’re full on games there’s always the option of founding an alternate warband if so inclined. Hey Jake if you are available this Thursday early afternoon we could get a game in. Other than that I'm available for make-up games this weekend as well. Quote Link to comment Share on other sites More sharing options...
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