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Return of Kill Team


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2 hours ago, deadwing34 said:

This looks good, did anyone notice the D10 and it says it is not based on 8th edition rules looks to be its own animal all together.

 Yeah,,this is really interesting to me.I just couldnt get into the recent KT release nor the Shadowars game mainly as they were based on the old 7th edition rules. and a bit too fiddly for me..That,and im having troubles getting motivated on a 40k army mainly due to all my AoS armies...something like this with it being much smaller scale but uses the same models may just be the sweet spot for my 40k fix:)

  

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On 3/14/2018 at 5:55 PM, Threejacks said:

 Yeah,,this is really interesting to me.I just couldnt get into the recent KT release nor the Shadowars game mainly as they were based on the old 7th edition rules. and a bit too fiddly for me..That,and im having troubles getting motivated on a 40k army mainly due to all my AoS armies...something like this with it being much smaller scale but uses the same models may just be the sweet spot for my 40k fix:)

  

they were based on second ed rules, so even more fiddly than expected

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  • 4 months later...
  • 1 month later...

So interested in getting into Kill Team. Has anyone checked out the Heralds of Ruin rule set? Apparently it is supposed to be more balanced? 

http://heraldsofruin.net/download/

EDIT: okay, I thought HoR was like a customization of Kill Team, but instead it is an entire system all its own. So guess it would be better to just stick with Kill Team to find local games?

Anyone have any input on KT yet?

 

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13 minutes ago, Brother Glacius said:

So me and a friend are interested in getting into it. Rulebook is needed, but beyond that, what do we need for our chosen faction?

Pretty sure you can get away with the rulebook and what you already have (minis, dice and terrain. You'll need to measure our a board if you don't have one of the appropriate size, but that's easy. Tokens, maybe?

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  • 3 weeks later...

Posted 22/09/2018

Kill Team Weekender – The Doors Open…

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The ferrocrete doors to Warhammer World have just opened to hundreds of excited Kill Team hobbyists… let the Kill Team Weekender begin!

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The Kill Team Weekender is the first event of its kind in the UK, so what better excuse could there be to reveal a sneak peek into some super-exciting expansions that will be hitting the shelves in the near future? As soon as they head over to the studio area, our lucky hobbyists will be able to check out these awesome new Kill Team goodies, so we though it only fair that we show you all as well:

Kill Team: Commanders

The second major expansion for Warhammer 40,000: Kill Team, Commanders introduces a number of mighty heroes, powerful psykers and senior officers for every Faction. From a Primaris Librarian to the one-man (man?) army that is a Genestealer Cult Patriarch, Commanders introduces the most customisable character system ever! Expanding upon the rules that were first introduced in Kill Team: Rogue Trader, this new expansion includes more than 40 Commanders, which you can customise with traits, augment with new area of effect Tactics, and 10 different specialisms. The book is also packed with fantastic open, narrative and matched play missions that enable you to field your Commanders in battle.

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Commander Sets

A range of Commander sets (much like the various Kill Team Starter Sets) that each introduce a named character with their own backstory, exclusive skills and abilities. Why just pick up any old Commander when you can instead grab a bespoke character with their own identity and access to skills drawn from multiple different specialisms according to their temperament?

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There are also two more Kill Team Starter Sets – the best way to kick off a new kill team, complete with additional Faction-specific Tactics and even some terrain!

Advance Team Starpulse

A Kill Team starter set for the T’au Empire featuring 10 Fire Warriors and their support drones:

KTWeekender-Sept22-Commanders-AdvanceTea


The Exalted Scythe

A force of elite Necron Immortals and Deathmarks, armed with an array of lethal weaponry:

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Killzone: Wall of Martyrs Environment Expansion

Battle over trench lines consecrated by the blood of fallen heroes:

KTWeekender-Sept22-Commanders-KillZoneWa


 

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8 hours ago, Ish said:

Add some bastions, watch-towers, wrecked tanks, and the like... You could do a pretty cool rescue the downed pilot from “No Man’s Land” mission.

I think what Kill Team really is lacking is rules for night fighting.

The potential is definitely there. But the Wall of Martyrs product line, in and of itself, is kind of lacking.

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