Jump to content
Ledberry

Military Orders for League games

Recommended Posts

So, I am still very new to the game and am trying to lock down a list to play. The list I tried yesterday was actually ineligible (too many core fireteams). A few things I am unsure of: for a new player, more troops and orders (but more to manage) or less, more expensive troops (less to manage but each troop loss hits harder)?

I would like to build around a core fireteam of either hospitaller knights with Joan and De Fersen, hospitaller knights with Magister knights, or Order segeant fireteam (defensive) with lots of specialists filling in the gaps.

For those with experience either playing with or against MO, what would be the best core fireteam to build around for a new player? 

Share this post


Link to post
Share on other sites

@rudra34 will be the go-to for MO lists, he played them for quite a long time.

 

That being said, in general, when I'm building a list (regardless of faction) it is going to fall into one of two archetypes:  10 order, or 15+ order.  If you want Joan + De Fersen, it's going to be the former, thanks to the ~220-230 point cost of that core link.  Hospitaller + Magister can get away with reaching a bit to 13-14, thanks to the impetuous discount the Magisters get.

From a rule standpoint, it may be best to start with an Order Sergeant link, and work your way up from there, that way you are dealing with only the Fireteam rules first, without necessarily mixing those with Martial Arts, Hacking ARO's, and other messy things.  Minimize the new rules you're working with, until you master those, and then sprinkle a few new rules on top, rinse and repeat.

 

 

Share this post


Link to post
Share on other sites

One of my favorite MO fireteams is DeFersen, Hosp Knight Doc, Magister with missile launcher and two Magisters with AP CCW. You have two built in specialists, 10 wounds, 5 burst spitfire with the missile launcher for long range fights. Filling out the rest of the list with Order Sgt's, Engineer and probably a Peacemaker dronebot with spitfire and ODD so you can use a hacker to give it Marksmanship lvl 2 to ignore cover and have shock ammo. In suppression fire, it's -12 to be hit before range mods in cover. 

Share this post


Link to post
Share on other sites

This would be a limited insertion,  "Pain Train" MO list I would think about taking.

 

logo_103.png Military Orders
──────────────────────────────────────────────────

orden_regular.png10  
logo_22.pngDE FERSEN Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 58)
logo_24.pngJOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW. (1 | 51)
logo_4.pngKNIGHT HOSPITALLER MULTI Rifle / Pistol, AP CCW. (0 | 37)
logo_4.pngKNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 33)
logo_4.pngKNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 37)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_15.pngFUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
logo_19.pngMULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

3 SWC | 299 Points

Open in Infinity Army


 

Share this post


Link to post
Share on other sites

A Defensive Order Sergeant List with Joan and 15 Orders....

 

 logo_103.png Military Orders
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_26.pngBROTHER KONSTANTINOS Combi Rifle, D-Charges / Assault Pistol, CCW. (0 | 29)
logo_24.pngJOAN OF ARC Lieutenant Spitfire, Nanopulser / Pistol, AP CCW. (1 | 51)
logo_2.pngORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
logo_2.pngORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)
logo_2.pngSPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
logo_15.pngFUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
logo_1.pngFUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

GROUP 2sep.gifsep.giforden_regular.png5  
logo_2.pngORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_17.pngPEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
 sep.giflogo_17.pngAUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
logo_19.pngMULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
logo_19.pngMULEBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)

6 SWC | 310 Points

Open in Infinity Army


 

Share this post


Link to post
Share on other sites

Thanks for all the great feedback so far. I'm leaning towards the order sergeant link, and because I can have 2 lists, use a Joan "pain train" link for the other. 

I have been working on this list and I'm not sure how but I was able to cram 17 orders in. There's not 1 powerful unit, but I think having a bunch of pretty good units will give me so room for error.

 

logo_103.png 17 Orders
──────────────────────────────────────────────────

GROUP 1sep.gifsep.giforden_regular.png10  
logo_2.pngORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21)
logo_2.pngORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngSPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 24)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_28.pngBLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)

GROUP 2sep.gifsep.giforden_regular.png7  
logo_1.pngFUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
logo_1.pngFUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
logo_1.pngFUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
logo_16.pngBULLETEER Spitfire / Electric Pulse. (1 | 23)
logo_12.pngPATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
logo_15.pngFUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
logo_1000.pngINDIGO Spec-Ops (12 XP) (WIP:15, BTS:3, Engineer, Specialist Operative, Hacking Device) Combi Rifle / Pistol, Knife. (0 | 10)

5.5 SWC | 299 Points

Open in Infinity Army

 

Share this post


Link to post
Share on other sites

Here's what I am thinking for my second list. It's following the Joan, De Fersen, Hospitaller knight model. Not a lot of specialists but it would be more for a game focused on holding objectives and killing models. I thought about going the magister route, but I wanted to try something that was on the opposite extreme of the other list. 

I've got the Joan link, the FO OS and Spec Ops for getting up close and grabbing objectives, and the HRL OS and Sierra for long range support. Warcor is a free order. I tried to get to 300 points even but I feel like this is a pretty efficient use of points. 

logo_103.png Joan & Knights
──────────────────────────────────────────────────

orden_regular.png9  orden_irregular.png1  
logo_23.pngJOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
logo_22.pngDE FERSEN Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 58)
logo_4.pngKNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41)
logo_4.pngKNIGHT HOSPITALLER Doctor (MediKit) Combi Rifle / Pistol, DA CCW. (0 | 37)
logo_4.pngKNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 33)
logo_2.pngSPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
logo_2.pngORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
logo_13.pngSIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
logo_1000.pngINDIGO Spec-Ops (12 XP) (WIP:13, Doctor, Infiltration) Combi Rifle / Pistol, Knife. (0 | 10)
logo_27.pngWARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

6.5 SWC | 298 Points

Open in Infinity Army

 

Share this post


Link to post
Share on other sites

You are lacking an engineer in the second list.  Not only are they necessary to remove nasty things like Isolated or IMM-2, but you need them for classified objectives, as well.   A general rule of thumb I -try- to stick to for ITS scenarios is to make sure that you can complete each classified objective.  This requires:  Doctor/Paramedic, Engineer, Hacker, D-charges, Forward Observer/Spotlight hacking program

Share this post


Link to post
Share on other sites

Good call on the engineer. I swapped out "minelayer" for "engineer" on my spec ops. D charges seems to be tough for MO. Only 3 profiles have them (FK, Machinist, Konstantinos). I might have to go without and hope to not need them. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...