jollyork Posted May 18, 2018 Report Posted May 18, 2018 I have Dominion (1st Ed) and all 12 expansions up to and including the latest one, Nocturne. You can see the expansion details below. Additionally, all cards and accessories (coins, boards, etc.) are sorted and stored in 4 Bluetech hard cases. All cards are like new, only the base cards (treasure and victory points) from the original game have any wear at all. Seaside came with an additional set of these base cards and those are completely unused. Total retail for these is approximately $500. I'll sell for $250, or $225 if you don't want/need the original base set which I'll keep with the worn cards. I can also be talked into trades, particularly for:-Kharadron Overlords -Ad Mech & Imperial Knights-Inquisition -Orruk Brutes Bluetech Cases: Expansion Details: Name Release Date Type Cards Kingdom Card Piles Theme Dominion (Base game) October 2008 (1st ed) / October 2016 (2nd ed) Standalone 500 25 (1st ed) / 26 (2nd ed) The original game. Relatively simple cards. Intrigue July 2009 (1st ed)/October 2016 (2nd ed) Standalone (1st ed) / Expansion (2nd ed) 500 (1st ed) / 300 (2nd ed) 25 (1st ed) / 26 (2nd ed) Decisions among multiple possible effects. Hybrid cards that are both Victory cards and another type. Seaside October 2009 Expansion 300 26 Duration cards (cards with effects that happen longer than one turn). Alchemy May 2010 Expansion 150 12 The Potion Treasure as an alternate card cost, with cards that require a Potion as well as Coin to be bought. Decks with large numbers of Action cards. Prosperity October 2010 Expansion 300 25 Expensive cards and Treasures that do something when played in the Buy phase. Higher-value basic Treasure and Victory cards. Victory Point tokens. Cornucopia June 2011 Expansion 150 13 Cards that are more useful when there is variety in the player's deck. Hinterlands October 2011 Expansion 300 26 Cards that have an additional effect when bought or otherwise gained. Base Cards[12] June 2012 Replacement cards 250 0 A set of all the basic cards—Treasures, Victory, and Curse cards—from the standalones and expansions with new design and different art. No Kingdom Cards. Dark Ages August 2012 Expansion 500 35 Cards that have an additional effect when trashed. Cards that care about the Trash. Cards that upgrade themselves. Ways to upgrade other cards. Shelters (initial three cards), Ruins (bad cards), Spoils (one-use golds), Looters (cards that give Ruins). Guilds June 2013 Expansion 150 13 Coin tokens that can be saved to spend later. Cards you can get more out of by paying extra for them. Adventures[13] April 2015 Expansion 400 30 Reserve cards (cards that are set aside when played and can be used when the right moment comes), Events (immediate effects that players can buy), Traveller cards (cards that can be exchanged for other cards), player-owned tokens that modify cards, Duration cards. Empires[14] June 2016 Expansion 300 24 Cards you can buy now and pay for later, piles with multiple different cards, and Landmarks which add new ways to score. Duration cards, VP tokens, and Events return from previous sets. Nocturne[15] November 2017 Expansion 500 33 A new type of cards, called Night cards, which are played in the Night Phase (which comes after the Buy Phase and before the Clean-Up Phase) during a player's turn. Also adds in more non-supply cards that cannot be "bought" in the normal manner. Hexes and Boons, which aren't "Cards" or "Events" per se but have effects similar to events. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.