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Malnova Imperion (A D&D Setting in Progress)

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A first draft map of the main area of a new D&D setting I'm tinkering with. Ten petty kingdoms that have been carved out of the remains of a once mighty empire, that abut a dangerous frontier filled with trolls, ogres, and other nasty critters. I've still got a lot of work to do, but I wanted to share. 

malnova.png

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MALLUM
Government:     Fedualism
Population:     1,440 Human
Climate:    The general climate is wet and cold.
Geography:     Mallum claims an area of ~50 square miles.
Industry:    Logging, Fishing
Military:     There are 388 subjects that are fit for military service.
The people of Mallun readily support the military. The realm has developed a military culture where the military and its soldiers are revered. The goal of the realm is have an army that will defend against any aggressors.

The realm has a standing army has 128 soldiers, divided into two units. They are equipped with spears, battleaxes, shields, and leather armor. Half of them are issued crossbows. Their attitude is loyal. 

LACERTON
Government:     Fedualism
Population:     3,772 Human
Climate:     The general climate of the country is temperate.
Geography:     Lacerton claims an area of ~50 square miles.
Industry:    Fishing, Inks and Dyes
Military:     There are 1,056 subjects that are fit for military service.
The realm sometimes raises its subjects as a milita, but maintains no standing army. Currently the realm is satisfied with having only token force made up of the household guards of individual knight because no outside attack is expected. There are 12 knights of the realm.

DRAKON
Government:     Monarchy
Population:     7,268 Human
Climate:     The general climate of the country is temperate.
Geography:     Drakon claims an area of ~150 square miles.
Industry:    Wool, Textiles
Military:     There are 2,180 citizens that are fit for military service.
The realm readily supports the military. Subjects in the realm want a solid military force. The goal of the realm is defend itself. 

The realm has a standing army has 256 soldiers, divided into four units. Three are light infantry equipped with halberds, daggers, shields, and quilted armor. One unit are archers, equipped with longbows. The last are mounted infantry, equipped with longswords, shields, and chain shirts; they are also issued light warhorses but are expected to enter battle on foot. Their attitude is loyal. 

There are also some 64 knights that serve the king of Drakon, who are expected to serve him in all military matters and provide for the defense of their own lands. Each maintains a small household guard equipped at their own expense.

SUNON
Government:     Monarchy
Population:     3,220 Human
Climate:     The general climate is warmer than normal.
Geography:     Sunon claims an area of ~50 square miles.
Industry:    Wine, Cheese
Military:     There are 1,385 subjects that are fit for military service.

The realm sometimes raises its subjects as a milita, but maintains no standing army. Currently the realm is satisfied with having only token force made up of the household guards of individual knights because no outside attack is expected. There are 24 knights of the realm.

KAMPARAN
Government:     Patriarchy
Population:     3,528 Halflings; 1,176 Humans
Climate:     The general climate of the country is temperate.
Geography:     Kamparan claims an area of ~100 square miles.
Industry:     Shepherds, Fishing
Military:     There are 1,587 subjects that are fit for military service.

The realm and government do not support the military. Currently the realm is satisfied with having even only a weak military force. The goal of the realm is to depend upon diplomacy and the good will of other states. There is a standing force of 60 soldiers, divided into ten small units of cavalry, paid and equipped by the patriarchs of the human clans. They are well-equipped with spear, longsword, shield, and breastplates.

CEVALON
Government:     Feudalism
Population:     5,210 Human; 2,070 Halflings
Climate:     The general climate of the country is temperate.
Geography:     Cevalon claims an area of ~200 square miles.
Industry:     Horses, Trade, Mining
Military:     There are 2,981 subjects that are fit for military service.

The realm and government readily support the military. Overall the realm wants to have a strong military force. The goal of the realm is defend itself. Cevalon maintains a small standing army of 128 light cavalry, they are equipped with shortbow, spear, shield and leather armor. 

There are 64 knights that serve the queen of Cevalon, who are expected to serve her in all military matters and provide for the defense of their own lands. Each maintains a small household guard equipped at their own expense.

TYRAN
Government:     Autocracy
Population:     3,312 Dwarves; 2,208 Human
Climate:     The general climate of the country is drier than normal.
Geography:     Drakon claims an area of ~150 square miles.
Industry:     Mining, Smithing
Military:     There are 2,754 subjects that are fit for military service.

The realm and government readily support the military. The realm has developed a military culture where the military and its soldiers are revered. The goal of the realm is have an army that will defend against all aggressors.

The army has 500 soldiers, all dwarves, although there are no fixed units and each member is armed to their own preference and at their own expense. Their attitude is currently fanatically loyal.  

MARIST
Government:     Feudalism
Population:     2,116 Human
Climate:     The general climate of the country is temperate.
Geography:     Marist claims an area of ~70 square miles.
Industry:     Fishing, Trade
Military:     There are 571 subjects that are fit for military service.

The realm sometimes raises its subjects as a milita, but maintains no standing army. Currently the realm is satisfied with having only token force made up of the household guards of individual knights because no outside attack is expected. There are 30 knights of the realm.

SOLDAT
Government:     Militocracy
Population:     3,082 Human
Climate:     The general climate of the country is temperate.
Geography:     Soldat claims an area of ~70 square miles.
Industry:     Logging
Military:     There are 1,233 subjects that are fit for military service.

The realm and its people actively support the military. The realm has developed a military culture where the military and its soldiers are revered. The goal of the realm is to protect itself and retaliate against other aggressors.

The realm has a standing army has 400 soldiers, divided into five units. Three are light infantry equipped with spears, shields, and leather armor. One unit is equipped with crossbows. The last are mounted yeoman, equipped with lances, shortsswords, shields, and chain shirts; they are also issued light warhorses. Their attitude is loyal.

The realm is home to the independent knightly Order of All Martyrs, which is 64 knights strong and fanatically loyal. Soldat once ruled the land known known as Sinjor, but a schism within the knightly class has caused the two realms to seperate fifty years ago. A deep resentment between the gentry of both realms remains to this day.

SINJOR
Government:     Militocracy
Population:     2,530
Climate:     The general climate of the country is colder than normal.
Geography:     Sinjor claims an area of ~40 square miles.
Industry:     None
Military:     There are 843 subjects that are fit for military service.

The realm and its people actively support the military. The realm has developed a military culture where the military and its soldiers are revered. The goal of the realm is expand the borders and gain new resources. 

The realm has a standing army has 200 soldiers, divided into three units. Two are light infantry equipped with spears, shields, and leather armor. One unit is equipped with crossbows. Their attitude is loyal.

The realm is home to the crusading knightly Order of Our Martyred King, which is 36 knights strong and fanatically loyal. Sinjor was once part of Soldat, but a schism within the knightly class has caused the two realms to seperate fifty years ago. A deep resentment between the gentry of both realms remains to this day.

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Rough Timeline

43:     Under the reign of Emperor Maldika, the Malnova Imperion is first colonized by humanity.

60-78:    A local warlord named Veruko starts an uprising that eventually drives out the Imperial government.

98-104: Four imperial Legions, led by the great general Kuristo, re-invade Malnova. They defeat Veruko in battle, but are unable to maintain a hold over the newly independent people for long.

110:    Domo I, grandson of Veruko, is crowned the first king of Drakon.

189:     Domo II invades Cevalon and is defeated by his son, Fortan, and Amanto II of Cevalon. He dies in battle,  Fortan succeeds him but soon joins the Sinjor Crusade.

191:     Fortan takes Marist and sells it to the Order of All Martyrs. He reinforces their crusaders in Soldat in early summer and successfully defends Mallum from the troll army led by Marĉulo in autumn, finally setting sail for Drakon in early winter.

192:     Fortan is captured on his way home by Duke Kuraĝa of Lacerton and handed over to Domo VI of Drakon. Domo IV demands a heavy ransom.

193-94: Kovard leads an insurrection against Fortan's reign, placing his army in Kastelo.

194:     His ransom paid, Fortan returns home and put's down Kovard's insurrection. He then heads for Cevalon but is defeated at Transval by Amanto II.

197:     The Battle of the Bridge; Fortan defeats Amanto near Palaco.

198:     Skjegg Steindansikt, last High King of the Dwarves dies.

199:     Fortan dies in Cevalon from war wounds. Kovard becomes king of Drakon.

202:     Cevalon conquers the Drakon holdings of Kamparan and Sunon. Levigis of Sunon, mother of Fortan and Kovard, and widow of Domo II, dies. Leporo Kuniklo unites the halflings of Kamparan in a rebellion, they successfully force Cevalon to grant them home rule.

205:     Stono de Muro becomes chancellor of Drakon.

206:     Arbara Pastro becomes Archdruid of Drakon against Kovard's wishes.

207:    A son is born to Kovard; the future Domo III.

208:     Hireophant Senkulpa places Drakon under interdiction over Kovard's quarrel regarding the assignment of Arbara to the position of Archdruid. The interdiction prohibits most druidic services in Drakon.

209:     As his feud with the Heirophant continues, Kovard is excommunicated from the Druidic faith. 

212:    A decree is issued by the Hierophant, declaring that Kovard is not the rightful king of Drakon. Amanto II is assigned as the executor of the decree.

213:     Kovard gives in to the Hierophant's demands. The decree is cancelled and the interdiction lifted. Parliament is called for the first time by Kovard as an advisory body.

214:     Volos the Bastard, Duke of Mallum, dies. He is succeeded by Volos II. Amanto defeats the Lacerton at Transval.

215:     Barons force Kovard to agree to their terms, laid out in the Granda Letero. Terms include curtailing of royal abuses over taxation, religion, justice, and foreign policy. Although he signed it, Kovard later changes his mind. Kovard hires a mercenary army from Lacerton as civil war breaks out. The barons offer the crown of Drakon to Kovard's cousin, Prince Stelo of Sunon.

216:     Stelo invades Drakon and takes the capital of Kastelo. He is received as lawful sovereign. The issue of the crown of Drakon remains unresolved when Kovard dies of dysentery. His son, Domo III, succeeds him.

217:     Domo III defeats Louis. End of the civil war.

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Questions: You say the Malnova imperium was colonized, where from? 

If a local warlord drove out the imperial government, where did the 4 legions come? Aka where did the imperial goverment get driven to? 

Also I feel like the timeline should include incursions from/into the troll lands

Are there any outside influences? Possibly viking esk where they just raid this main country? Maybe it could develop where they end up settling for land after one war. 

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The basic history (which is still very, very, very rudimentary) is to have had an older expansionist empire Somewhere Else that came here, colonized it, had troubles hanging on, and ultimately events Somewhere Else caused it to collapse. Analogous to the relationship between the great Roman Empire and it’s colonies in Britain.

Although, between you and me, the more ideas I find myself sketching out for this setting the more I realize I’m just re-writing the setting I can up with twenty years ago.

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