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SPaceORK

SpaceORK's Orks... n' other armies.

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NJcomCC.jpg

It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army.

And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because of @Lyraeus. Probably going to change the whole list I was using for orks.

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Just now, SPaceORK said:

NJcomCC.jpg

It's not finished but after I based the last 20 catachans the army is getting much closer to being finished. 1300+ points of knights makes it easy to finish a army.

And I bought more orks... cause I reassessed the shokk attack gun and the use of a 10/20 shoota/choppa boys because @Lyraeus. Probably going to change the whole list I was using for orks.

Heh... Heh... Whoops. Did I give my hand away? I don't even get comments on my list! 

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19 minutes ago, Lyraeus said:

Heh... Heh... Whoops. Did I give my hand away? I don't even get comments on my list! 

No I actually  didnt look at that list yet. You have previously said stuff about it and I felt it was to random. Then the relic happened. And being bad moons plus the other double tap stratagem. So as far as I can tell you can shoot 6d6 shots at 7/-5/d6 for 6 cp, generating additional shots on 5-6, rerolling 1's. As well as an additional 2d6 shots from the other two shokk gunz. So you can use the shokk guns for knights and similar then lootas for anything else. 

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2 hours ago, SPaceORK said:

No I actually  didnt look at that list yet. You have previously said stuff about it and I felt it was to random. Then the relic happened. And being bad moons plus the other double tap stratagem. So as far as I can tell you can shoot 6d6 shots at 7/-5/d6 for 6 cp, generating additional shots on 5-6, rerolling 1's. As well as an additional 2d6 shots from the other two shokk gunz. So you can use the shokk guns for knights and similar then lootas for anything else. 

Ah yea. You can fire two units a turn twice but I only more dakka one. The relic sag is just amazing 

 

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7 hours ago, SPaceORK said:

@Lyraeus pretty sure you can use Showin' off first, then the specialist one, all with more dakka and have the 5-6's generating more shots on all three shooting phase with the relic SAG.

Sure. It's a stupid amount of shooting and a HUGE expenditure of CP. 

The question is, especially with ITC secondaries, do you constantly need that? Maybe to help guarantee kill more. Great against big targets or a squad of Deathwatch but I would still want my lootas shooting more things like chaff. 

I will have to test it out. 

 

Add in needing to roll strength each time you fire it and it's great not knock my soks off good. 

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Man it's been a minute but I got another game in. 

So my opponents army;

Kx 139 supremacy suit

7x5 strike teams

2x cadre fireblades and coldstars

3x6 shield drones

My list;

3 gallants/ 2 helverins

40x catachans/3x mortars/ commander/ ig wizard / 2x vultures

Since he had more drops than me I couldn't really set up my knights in a favorable position. I also figured only one knight would actually make it to combat so... ehh.

pVJlnm1.jpg

So deployment and my turn one. I pushed my knights to almost mid table. Moved some infantry squads closer to objectives. Shot with some mortars and vultures. Completely whiffed with the helverins. Got a few reaper points from killing a couple strike squads. I however wasn't thrilled about being that close the cold fusion commander hiding in the building but there is no way to avoid him.

RoRcqvZ.jpg

View from the 139 as he anticipates murdering a couple knights.

Unsurprisingly on his turn, he shoots everything at the knights and a vultures. Luckily hes bad at rolling dice and only managed to kill one knight and scratch the paint on a vulture. He also has to put his cold fusion commander in a bad spot, but he probably didnt count on only doing three wounds.

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My turn 2. Wiffed with the helverins, vultures and mortars removed several more squads. The closest knight removed his fusion commander. Not a bad turn but at this point its basically score as many points as possible cause I'm not killing the 139.

Oh boy! His turn 2 and his streak of bad rolls and my ability to roll a 3++ keeps the knight closest to the 139 alive. Who knew a 3+ invuln was good? He did manage to gun down a vulture with just fire warriors though. 

My turn 3 and while I'm way ahead on points I'm probably not going to kill his titan.

VaIBveD.jpg

Well here we go! I decided to target his strike squads with the helverins and everything else that can shoot. Moved on to every objective in range. I gota score a bunch of points this turn to win. With one of the knights I move and advance and pop the stratagem to charge after advancing. I take 9 hecking wounds from overwatch, hit 5 times, wound 5 times and... he just dumps them to drones. All 5 hits. Well crap. Which would have been ok but then he proceeded to put a further 9 wounds in combat with the 139. Which is enough to kill the knight.

However at this point I'm up by a huge margin in points and its getting late so he decides to call it. I'm not really sure how this would have gone. He would have killed the remaining knight on his turn and then had several more turns to score points of his own. It would have been close but ends up my win.

 

 

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7 hours ago, SPaceORK said:

VaIBveD.jpg

 

 

Fun playing against your own army? I know, you sold it.

It is a weird match up. Tau just can't cope with invulnerable saves with anything other than volume fire (That's where the stormsurge destoyer missile niche comes in). But that FW super heavy of theirs is a monster in it's own right. 

I think you could use the auto-exploding knight stratagem to remove the drones from around the TAU super-heavy. Should help, but doesn't really solve your problems. Game likely boils down to how long you can keep the stratagems on the table. Also sounds like your opponent doesn't have good target priority and is bad at rolling. 

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Finally got down to the FLGS. Opponent was more casual but wanted to try a more competitive game in preparation for a local tournament.

His list, written with what models he had and what my list was;

3 squads of dev squads with a mix of hb, missiles and Las cannons. Bobby G, Chronos, tech priest, 3x 5 intersessors, 2x assault cannon Razorbacks, anti airplane rhino, flag guy and a knight.

My list;

3x gallants, 2x helverins, 2x vultures, "loyal 32" but with 45 models.

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My deployment.

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His deployment.

So because I needed some info/practice playing a uphill battle, we played to his advantage. Hammer & anvil,  same itc secondarys for both of us but to his advantage, +1 to roll and he chose table sides.

Still I won the roll and he didnt sieze.

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My turn 1. Advanced all the knights who all rolled 5+ for advance. Excellent... Moved some guard. Shot the helverins and vultures, removed 1 unit of devs with the vultures (2+ marines are a pain with 0ap) and did a awesome 6 wounds with the helverins to a razorback.

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So I use a strat to charge after advance, make it and put 5 wounds on a razorback.. 😕 Well great.

His turn turn one. He leaves combat with the knight and absolutely lights him up. 18 wounds come through. He also moved Bobby G up to ensure he could finish off the knight. He takes some shots at other things does a few wounds here and there. Bobby G charges and finishes off the first knight.

Tied 5-5 at the end of turn 1.

My turn 2. Move up the vultures. Shoot the helverins and vultures. Primaris in cover is an annoyingly difficult thing to remove. Only kill 5. However two knights make their charge into Bobby G. Oh this doesn't go well for him.

ILyAAaM.jpg

Bobby G tanks wounds like a boss, interrupted and slays a knight. Well... [expletive]. Second knight does manage to deal the 9 wounds to Bobby G and he fails his 4+ ... and the reroll! Heck yea!

His turn two, a good round of shooting severely wounds the third knight and a vulture. Honestly not much happened here.

Still tied I believe at around 10-10.

So turn 3 for me and this is when it starts to go downhill for me. I fail to kill a single primaris marine and a razorback with one left. This doesn't net me two points and allows him to get back on an objective. Didnt know it at the time but this is the game right here.

He obviously kills the knight and I have to go hard mode with just the catachan to score points. Sadly for me it's just not enough. I lose 29-27. Man, had I just killed those two units it woulda been 29-28 my win. But that's ok! Learned a bit, and the other guy was stoked cause he never really gets the W.

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3 hours ago, InfestedKerrigan said:

Why isn't the thread "SpOrk's Orks, Umies, an Moar"

Because I didn't think of that clever name? 

Also the way I play orks is not fun for opponents. Chewing through 250+ "fearless" models as they keep racking up points off objectives is a draining experience.  And I just dont have the models to play any other way.

I promise I will have more orky content in the future as I love the little green hooligans!

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Thanks for the game updates! Helps scratch the warhammer itch while I can't play. Also did you use the cool gel dice when going for the primaris squad and razor back? If so you should have known better... those always roll terrible... 

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4 hours ago, SPaceORK said:

Because I didn't think of that clever name? 

Also the way I play orks is not fun for opponents. Chewing through 250+ "fearless" models as they keep racking up points off objectives is a draining experience.  And I just dont have the models to play any other way.

I promise I will have more orky content in the future as I love the little green hooligans!

Heh... Heh... I do that with 90 boyz and 80 Grotz... It's fun... Ish

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So I went to a local tournament this weekend. 2k, ITC, no painting required, 3 rounds.

It was fun, but I've decided that knights are something I shouldn't personally run in tournaments. They just don't... well let's give a rundown of how things went.

My first opponent was a local named Ben running SoB. His list was;

SoB lady with wings, SoB in tanks, SoB with wings, SoB with heavy bolters and some SoB missile tanks.

My army was;

PkO1oXs.jpg

Now normally I like to take a bit more bad pictures to document my games. But Ben put me on my back foot almost immediately and I mostly just forgot the whole game. Now what did he do to do this? Well he went first, moved a bit and then shot my wyvren and basilisk with his missile tanks. Which deleted them. Oh... that's how this game is going to go.

My turn one was filled with pushing to mid table and not doing a whole lot other than vaporizing one of his missile tanks because I over committed my Castellan shooting.

Turn 1 Ben 5 points, me 4 points.

Turn 2 for Ben did not go so well. He just couldn't get past the 3++ on either the Bullgyns that had plopped down on the middle of the table or past the 3++ on the knight. He killed some infantry squads, scored some points but really didnt do much. 

Which was fine because other than positioning myself for turn 3 I didnt do a whole lot either. My Castellan rolled a tremendous amount of 2's and did nothing, my catachan squads killed nothing. The only thing that went my way was the 15 roughriders managed to kill one sister squad sitting on an objective in his back corner.

At this point the TO called 24 minutes left in the round and since my turn just ended I asked Ben if he was cool with us each getting a 12 minute turn 3. He agreed and we started.

Turn 2 Ben 10 points, me 8 points.

Ben starts his turn 3 with deepstriking all of his flying SoB to my right flank to try and push me off an objective. Unfortunately he has another horrible round of shooting and only managed to kill a few more catachan and bullgryn. In combat, Saint Celestine challenges the bullgryn, who proceed to beat her to death with clubs. Not satisfied with just her they also kill a tank and another squad of sisters. 12 minutes is up and Ben passes the turn.

My turn 3, finally things go right. My Castellan shooting kill two tanks, my catachan finish off some sister squads, my rough riders move onto an objective. Oh and the bullgryn. They proceed to kill everything that doesn't have a Y chromosome within 9ish inches of the center of the board.

Turn 3 Ben 11 points, Me 20 points.

 

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20 minutes ago, Lyraeus said:

Knights usually don't poorly preform but yea they can cause people to overextend

Well every tournament I've entered with knights, something has gone horrifically wrong. If you stay tuned for games 2 & 3, you will see how this one screws me as well.

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Boom!

That's actually foreshadowing for later, but instead lets get to game two!

My opponents army;

Uhh, honestly I have no idea exactly. It was tau. And it had like three different septs, a riptide, broadsides, shadow sun, cold fusion commanders, devil fish. I think it may have had one of everything but the flyers.

My army;

My incompetent Castellan & Associates.

LcjHcQF.jpg

Pic of my turn one. Hammer & Anvil deployment. Basically my goal was to control the center of the board, cover as much space as possible and force as many drones to jump in front of bullets as possible. And that goal was accomplished. 3 units of drones die, netting me Butchers Bill and some points towards Reaper. Everything that could have charged advanced so no cc for my turn.

His turn 1. Now I've played tau, I even enjoyed playing tau. Heck I even read the codex. But I had no idea if this guy was making things up or what things did at a certain point. So shooting phase, he had moved up with things. Got within 18" of the Castellan, made him -1 to hit everything. Huh... that sucks. Riptide gets rerolls to hit & wound and +1 bs and overcharge twice for 18 shots and 3++. I knew that last part was a thing but jeeze. He also apparently yelled "Monica!" at one point and got rerolls with either Shadowsun or the ethereal. Long turn short, he basically rolled a bunch and watched in horror as everthing bounced off 3++. Dang, I'm good at this game... So after things did not go well in the shooting phase he decided close combat with a devilfish vrs bullgryn would have to go well for him. It did not.

Turn 1. Brad 6 points, Me 3 points.

My turn 2. Even though he didnt kill the things he wanted to in his turn, he did kill a bunch of catachans turn 1. Thus putting him firmly in the lead. Well I can do that too! I ignore all the suits and just murder as many drones and firewarriors as I can. Castellan does nothing cause -1 to hit. Catachans, wyvern, basilisk slay 20 or so firewarriors. Bullgryns charge 2 squads of firewarriors. Pretty good turn overall.

His turn 2. He basically repeats his first turn and I repeat my ability to make 3++ saves.

Turn 2. Brad 12 points, Me 6 points.

My turn 3. Well at this point I need to push and score as many points as I can. I've move to ensure I'm on all but his back objective and in every table quarter. Roughriders come in and shoot plasma to kill the last if his firewarriors and cadre fireblades. Catachans, wyvren and basilisk finish off the drones and broadsides. Castellan actually has a good turn and murders a commander. 

At this point time is called. I call the TO to see if Brad get a 3rd turn as well. TO says no but would I be ok with math hammering out what points he would get. Sure! That's fine with me.

Turn 3. Brad 16 points, Me 17 points.

Heck yea finals here I come!

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Game 3. The finals. Necrons vrs Catachans.

His army;

3 croissants, 2 cannon pirate ships, 2 triarch stalkers, 6 destroyers, some hq's and immortals.

Necron turn 1. He veil of darkness's into my back lines, he shoots everything. I fail 10ish 3++ saves on my knight. It takes 28 wounds.

Well crap. That's not good.

It's ok. Brandon Grant lost his Castellan turn two at LVO and still won. Just control the board, score points. I can still do this.

Necron player: "Roll to explode"

Me: "What?"

NP: " You need to see if the knight explodes."

Me: "oh right!"

Me, rolls a 6. Crap.

NP: "Its two dice."

Me, rolls second dice. It's a 6.

Me: "[Expletive]"

Np: "[Expletive]"

Np: "How big is the explosion?"

Me, roll 3d6, 10 inches.

After rolling for damage, I'm down essentially 1500 points. Well I cant concede, let's do this. So I spend the next 5 turns scoring points and feeding him as many points as possible. There was another undefeated player and if the Necron player beats me, I want him to win, not the other guy.

Game 3. Necrons 30+, Me 6 points.

Necron player wins the tournament. I come in 3rd. 

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2 hours ago, SPaceORK said:

Game 3. The finals. Necrons vrs Catachans.

His army;

3 croissants, 2 cannon pirate ships, 2 triarch stalkers, 6 destroyers, some hq's and immortals.

Necron turn 1. He veil of darkness's into my back lines, he shoots everything. I fail 10ish 3++ saves on my knight. It takes 28 wounds.

Well crap. That's not good.

It's ok. Brandon Grant lost his Castellan turn two at LVO and still won. Just control the board, score points. I can still do this.

Necron player: "Roll to explode"

Me: "What?"

NP: " You need to see if the knight explodes."

Me: "oh right!"

Me, rolls a 6. Crap.

NP: "Its two dice."

Me, rolls second dice. It's a 6.

Me: "[Expletive]"

Np: "[Expletive]"

Np: "How big is the explosion?"

Me, roll 3d6, 10 inches.

After rolling for damage, I'm down essentially 1500 points. Well I cant concede, let's do this. So I spend the next 5 turns scoring points and feeding him as many points as possible. There was another undefeated player and if the Necron player beats me, I want him to win, not the other guy.

Game 3. Necrons 30+, Me 6 points.

Necron player wins the tournament. I come in 3rd. 

Damn that sucks... 

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