fluger Posted April 17, 2014 Report Share Posted April 17, 2014 First one. 1. There seems to be no limitation on using the Ld of a joined Battle Brothers IC to pass orders (this was FAQed with the last codex, but is now down.). Did I miss something here? 2. Similarly, the priest must pass a leadership test to get his battle hymns to work. Can he use the Ld of a joined IC like a commissar lord or an Inquisitor? 3. Can one do multiple battle hymns, like one per fight sub phase? That's what it seems to imply, but that seems crazy and cumbersome. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 17, 2014 Report Share Posted April 17, 2014 1) Nope, right now you can use BB Ld. 2) This is the same problem in AS and Inq. Sort out with opponent before game. 3) Codex: AM and AS "War Hymns: A Ministorum Priest can take a Leadership test at the beginning of each Fight sub-phase in which he is locked in combat. If the test is successful, choose one of the following war hymns to immediately take effect." Fight Sub-Phase is the entirety of dealing of blows to each other. (Page 20) There's only one per assault per turn. So each player turn of the assault, he picks one. If you have 3+ priests though, you can benefit from all of them. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 17, 2014 Author Report Share Posted April 17, 2014 1. Yeah, I didn't see anything saying you couldn't, so I'll play RAW until they FAQ it. 2. Great, I love unclear things. :( 3. Fight Sub-Phase is the entirety of dealing of blows to each other. THANKS! Quote Link to comment Share on other sites More sharing options...
pretre Posted April 17, 2014 Report Share Posted April 17, 2014 For a second, I thought you had seen something I hadn't and got REALLY excited. Then reality came crashing down on me. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 17, 2014 Author Report Share Posted April 17, 2014 Nope, you just edge-oo-mah-kated me. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted April 17, 2014 Report Share Posted April 17, 2014 What does the Enginseer's PoTMS actually do? Sounds dumb but I just don't get it;) Quote Link to comment Share on other sites More sharing options...
pretre Posted April 17, 2014 Report Share Posted April 17, 2014 What does the Enginseer's PoTMS actually do? Sounds dumb but I just don't get it;) Page 40 of the Main Rulebook. In a turn in which the vehicle neither moves Flat Out nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted. In addition, this weapon can be fired at a different target unit to any other weapons, subject to the normal rules for shooting. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted April 17, 2014 Report Share Posted April 17, 2014 Why did I remember that as being more contested and less simple?!? Quote Link to comment Share on other sites More sharing options...
fluger Posted April 17, 2014 Author Report Share Posted April 17, 2014 The question in regards to PotMS and Leman Russes, is does that mean I can fire my hull and sponson weapons at one thing and then the main cannon at something else and not have to fire snap shots? Regardless, it could be marginally useful if you have a hull/sponson load out of heavy bolters on, say, a Vindicator chassis and use that other shot to go after a vehicle. I'm just not sure if it is worth it. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted April 17, 2014 Report Share Posted April 17, 2014 I'm considering it now so I could fire off two battlecannons at one target and the third at another... Quote Link to comment Share on other sites More sharing options...
fluger Posted April 17, 2014 Author Report Share Posted April 17, 2014 Ahhh, to split fire in squadrons. That is also good. Didn't think of it that way. So you could prescience a squad of two, then PotMS them and then have them split fire at two different targets. I see this being mostly useful for Vanquishers or maybe two Punishers. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 17, 2014 Report Share Posted April 17, 2014 The grey area ones are the most interesting, I think. Deathstrikes are definitely one of those. :) 3 Engineseers, 3 Deathstrikes. Win on first turn? edit: Or put them in reserve for turn 2. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 17, 2014 Report Share Posted April 17, 2014 and the new LR rules make me wish I hadn't passed on that massive guard lot. :) Quote Link to comment Share on other sites More sharing options...
fluger Posted April 17, 2014 Author Report Share Posted April 17, 2014 I'll tell you right now that PotMS won't work with the deathstrike, maybe get another roll (AT BEST), but not auto fire. Quote Link to comment Share on other sites More sharing options...
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