PumpkinHead Posted May 28, 2019 Report Share Posted May 28, 2019 the rulebook faq states For the purposes of this FAQ, Overwatch attacks are also considered to be attacks made as if it were your Shooting phase. Does that mean a tfex or exocrine that remained stationary in its last movement phase can shoot twice in overwatch. This debate has been going on over at the Tyranid Hive for some time and there is no clear answer. I sent an email to Frontline gaming and haven't gotten a response. How are TOs ruling on this? 1 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted May 28, 2019 Report Share Posted May 28, 2019 thats the first i heard of it. im interested on the ruling too. Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted May 28, 2019 Report Share Posted May 28, 2019 It's the same case with Primaris Aggressors. Everything I've read regarding those guys is that yes, you can double up in Overwatch, as well. But I don't know what TOs are doing with it. Quote Link to comment Share on other sites More sharing options...
Brandon Posted May 29, 2019 Report Share Posted May 29, 2019 The rule book is very clear: Quote 3. Overwatch Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers I was taught and we play with double/max shots and shenanigans in overwatch and I have never heard of not doing that but I am new. For example my Deathwatch have Rapid Fire 2 bolters (4 shots half range), usually supported with a Watchmaster (re-roll all failed hit rolls), use special issue ammo (usually wounds on 2+) and re-roll wound rolls of 1 Tactics. A squad of 10 with 6 Storm Bolters is deadly to charge overwatch! 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2019 Report Share Posted May 29, 2019 Not sure on the others, but I have always read the Exocrine one to only apply in the actual shooting phase. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 29, 2019 Report Share Posted May 29, 2019 7 hours ago, PumpkinHead said: the rulebook faq states For the purposes of this FAQ, Overwatch attacks are also considered to be attacks made as if it were your Shooting phase. Does that mean a tfex or exocrine that remained stationary in its last movement phase can shoot twice in overwatch. This debate has been going on over at the Tyranid Hive for some time and there is no clear answer. I sent an email to Frontline gaming and haven't gotten a response. How are TOs ruling on this? I see no reason why not. Quote Link to comment Share on other sites More sharing options...
Brandon Posted May 29, 2019 Report Share Posted May 29, 2019 Quote Exocrine: Weapon Beast: If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase. Quote TYRANNOFEX: Weapon Beast: If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase. I read a bunch of threads on yes or no. Basically it boils down to the wording in Weapon Beast, "..in your Shooting phase." The wording of the Core Rule says, "albeit one resolved in the enemy’s Charge phase" so it seems that Overwatch isnt in your next shooting phase. Which moves me to something else that fires twice to check the wording. Quote Space Marine Aggressors: Fire Storm: Models in this unit can fire twice if they remained stationary during their turn (including when firing Overwatch). It seems that here the rules specifically say, shoot in overwatch. Quote Astra Tank Grinding Advance: If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). Another shoot twice model that says in in the following shooting phase. After reading more into this I am leaning to the NO they cannot shoot twice camp. What other units fire twice when stationary? Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 29, 2019 Report Share Posted May 29, 2019 The update to the FAQ that they just posted on WHC says that the only things that can't be applied when shooting in another Phase "as if it were your Shooting phase" are Stratagems. They didn't address this specific combo, but it seems like a pretty clear blanket statement to me. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted May 29, 2019 Report Share Posted May 29, 2019 20 minutes ago, WestRider said: The update to the FAQ that they just posted on WHC says that the only things that can't be applied when shooting in another Phase "as if it were your Shooting phase" are Stratagems. They didn't address this specific combo, but it seems like a pretty clear blanket statement to me. Agreed. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted May 29, 2019 Author Report Share Posted May 29, 2019 Yeah, this new errata they just pushed out now states "For the purposes of this FAQ, Overwatch attacks are not considered to be attacks made as if it were your Shooting phase." So that solves that issue. 1 Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted May 29, 2019 Author Report Share Posted May 29, 2019 And... any ability that forced a unit to attack last was just hard countered by 2CP. All the more reason to build high CP lists. 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 29, 2019 Report Share Posted May 29, 2019 46 minutes ago, PumpkinHead said: And... any ability that forced a unit to attack last was just hard countered by 2CP. All the more reason to build high CP lists. The ones that force multiple Units to attack last are still good, since they can only counter one instance of it per Fight Phase. And it is still an additional drain on your Opponent's CP, which can be important. 1 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted May 31, 2019 Report Share Posted May 31, 2019 On 5/29/2019 at 11:19 AM, WestRider said: The ones that force multiple Units to attack last are still good, since they can only counter one instance of it per Fight Phase. And it is still an additional drain on your Opponent's CP, which can be important. Yeah that's the way I always understood it to work. It's more hard-countered by just charging. Because then the 2 cancel out. Otherwise, yeah, resource draining things are good. 1 Quote Link to comment Share on other sites More sharing options...
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