evil_bryan Posted June 21, 2019 Report Share Posted June 21, 2019 As I complete the 40K missions, I will be posting them here for review and play testing (some of you may remember some of my dodgy scoring mechanics from last year). 🙂 You are open to comment and provide feedback whether you are attending OFCC or not. With that being said, here is the first mission: 2019 OFCC 40K - Mission 1 Smoke Screen Description: Pyres and fires and smoke…oh my! Between the smoky battlefield and shifting winds, defeating your opponent may be a challenge. Deployment: Vanguard Strike Special Rules: Place 3 Objective Markers on the diagonal centerline, one in the middle and two 24” from each corner Fires and Smoke: Place two Pyre markers 24” from each short table edge in the center of the table. Each marker leaves a 12” path of smoke blowing in a random direction. Roll a d6 at the beginning of each game turn to determine direction. (Note: Direction is relevant to the player who takes first turn) Right - >> Left - << Towards - vv Away - ^^ Away from each other - <> Towards each other - >< Any ranged attack that crosses a single line of smoke is considered Low Visibility and Hit Roles have a -1 penalty. With two lines of smoke, Hit Roles have a -2 penalty. Primary Scoring: At the end of the game, each objective marker is worth 2 victory points to the player who controls it. A player controls an objective marker if they have more models within 3" than their opponent. Bonus Scoring: If you killed a non-vehicle model while shooting in Low Visibility – 1 Point If you destroyed a vehicle while shooting in Low Visibility – 2 Points 2019 OFCC 40K - Mission 2 Fallout Description: It’s time for the annual “gift” exchange on this world. Make sure to leave your “gift” in a place your opponent will be sure to find it. Deployment: Dawn of War Special Rules: Each player will receive a Fallout token to be placed in their opponent’s deployment zone prior to deployment. The token must be placed on the table surface or on the lowest level of a terrain feature. Each token emits radiation for 9” in every direction. For every model that ends its movement phase partially or completely within the radiation bubble, roll a die. On a 4+, that model suffers a mortal wound. Primary Scoring: Every 100 points worth of enemy units destroyed by the end of the game (rounded to the nearest 100) is worth 1 Victory Point. Bonus Scoring: If your Fallout zone killed at least one enemy model – 1 point If your Fallout zone kills at least two of your own models – 2 points 2019 OFCC 40K - Mission 3Maelstrom’s Fate Description: Your mission is unclear. Do you forge ahead with what you think is right, or let fate decide? Deployment: Hammer and Anvil Special Rules: At the start of each player turn, the active player will determine their current objective from the list below. Players can either choose from the list, or roll a d6 and let Fate decide. 1. Advance – None of your unit are in your deployment zone at the end of your turn 2. Behind Enemy Lines – At least one until completely in the enemy deployment zone at the end of your turn 3. Hold the Line – At least three units in your deployment zone and no enemy units in your deployment zone at the end of your turn, cannot be earned on the first turn. 4. Overwhelming Firepower – Destroyed an enemy unit in the shooting phase 5. Blood and Guts – Destroyed an enemy unit in the fight phase 6. Area Denial – No enemy models within 6” of the center of the battlefield at the end of your turn Once an objective has been earned, it is no longer an option. If your Fate roll lands on a completed objective, re-roll the die. If an objective has not be completed at the end of your turn, you have the option of keeping that current objective for your next turn. Primary Scoring: For each chosen objective completed, a player will earn 1 victory point. For each Fate chosen objective completed, a player will earn 2 victory points. Completed Fate chosen objectives carried over for more than one round still count as a Fate chosen objective. Bonus Scoring: Completing 3+ objectives – 1 Point Letting Fate decide every objective – 2 Point 2019 OFCC 40K - Mission 4 Blink Description: With the battle raging, you worry the unstable infrastructure will restrict your ability to upload critical data. Your opponent is committed to make sure it does. Deployment: Search and Destroy Special Rules: Upload Transmission Locations: At the beginning of the game, each player places 3 Upload Transmission tokens on the battlefield One person will use tokens numbered 1,3,5 and the other will use 2,4,6 One token must be placed in your deployment zone, your opponent’s deployment zone and in no-man’s land Alternate deployment and roll off to see who places first Power Blink: Roll a d6 at the beginning of each player turn to determine which set of transmission locations are powered (odd or even). Any opponent can use a Command Point re-roll a Power Blink (active player or opponent). The active player can choose to use a Command Point, if they choose not to then the opponent can choose to use one and force the re-roll. Primary Scoring: At the end of the active players turn, they will score 1 point for each powered objective they control. Bonus Scoring: Using a Command Point to re-roll a Power Blink – 1 Point Using a Command Point to re-roll a Power Blink 3+ times – 2 Points 2019 OFCC 40K - Mission 5 Press your LuckDescription: Play it safe or risk it all, only you can decide…unless your opponent decides for you! Deployment: Front-line Assault Special Rules: At the beginning of the game, place 5 objective on the battlefield One in the center, and one in the middle of each table quadrant At the end of the active players turn, they can choose to Score or Hold each objective they control If the objective was not previously held, it is worth 1 point If the objective was held for 1 turn, on a 2+ it is worth 3 points If the objective was held for 2 turns, on a 3+ it is worth 7 points If you fail your role when claiming a held objective, it is worth 1 point If you lose control of a held objective prior to scoring it, the previously held turns do not carry over to future scoring Primary Scoring: Tally the total points scored during each game turn Bonus Scoring: If you held 2+ objectives during the game – 1 Point If you stopped your opponent from scoring a held objective: – 2 Points 6 4 Quote Link to comment Share on other sites More sharing options...
Munkie Posted June 21, 2019 Report Share Posted June 21, 2019 Will pure markers be provided, or are we bringing our own? In either case, it sounds like we really need 4 markers, not 2. One for each end of both lines. Quote Link to comment Share on other sites More sharing options...
StygianArcanum Posted June 21, 2019 Report Share Posted June 21, 2019 I still have the grot tokens from last year. Barbecue, anybody? Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted June 21, 2019 Author Report Share Posted June 21, 2019 12 hours ago, Munkie said: Will pure markers be provided, or are we bringing our own? In either case, it sounds like we really need 4 markers, not 2. One for each end of both lines. That is a good question and it has not been decided yet. I know of at least one other mission that will need markers and I do plan to provide those. It may come down to how much time I have to prep things. :) 2 1 Quote Link to comment Share on other sites More sharing options...
Brandon Posted June 21, 2019 Report Share Posted June 21, 2019 15 hours ago, evil_bryan said: Bonus Scoring: If you killed a non-vehicle model while shooting in Low Visibility – 1 Point Do you mean point per model or per unit? Per model might get crazy! Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted June 21, 2019 Report Share Posted June 21, 2019 47 minutes ago, Brandon said: Do you mean point per model or per unit? Per model might get crazy! I read this as binary... No matter how many you killed you answer yes and score a singular point. 2 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted June 21, 2019 Author Report Share Posted June 21, 2019 It is a single model and can only be earned one time 🙂 3 1 Quote Link to comment Share on other sites More sharing options...
Edosaurus Rex Posted June 24, 2019 Report Share Posted June 24, 2019 I got a chance to test this mission out with @Gorgosaurusrex today, and I thought it was great! I was worried that moving the smoke every turn might be a lot of book keeping, but it really wasn't. We used two markers for each line of smoke and it was easy to keep track of. We did encounter one unclear point about the low visibility rule, which is whether or not it affects units that do not require line of sight to shoot (a Whirlwind, in my case). We agreed that the smoke should not impact these units for our game, but you may want to add a sentence to the rules just to clarify whether it does or doesn't. Overall, the mission was easy to setup and play, and it added a fun new element that isn't game-breaking. I enjoyed it! 4 Quote Link to comment Share on other sites More sharing options...
Brandon Posted June 24, 2019 Report Share Posted June 24, 2019 @apathy ales and I also played this mission on Friday for a few turns. We also used 2 markers for the smoke trail. Most of the first 2 turns @apathy ales's units were -2 to hit(-1 smoke, -1 relic banner)! My thought would be to increase the points for the objectives(+2 points at the end of the game per objective, or +1 point per battle round if you control more objectives than your opponent maybe), and make the shoot through smoke mechanism +1 point per unit destroyed through smoke. This would change the way I would deploy my screens that are easy to kill. But the mission is fun the way it is too no changes needed! 2 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted June 26, 2019 Author Report Share Posted June 26, 2019 Update!!!! Mission 2 has been added to the first post! 🙂 2 Quote Link to comment Share on other sites More sharing options...
Munkie Posted June 26, 2019 Report Share Posted June 26, 2019 RE: mission 2. Will mortal wounds be allocated to each individual model in the event that a squad of multi-wound models end their movement within radiation range? Or will you roll one die per model, but pile the wounds onto one model until it's dead? 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted June 26, 2019 Author Report Share Posted June 26, 2019 2 hours ago, Munkie said: RE: mission 2. Will mortal wounds be allocated to each individual model in the event that a squad of multi-wound models end their movement within radiation range? Or will you roll one die per model, but pile the wounds onto one model until it's dead? Great question....I know piling on wounds to remove whole models would probably be easier, but I love the idea of tough models getting withered away in the radiation zone...so I'm torn. 🙂 Let me think about this 2 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 26, 2019 Report Share Posted June 26, 2019 2 hours ago, evil_bryan said: Great question....I know piling on wounds to remove whole models would probably be easier, but I love the idea of tough models getting withered away in the radiation zone...so I'm torn. 🙂 Let me think about this I do like the concept of individual Models fading away, but since nothing else in 8th Ed works like that, it feels like it would end up causing confusion and awkwardness. 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted June 26, 2019 Author Report Share Posted June 26, 2019 2 minutes ago, WestRider said: I do like the concept of individual Models fading away, but since nothing else in 8th Ed works like that, it feels like it would end up causing confusion and awkwardness being the most OFCC thing you could do. @WestRider Here, let me fix that for you 🙂 1 5 Quote Link to comment Share on other sites More sharing options...
Brandon Posted July 1, 2019 Report Share Posted July 1, 2019 On 6/20/2019 at 7:09 PM, evil_bryan said: If your Fallout zone kills at least two of your own models – 2 points "Sir, are you sure the deep strike coordinates are correct? That is a radioactive zone. We will surely perish before we shoot!" "...Perhaps perish, like a 50/50 chance at best." "..." "..." 2 1 Quote Link to comment Share on other sites More sharing options...
StygianArcanum Posted July 2, 2019 Report Share Posted July 2, 2019 I love that you get bonus points for killing your own models with fallout XD Quote Link to comment Share on other sites More sharing options...
StygianArcanum Posted July 2, 2019 Report Share Posted July 2, 2019 Speaking of, what is the difference between Primary and Bonus Scoring? Do both count towards determining the victor? And it looks like I'm going to want to invest in some 12" markers of some sort. The hardest part of that mission sounds like it'd be simply remembering that the smoke is there, heh. Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 3, 2019 Author Report Share Posted July 3, 2019 On 7/2/2019 at 12:01 AM, StygianArcanum said: Speaking of, what is the difference between Primary and Bonus Scoring? Do both count towards determining the victor? And it looks like I'm going to want to invest in some 12" markers of some sort. The hardest part of that mission sounds like it'd be simply remembering that the smoke is there, heh. Both Primary and Bonus are added to determine who the winner of the match is 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 9, 2019 Author Report Share Posted July 9, 2019 Update!!!! Mission 3 has been added to the first post! 2 Quote Link to comment Share on other sites More sharing options...
WestRider Posted July 10, 2019 Report Share Posted July 10, 2019 If you hold over an Objective until your next Turn, do you still generate another one, or do you only ever have one at a time? Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 10, 2019 Author Report Share Posted July 10, 2019 4 hours ago, WestRider said: If you hold over an Objective until your next Turn, do you still generate another one, or do you only ever have one at a time? You only ever have one 1 Quote Link to comment Share on other sites More sharing options...
StygianArcanum Posted July 13, 2019 Report Share Posted July 13, 2019 If you roll a 3 for Hold The Line on turn 1, can you re-roll? Can you spend a command point to re-roll? I'm assuming no, but I thought I'd check. 1 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 14, 2019 Author Report Share Posted July 14, 2019 On 7/12/2019 at 10:11 PM, StygianArcanum said: If you roll a 3 for Hold The Line on turn 1, can you re-roll? Can you spend a command point to re-roll? I'm assuming no, but I thought I'd check. Fate decided what fate decides, she cannot be commanded. 🙂 Also, if you roll a 3 on turn one then fate is screwing with you (she can be fickle.) 🙂 1 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted July 14, 2019 Report Share Posted July 14, 2019 19 minutes ago, evil_bryan said: Fate decided what fate decides, she cannot be commanded. 🙂 Also, if you roll a 3 on turn one then fate is screwing with you (she can be fickle.) 🙂 And you can hold it over, while still rolling for all your objectives! It just says no selection to count. Love this mission BTW so ready to play it soon. Played the pyre mission. We worked through it but what if a model has the smoke drifting through it? We played if it was partially obscured the firing player could choose to suffer the penalty to hit for the points or not. Also we used a scatter die for the drift more fun! Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 14, 2019 Author Report Share Posted July 14, 2019 43 minutes ago, VonVilkee said: Also we used a scatter die for the drift more fun! I wrote that mission with the scatter dice in mind, then modified it when I realized that newer players may not have even seen one before. 🙂 3 Quote Link to comment Share on other sites More sharing options...
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