InfestedKerrigan Posted July 23, 2019 Report Share Posted July 23, 2019 Maybe a quick dusting on the whole model, followed by a couple zenith coats, over existing? If you don't like it, can either cover it up completely, check for loss in detail, and either strip or coat them all white. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted July 23, 2019 Author Report Share Posted July 23, 2019 Check out my blog for a sneak peak. Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted July 25, 2019 Report Share Posted July 25, 2019 On 7/23/2019 at 1:21 PM, Brother Glacius said: Check out my blog for a sneak peak. I like what I'm seeing there. Although I think you might need to hold the can a bit closer to the models in order to avoid the speckled texture. Otherwise, they are looking great. I really like the color choice for the bolter casing. It really pops and it is not a color you see in CSM armies often. 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted July 25, 2019 Author Report Share Posted July 25, 2019 I actually like the speckled texture..makes it more rough and I guess in my mind, more warped. And once the various layers are on there, it does blend down a little so it isn't so obvious. 3 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted July 25, 2019 Report Share Posted July 25, 2019 Agree with ya BroG. It looks like it will go a long way towards the colorguard pic you posted on pg1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 20, 2019 Author Report Share Posted August 20, 2019 Wrapped up another guy. I couldn't remember which paint color I used for the ground and apparently the one I chose this time around was more red. Still like it though..looks very alien or chaos-y 🙂 Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted August 20, 2019 Report Share Posted August 20, 2019 That guy better be careful. Some Skaven are going to come around and steal his "warpstone base" right out from under him. That is before they look at his face and scurry away in terror. Very intimidating looking model. 1 Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 20, 2019 Author Report Share Posted August 20, 2019 Actually, I bought those green crystals for my necron army. I just had a ton left. I think it works with the chaos though. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 20, 2019 Author Report Share Posted August 20, 2019 Looks like I'm about to get my hands on some cultists. Gotta figure out where they fit in and what to move out. Most likely the daemonettes I think. I don't have those models yet and this way the cultists will also provide me with more core troops. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2019 Report Share Posted August 20, 2019 9 hours ago, Brother Glacius said: Wrapped up another guy. I couldn't remember which paint color I used for the ground and apparently the one I chose this time around was more red. Still like it though..looks very alien or chaos-y 🙂 I like it. I'd add a gloss layer, but that's more my personal taste, as pretty much all my finished models end up with a gloss coat. Maybe it's a bad eyesight thing.... Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 20, 2019 Author Report Share Posted August 20, 2019 I'll be using a flat mat to protect the models. I don't like gloss coats. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2019 Report Share Posted August 20, 2019 12 minutes ago, Brother Glacius said: I'll be using a flat mat to protect the models. I don't like gloss coats. Yeah, doesn't seem to be a common opinion, my like of gloss coats. Either way, your model looks very good. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 27, 2019 Author Report Share Posted August 27, 2019 So can I summon any daemon unit? If I roll high enough, I could get a blood thirster or other really powerful daemon correct? Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted August 27, 2019 Report Share Posted August 27, 2019 16 minutes ago, Brother Glacius said: So can I summon any daemon unit? If I roll high enough, I could get a blood thirster or other really powerful daemon correct? Yes, afaik everything including FW has a summon cost listed. Just a matter of maxing those rolls. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 27, 2019 Author Report Share Posted August 27, 2019 I may or may not have just picked up the latest GD for Slaanesh....so good to know that it can make it to the battlefield through summonings 😈 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted August 27, 2019 Report Share Posted August 27, 2019 3 hours ago, Brother Glacius said: I may or may not have just picked up the latest GD for Slaanesh....so good to know that it can make it to the battlefield through summonings 😈 Can doesn't mean will. Needs support to pull it off. Also, unlike 7th, summoned critters take up points Quote Link to comment Share on other sites More sharing options...
Guest Posted August 28, 2019 Report Share Posted August 28, 2019 9 hours ago, Brother Glacius said: So can I summon any daemon unit? If I roll high enough, I could get a blood thirster or other really powerful daemon correct? You understand 8e reinforcement points, right? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 28, 2019 Report Share Posted August 28, 2019 18 hours ago, InfestedKerrigan said: Yes, afaik everything including FW has a summon cost listed. Just a matter of maxing those rolls. The FW lord of war daemons have their own summoning rules. It's actually easier to summon them, but they're more likely to kill your character(s). <get's IA index forces of Chaos out> I'd quote directly, but it's a huge wall of text. For starters, the ability has a different name, it's called: Arch-Daemonic Ritual. It specifically alters the existing daemonic ritual from codex CSM. It differs as follows: 1: Must declare intended summoned before rolling dice. Must have same mark (as written, markless units can't summon them at all). 2: Player rolls up to 9 dice. If combined total of all dice is equal to power level of intended unit, it summons. 3: Doubles inflict a mortal wound on the character summoning. Triples slay them outright. Slain summoners can still be successful. 4: Summoned model is placed within 12" of the summoner and more than 9" from enemy models (not sure if this differs, but it's mentioned specifically as a difference...). As written, you should be able to just keep trying to summon them until you have no characters, or you succeed. Slaanesh lord of war is PL 23, Nurgle's is 30, the other two are 35. You can just have them as a detachment and deploy them on the table, as normal units, but the above is how their summoning rule is modified over the normal daemonic ritual. NOTE: didn't consult the FAQ. Just reading the printed book. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 28, 2019 Author Report Share Posted August 28, 2019 I don't play match points. I play power level. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 28, 2019 Report Share Posted August 28, 2019 5 hours ago, Brother Glacius said: I don't play match points. I play power level. Then daemon summoning is going to be very powerful for you. Not sure if updated in the new CSM codex, but in the other one, the other big limitation to daemonic summoning is that your CHAOS CHARACTER can't move in the movement phase. "Setting units up" like via deep strike-like abilities does count as moving. Lastly, each summoned unit is NOT considered a member of any of your detachments. This means that summoned units can't be your warlord, can't benefit from detachment abilities, don't provide command points, don't fill slots in a detachment, and so forth. So, for example, summoned daemon troops don't have their objective secured equivalent because that's a rule tied to their detachment. Just something to keep in mind. On 8/27/2019 at 9:51 AM, Brother Glacius said: So can I summon any daemon unit? If I roll high enough, I could get a blood thirster or other really powerful daemon correct? You can summon any unit with the "Daemonic Ritual" ability, or any unit with the "Arch-daemonic Ritual" ability. If the daemon unit lacks one of these, they can't be summoned. If your summoner is marked, they can only summon daemons of that mark. And of special note, it's not just CSM characters, it's any CHAOS CHARACTER. So your Chaos Knights with the CHARACTER keyword can be your summoners. Summoned characters can further summon, just not on the turn they arrive because they count as moving when they "set up" via being summoned. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 28, 2019 Author Report Share Posted August 28, 2019 I have no desire to abuse it, just understand it all so that I can come up with house rules to make sure its still fun to use and play against. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted August 28, 2019 Report Share Posted August 28, 2019 If house ruling for "fairness" you could prolly come up with some "reserve" power level for summoning. Just remember that the power level of some units takes into account summoning and you are sacrificing allot from any character in order to summon. Maybe no more more than an additional 10% increase in power level of the army for summons? But you could purposely take less to allow for more summoned power level. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 28, 2019 Report Share Posted August 28, 2019 2 hours ago, Brother Glacius said: I have no desire to abuse it, just understand it all so that I can come up with house rules to make sure its still fun to use and play against. Depends on your summoner to whether or not it is fair. Most of the time, CSM characters will be moving every turn, or otherwise be too close to the enemy to successfully summon anything. And it's really not much better than psychic powers, but getting a free unit just seems more impressive. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2019 Report Share Posted August 29, 2019 4 hours ago, Brother Glacius said: I have no desire to abuse it, just understand it all so that I can come up with house rules to make sure its still fun to use and play against. Try it a few times before you try to modify it. It can be unbalanced, but it might not be. Depends on how you use it and the opponent's army. For matched play, I kept running into issues regarding the loss of the movement phase for characters. Almost everything chaos wants to move closer to the opponent. Embarked characters can't summon, ones that deepstrike can't, and so on and so forth. Plus you can really damage a character with summoning, so risky on your warlord. The one cool thing you can do with summoning, is use it to exceed the duplicate datasheet limit. In list creation for matched play, a 2k army can have no more than 3 of the same unit (aside from troops and dedicated transports), but since summoning is not part of list creation, you can summon beyond this limit. So I can field 5 identical bloodthirsters if I summon 2 of them during the game. Never did figure out how to make it viable, but I was more going for fun anyway and it is kinda fun. The other big limitation with summoning is that you have to actually have the models to summon them. Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 29, 2019 Report Share Posted August 29, 2019 18 minutes ago, paxmiles said: The one cool thing you can do with summoning, is use it to exceed the duplicate datasheet limit. In list creation for matched play, a 2k army can have no more than 3 of the same unit (aside from troops and dedicated transports), but since summoning is not part of list creation, you can summon beyond this limit. So I can field 5 identical bloodthirsters if I summon 2 of them during the game. Never did figure out how to make it viable, but I was more going for fun anyway and it is kinda fun. The other big limitation with summoning is that you have to actually have the models to summon them. I've been thinking about doing this to get around the fact that I have more Flesh Hounds than can fit in a 2K Matched Play list. And I prefer running them MSU, too, so that's way beyond the Rule of 3. Karanak's nice and cheap and fast, tho, so I can use him, have him Advance on Turn 1, and then just sit behind a screen Summoning more Hounds for a while. Maybe use a Herald on Juggernaut as well, just to give me a second Summoning point. Quote Link to comment Share on other sites More sharing options...
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