Guest Posted August 30, 2019 Report Share Posted August 30, 2019 1 hour ago, Lord Hanaur said: Ironically... the local players voted for me to play a different army. They chose Grey Knights. And of course...my entire Grey Knight army is METAL AF. Can't win. I suspect I know why they picked it too... Dunno if you like allies or not, but GK psychic powers have some fearsome potential with allies that reduce enemy leadership. I know you like running weird lists.... Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted August 30, 2019 Report Share Posted August 30, 2019 7 hours ago, paxmiles said: Dunno if you like allies or not, but GK psychic powers have some fearsome potential with allies that reduce enemy leadership. I know you like running weird lists.... I play pure lists mostly because: theme. It did occure to me that Purge Soul might be dangerous and even good, with LD debuffs. What did you have in mind? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2019 Report Share Posted August 30, 2019 4 hours ago, Lord Hanaur said: I play pure lists mostly because: theme. It did occure to me that Purge Soul might be dangerous and even good, with LD debuffs. What did you have in mind? For starters, GK can get +1 leadership for their warlord via the main rulebook warlord trait. Means you can have leadership 11 on a psyker. Then it's just allies with debuffs. Lots of armies can provide that. Since I play DA, I would start with an interigator chaplain and 3 squads of primaries reivers (while in melee range, up to -4 leadership just there). Plus the reivers are kinda the opposite of GK terminators in melee (no special melee weapons, but lots of cheap attacks). DA also have a relic that reduces enemy leadership in melee range, so upto -5 now. A DA psyker can also both lower leadership and hurt opponents for having low leadership, so a second DA hq might be valid. More allies could help, but too much focus on leadership would probably make the list lopsided. So I'd probably stop at the -5 or so leadership. But purge soul is d6 plus leadership vs d6 plus leadership. An imperial knight is usually leadership 9, so that becomes 4 with the -5, and the d6 gives a range of 5-10. Meanwhile with leadership 11 your GK grandmaster warlord, the d6 grants a range of 12-17. So you could inflict upto 12 mortal wounds right there. Might be tricky to get it all in place, but once or twice a game would make it worthwhile. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 30, 2019 Report Share Posted August 30, 2019 On 8/29/2019 at 10:21 AM, Brother Glacius said: But if you have this army already, do you really need the new models? Need might be a strong word but I'll be buying a whole new force (prob 2000 pts plus) to go with my existing sisters, just so I can get all the new stuff and paint it cohesively. I already put in a preorder for that box with my FLGS. 😉 3 Quote Link to comment Share on other sites More sharing options...
Inquisitor66 Posted August 31, 2019 Report Share Posted August 31, 2019 A lot of their special weapons are rare or virtually non-existant. I will be turning all the sisters I get into special weapons, heavy weapons and banner bearers. Quote Link to comment Share on other sites More sharing options...
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