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Lord Hanaur

Grey Knight Battle Reports

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As promised, I have switched armies to Grey Knights.  

First game was rocky, meaning I kept forgetting little things like THE ENTIRE PSYCHIC PHASE which is a phase I have not used much at all, in any army.  So you can imagine my consternation in trying to recall it now, as critical as it now is.

https://www.facebook.com/groups/185402052000929/permalink/530164524191345/

 The Necrons waited patiently for the Grey Knights to decide what to do. New to the world, and new to their order, these fresh recruits were a bit squirley. A Purgation Squad sat on both home objectives and Blue Squad specifically strung itself out to avoid corner deploying enemy deep strikers.

Between then were three Rhinos resting behind the central LOS blocking building, waiting for direction. At the end of the day they shuffled their position and one of them, Yellow Squad, wheeled the Rhino back to the objective to accompany Crowe who had been sitting on it all along near the Green Squad Purgationeers. 
The only shooting was Green Squad on the left flank, taking 4 wounds off of the Doomsday ark with the pulsing and quaking of Psycannons. The shielding it had was relatively useless against such weapons.
Other than that, the Grey Knights waited. The Strike Squads, Draigo and Brother Captain Stern were ready to drop in where needed next round.
The Necrons crawled forward with their Triarch Stalker, from the rear where it was taking cover behind a building.  It snapped a couple shots. The real stars of the show were the flying Deathbeam wielding Doom Scythes. They brought destruction to two of the Rhinos. If not for the Smoke Launchers it could have been worse but it was still enough. The third rhino remained unscathed.
The Destroyers helped in all this, helping to wipe the Blue Squad of Purgationeers out in the southeast corner (thanks to veil of darkness). 
IN the southeast corner, the remaining rhino disgorged its passengers, both halves of Yellow squad. Castellan Crowe joined the party as well. Between the three of them their Psyker powers destroyed all but one Destroyer. They then charged, killing the Cryptek and the last Destroyer leaving no chance for resurrection.
The Purple and Orange Squad blown out of their rhinos made it out of the central LOS blocking building and right at the Necron firebase of Immortals in the northwest quadrant hiding with their swarm engineers. Draigo and Stern appears there as well. Collectively they unleashed Psychic fury, slaying the Immortals in droves and leaving only two alive at the end. Even the leader of the Sautekh forces fell quickly and quietly, as is their wont.
3 Strike Squads landed behind the Warriors in the southwest corner. They all failed a lot of saves and their charges but one, who got there and did some wrecking of the faces. 
But the master of the Sautekh, The Stormlord, suddenly rose from the dead and hurled himself at brother Captain Stren while the Triarch Stalker tried to impact the game. The Overlord died for his efforts.
By this point all that remained were the Warriors to the southwest who extricated themselves from close combat, the planes, and then there were the Engineer Canoptek Swarm in the Northwest. Along with the Triarch Stalker and two shell shocked Immortals.
In the next round after the planes had moved and fired, Crowe and Yellow Squad blew a plane up with some help from Psycannons, and then Orange Squad ALMOST did the same to another. The two planes were the only models left and they swam in the sky and tried to score some more points before they too were blown from the sky.
Complete Grey Knight victory! Not bad. My initial plan was definitely not how it all unfolded. I had intended to be going second and to murder his two planes early and then advance with a wall of metal shooting at the enemy on one side of the board, using terrin to ignore the other. That is not what happened. I ended up everywhere on the board, in every quadrant. Keeping Draigo around for his buff was harder than it looks when you are spread out that far.
I learned a lot about how to play the list in just this one game. I was feeling my way around the units to learn them but it was a good time.

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Oh, the key to remembering the psychic phase is that you make a point to joke about your non-psyker army "opting out" of using their psychic powers in every psychic phase, that way you remember the phase when playing armies that don't actually have any psykers. Helps when you switch to armies that DO have psykers.

I do think it's a mistake on behalf of GW to have a phase of the game that not every army even participates in.

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7 hours ago, paxmiles said:

So what list are you running?

++ Battalion Detachment +5CP (Imperium - Grey Knights) [135 PL, 2,000pts] ++

+ HQ +

Brother-Captain Stern [8 PL, 105pts]: Sanctuary

Castellan Crowe [7 PL, 80pts]: 2: Hammer of Righteousness, Hammerhand, Warlord

Lord Kaldor Draigo [12 PL, 180pts]: Purge Soul, Vortex of Doom

+ Troops +

Strike Squad [7 PL, 105pts]: Gate of Infinity
. 4x Grey Knight (Halberd): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

+ Elites +

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

+ Heavy Support +

Purgation Squad [14 PL, 230pts]: Astral Aim
. 5x Purgator (Halberd): 5x Storm Bolter
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

Purgation Squad [7 PL, 125pts]: Astral Aim
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

+ Dedicated Transport +

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

++ Total: [135 PL, 2,000pts] ++

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Fought again today.  Vanguard Deployment.  ITC Mission 2.

He won roll off, chose his side.  I deployed first and went first.

I deployed the 3 Rhinos adjacent to one another in a line.  Crowe stood on his own at th right end of the line.  The Two Purgation Squads deployed left, on an objective, out of sight.  In the teleportarium:  Stern, Draigo, 3 Strike Squads.

Death Guard deployment:  Pox Walkers cut off Deep Strikes on my right.  His Engineer Pox Walkers took station on his objective (center right of me).  The Daemon Prince stood next to them.  His 3 PlagueBurst Crawlers were up front and ready to bring the pain, in position to bring their flamers to bear in a broken line across the front of his deployment, and then his Death Guard Marines filled the gaps between them with plenty of plasma goodness (3 per squad).  His Captain stood to my far left with those Marines.  Two other characters were interspersed, Psykers of some sort, giving him 3 with his Daemon Prince included.  The Foetid Plague Drones prepped to surge forward and wreak havoc as well.

Turn 1:

Nothing Burger.  I advanced all three Rhinos and popped Smoke.  Only shots came from Green Squad (Purgation) who used Astral Aim to fire.  I think I put a couple of wounds on the PLagueburst Crawler on my far left.  Blue Squad (Purgation) came out of hiding but couldn't reach anyone, which was a mistake in retrospect.  Not much happened outside of that.

IN his turn he brought his Plague Drones and plasam wielding Deathguard forth, blasting at the plating of my tanks.  A Crawler also let loose on me.  The Smoke Launchers paid dividends and it took some effort for him to crack the shell.  I wisely had placed the Rhinos against ruins, so that I could disembark into them.  The net outcome was that I lost 2 Purifiers to the death throes of the Rhino, but no one else was now able to shoot them other than the other Plagueburst Crawlers.  So they collectively killed more of the Purifiers in one of the Orange Combat Squads, leaving one alive  Enemy Psyker powers were largely bounced.

The round went to the DeathGuard, 3-2

Turn 2:

The Purifiers catapulted themselves out of the Rhinos and into the enemy, getting as close as they could while Brother Captain Stern descended to bring his Psychic Locus into play to assist them.  The Orange Combat Squads ascended a ruin level to see and exert pressure.  Probably should have brought them out too but I knew I'd need some shooting help just in case and I overestimated myself in the Psyker phase.  As things turned out I really should have come out to play.  One Rhino veered left to help with the Captain and his buddies on the left while the other rhino streaked right to assist there and lock things up if necessary.  Blue and Green Purgation Squads moved up again and maintained my rear objective while contributing fire.  Castellan Crowe took station on level two on the center objective to control more.

The Strike Squads all descended near the Plaguebuarst Crawler on the far right.  So did Draigo, giving them re-rolls.

The Strike Squads all shot up Marines and then charged the Crawler on the right, barely enveloping it and making it immobile.  The Yellow Combat Squads took to the middle, blasting the central units with Psychic fury and then shooting them and then charging them.  Purple Combat Squads took on the left flank to limited success.  

I failed three Psyker tests, but so much damage happened despite the mediocre Psycher phase (partially because everything seemed to have the Daemon Keyword) that the Purifiers were then able to shoot and charge a lot of the enemy and destroy huge chunks of it.  Enemy overwatch and power fists took a toll and a significant number of Grey Knights fell to the heinous counter blows, which were fewer in number but seemingly highly effective.  The Daemon Prince was smitten off the board.

On his turn his Power fists again had a very serious impact, and his Captain finally killed the last of the one Orange Combat Squad but not yet the others.  His Psykers struck deadly blows and killed all but one of two different Combat Squads.  However only two full combat squads actually fell per se, and the enemy were exposed.

Turn 3:

It was clear that the ensuing devastation we were about to mount would be all consuming flame for him.  He simply didn't have enough models to survive my cleansing flame and FAR too much of my forces were free to shoot him with a rain of ultra accurate shots.  Draigo and Crowe were about to enter the fray for realsies, and his best units were broken.  After I moved all my units into killing position, he conceded.  Tattered as my melee elements had become due to his effective counter punches, we were still just too potent to handle and he was going to lose most everything except for perhaps some Pox Walkers.

Grey Knight Victory  33-5

 

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Okay so I got two more games in today.

My take away thus far when it comes to Grey Knights is  that you have got to REALLY make a lot of decisions when you are playing them.  From Deployment to the littlest detail of positioning, it all matters two-fold and is magnified.  You simply cannot afford to take losses one second sooner than you must with this force.

The first game was against the T'au Empire.

https://m.facebook.com/groups/185402052000929?view=permalink&id=535378220336642

I had wanted a game against them, as they present pretty large challenges for Grey Knights.  A lot of AP, and a lot of shots:  two things Grey Knights don't like, so I wondered how I'd fare against them.  The second game was against an Ultra Marine player using the new codex, so two big time challenges in one day.

We played Dawn of War ITC mission 3 (4 objectives, diamond formation)

The Ta'u force had 6 Broadsides and a Coldstar, a metric ton of fire warriors, some Pathfinder and other Markrlight units and a Crisis Team rocking the missiles (that was an unusual choice but apparently its to better deal with Primaris Marines, which made sense)

Turn 1 

Grey Knights streaked forward, doing what we could to take cover in the bottom of the central ruins.  I was very well hidden and remembered to pop smoke.  Smoke played big, helping me take a lot more punishment and ultimately one Rhino went down but I was able to spill them into the building to protect them.  The Cold Star failed its bid to kill anything and was exposed, so he took some Pathfinders and charged my Rhino to keep it in place and keep my Purifiers from getting any closer than necessary.  

Turn 2

Surviving Rhinos split off, dumping their contents.  The Purgation Squads had moved up last turn and did so again to pout on the fire.  Orange Squad Jumped the left flank, Purple Squad jumped the Center while Yellow Squad stayed in the building to gank the Pathfinders, the Coldstar and then charge the enemy lines safely.  The Grey KNights slew several units that turn, first with Cleansing Flame, then with purifying Bolters and Crackling Psycannons, and then full on rushes.  Draigo dropped in on the right and charged Fire Warriors along with two of his erstwhile Strike Squads, while the 3rd Strike Squad alighted next to the central building.  The pincer was closing in.

But Darkstrider is crafty and had his Fire Warriors drop back and blast the offending Grey Knights and a serious amount of them went away near the center of the action.  To the left , the Tau flank was collapsed but on the right, the Fire Warriors tenaciously held on to the objective and put fire on the strike Squads with the Broadsides.  The Crisis team tore at the Rhino that was threatening to lock things up.

3

Unable to repel the chargers well enough the Purifiers surged again, though this time many of them were simply out of range to be very effective with their 3" smites.  The Purgation Squads again moved forward to bring weight of fire down on the alien threat, while the Purifiers, tattered but largely still functional, pressed forward with Draigo, further pressuring the center-right.

The Tau were now desperate.  Forced to the center and barely holding out, they once again retreated, fired and did their gruesome work.  Their results were fading but their spirit wasn't as the Ethereal zipped around trying to avoid entanglements.  The Broadsides had been killed on all but the right flank at this point and the situation was dire.  Not enough whole units of Purifiers had died and the next turn was going to be awash with flame, and they knew it.

4

As predicted, the Purifiers that remained brought Cleansing flame and washed a huge swath of the enemy away and then Draigo smashed into the Crisis team ending them.  My right flank was clear other than the Broadsides and the characters of the Tau force aong with a couple Fire Warriors huddled in the middle.  

The Tau, defiant, had a good round by finally finishing whole units off in numbers with very few resources left.  However it was to be their last gasp as the Tau were subsequently swallowed to a man by the remaining forces.  At this range the Purifiers that remained and Castellan Crowe as well as Draigo were indomitable.

33-5 Grey Knight Victory

20190902_174039.jpg

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Game two

This game was ITC Mission 5 (Priority Objective) with pointy Hammer and Anvil deployment.  I was already quite sure I was in trouble for the Ultramarines were here, flush with far too many Codex shenanigans to recount.  I was swimming in rules soup the whole game.

I made him go first, as I wanted to figure out what he would do.  I wasn't super sure his Thunderfire Cannon was enough to get First Strike, and I'd have a better chance of knowing when/if to go after objectives.  He also had assault Marines and Devastators in Drop Pods, so it at least suggested an aggressive policy.  Even a Land Raider to bring Veterans to the fight.

1

He opted for "less aggressive, and used the Thunder fire Cannon and the Stratagem to roll an ABSURD amount of fire into my Blue Squad (5-man Purgation sqaud).  I think he rolled like a total of 34 shots and landed enough to kill all six; and with Devastator Doctrine, it was -2 AP.  That ended the debate on whether he could take them out.  He did, with prejudice.  A bit of a shock to the system, and also a Marked for Death target.  Given my army build it ensured he would kill more as well.  The Land Raider got to JUST within 24" range and put some wounds on the lead Rhino it could maneuver to see, Chapter Master turning it into an effective killing machine.  It did 6 wounds on its own!

All that I COULD do was move the Orange Purifier Squad back to the rear right objective, and  camp it from inside the Rhino which was an enormous waste of a resource but was the only answer to at least even the objectives held (and for future rounds).  The other two Rhinos jetted to the left of the LOS blocking building to limit fire on themselves...  and I made a critical error.  I didn't pop smoke, as I had done so successfully against the T'au and immediately regretted it.  Other than that, Green Squad (10-man Purgation squad) set on my left side objective in cover.

Tie on objectives, but couldn't make up the kill.  

2

He adjusted his Engineers and pushed his veterans out of the land raider, then maneuvered it to get into juice range with his multi-melta, Chapter Master in tow.  The first pod dropped with Lascannon Devastators into his own backfield, again playing it conservative.  He wasn't going to get baited into the Purifiers et al.  The Raider took 2 wounds off the Rhino with the big gun and then peppered the tank.  I failed 6 more saves which was getting old and was avoidable given I had not popped smoke.  His Devastators had to finish the job.  Thunder fire Cannon rained death again with 26 more shots.  Half of Yellow Squad was gone.  The Vets then charged in, and killed the other half of Yellow Squad, right in front of Castellan Crowe.  Another huge loss.

Purple Squad and Castellan Crowe as well as Draigo and Stern did considerable damage to the Land Raider with their Smites, then killed the Veterans that were left with Crowe.  Draigo was able to pop the Chapter master with Psychic fury due to a great Deep Strike position.  Then Draigo failed his charge at the Snipers above him.

While this was going on, Green Squad moved up in order to get some shots on the Land Raider as well, and it was down to 4 wounds.  The three Strike Squads all alighted in on my left side and charged the Engineers deep in his territory dead to a man.  They had been holding his Priority Objective, giving me the Bonus point.  The Strike Squads were now much safer and in the cover of ruins.  Orange Squad just quietly waited in their Rhino holding the objective to the rear.  Crowe had no choice and charged the Land Raider to nerf its shooting next turn and took three wounds trying.  Not great, but necessary.

3

Devastators took out the last Rhino with Land Raider help after it fell back (Ultramarines can do that).  A drop pod with more Devastators (Heavy Bolters) dropped at the back and center of my deployment zone halfway between Green and Orange Squad with Tactical Doctrines activated.  The Assault Marines Deep struck in and nabbed a corner spot in my rear zone towards green Squad, hoping to take minimal overwatch to charge. 

The Thunderfire Cannon took aim and shot about 28 times into half of Purple Squad, killing them.  The Land Raider also fired its cannons at Draigo and…to my utter disgust…  took all but one wound from him.  I couldn’t believe the luck.  All bad for me it seemed in this game.  But it was what it was.

At this stage his Devastators in his own backfield also shot their bolters into the Strike Squad in cover.  And I failed 5 out of 5 saves, from 12 Bolter shots.  Absurd.  It wasn’t enough to stop me from being on the objective though.  5 of his scouts came over to get as close as they could but it wasn’t enough.  He threw his Engineers at me but I killed them.  No more Engineer points for him.

The Heavy Bolter Devastators laced into the Rhino holding my rear objective and almost killed it.  The Assault Marines who alighted failed their charge on Green Squad, perhaps the best news of the day so far.  Castellan Crowe, as brave as he was, was shot dead in the streets.

The Grey Knights saw their leader go down and rallied what little strength they had.  The Strike Squads to the left on the Bonus objective destroyed the Scouts that were trying to take the objective while a few more managed to charge his Devastators in his backfield trying to pin them against the board edge and stop them from getting away or shooting.  The Flamers of the Inquisition are no trifling matter, and did work on overwatch and on the offense!

Draigo tore apart the Snipers above him and prepared to end the scouts below next turn.  Brother Captain Stern was about all that was left midfield and so he moved into the building for cover and then failed to get his smite off.  He desperately tried to get a charge into the Land Raider as Crowe had done and made it, taking another wound off of it but then taking an absurd number in return.  Not going well…  Either way, the enemy backfield was torn up and feeling the pressure.  If the scouts and Marines in front of Craigo didn’t kill Draigo, he would certainly kill them and claim their objective!  As it was, we controlled 3 tenuously.  The Green Squad shot up the Assault Marines with Astral Aim, but amazingly only killed 4.  Disappointing.

4

Thunderfire Cannon killed Purple Squads remnants finally with a big barrage of shots, fueled by a Psyker power that gave him a Command Point (he was out) which he used to fuel the Thunderfire Cannon again.  The Land Raider pulled away from Brother Captain Stern and killed him as well as shooting at Green Squad (Purgation) to little effect, who were still holding the objective against the Assault Marine advance.  His Heavy Bolter Squad took aim and whittled Green Squad down to size.

The Assault Squad ran at and destroyed the Green Purgation Squad, giving them the Objective there.  The Devastators moved away from their two remaining Grey Knight tormentors and then killed the ones holding the Bonus objective.  Dunno how he finagled it to allow them to get loose but I didn’t argue it.  They now had reaffirmed their control of their Primary Objective at great cost and the Strike Squads were destroyed once and for all. 

Draigo and His Knights prepared for another push.  With the Snipers dead he dropped a Vortex of Doom on the Tactical Marines, killing three of them and taking 3 wounds from Tigurius.  Then he went to use Purge Sould on Tigurius…  and rolled double 1’s.  Instead of swooping down and decimating everything on his turn, he died to a miscast…  It was heart breaking.  The enemy really had nothing left there to stop Draigo from controlling that objective, so it was a big deal.

Orange Squad had bided its time long enough and poured from the Rhino towards the Heavy Bolter Devastators in my backfield.  Their bolters and Psycannons ripped up 3 Marines, a little disappointing but the Rhino did add two more to it.

5

Predictably the Thunderfire Cannon nailed half of Orange Squad with another blizzard of shots but because of cover and no Devastator Doctrines, we managed to lose only 3 of the Psicannon side of the unit.  A small miracle perhaps.  The Land Raider really wasn’t fast enough anymore to xoom into better firing position so largely the tatters of his forces stood their posts otherwise, sort of wondering why they weren’t dead by Draigos hand.

Orange Squad tracked down and murdered the Heavy Bolter Devs that were left and then the Drop Pod itself was wrecked.  The 7 Remaining members of Orange Squad stood looking at the ruins where the Assault Squad was, waiting for an epic end.  They dared the Assault Squad to leave their ill gotten objective and face the Grey Knights as men.

6

The Assault Squad honor was to indeed launch forth and fight them,  The battle was fierce but the Grey Knights fell.  The Thunderfire Cannon killed the two man Psycannon half of Orange Squad with only 9 shots, the most pedestrian amount he rolled all night.

At this time the only thing left on the board for the Grey Knights was the damaged Rhino and it had no shots so it stayed at its post, and guarded the objective that it could.  It had one Hit point left on it but one was enough.

27-19 Victory but WAIT…  It wasn’t.  IN ALL six turns, my opponent had used 8D6 instead of 8D3 shots on the Thunderfire Cannon (stratatgem to fire twice)!  The heinous amounts of losses it wracked up over the course of the game were entirely false and inflated numbers.  As it was, the 5 point round he had turn one wouldn’t have likely happened and so on.  So many more Smites would have gone off, killing the LR, and so on.

My opponent agreed that his misunderstanding of the Thunderfire Cannon probably indicates that it was really a loss for him given what I could have and would have done without those losses.  He also may have used 1CP instead of 2 to fuel it after using his Psyker to get him a CP back.

Grey Knight Victory by Ultramarine concession.  A Rematch is therefore in order.

20190902_212645.jpg

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3 hours ago, VonVilkee said:

I was gonna ask about that thunder fire... They are good but not that good. Slowing stuff down with tremor shells is still better.

Yeah I just went with it, assuming its "new Marine BS".  I saw the entire game as just a way to learn my army so I was more focused on mine than his, even though I also wanted to learn that.  It was really demoralizing to watch him roll those dice and even in 2+ cover...5 dudes can go away with THAT many shots at -2 AP.!!!

So he killed me at will with it, and there were six turns.  Afterwards he approached me and apologized honorably, conceding the match, as I had done fairly well even despite that, and with that many more Purifiers to use, it would have been quite a bit different.  He's always been a fair minded player and I legitimately have zero doubt that it was an honest mistake.

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5 hours ago, Lord Hanaur said:

Yeah I just went with it, assuming its "new Marine BS".  I saw the entire game as just a way to learn my army so I was more focused on mine than his, even though I also wanted to learn that.  It was really demoralizing to watch him roll those dice and even in 2+ cover...5 dudes can go away with THAT many shots at -2 AP.!!!

So he killed me at will with it, and there were six turns.  Afterwards he approached me and apologized honorably, conceding the match, as I had done fairly well even despite that, and with that many more Purifiers to use, it would have been quite a bit different.  He's always been a fair minded player and I legitimately have zero doubt that it was an honest mistake.

Agree with you on many accounts. The new Marine BS on the thunder fire is 2+ to hit and a 2+ save (used to be 3s) and benefiting from tactics and doctrines. That extra shooting attack is 2cp and works for thunder fire and whirlwinds fyi.

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5 hours ago, VonVilkee said:

Agree with you on many accounts. The new Marine BS on the thunder fire is 2+ to hit and a 2+ save (used to be 3s) and benefiting from tactics and doctrines. That extra shooting attack is 2cp and works for thunder fire and whirlwinds fyi.

Yeah, its really good but not as good as it was being in our game.  Lol.  Reminded me of my game against Scorpius launchers at the event I just won.  Deadly AF.

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Hey, so one of the GK things you can do when facing opponents with indirect weapons (like the thunderfire) is Lascannons + Astral Aim.

Use the Astral Aim psychic power on either Dreadnought with TL lascannons or a Razorback with TL Lascannons (or a Land Raider, if you have one). Astral Aim removes the LoS requirement (and ignores cover) for the shooting of target GK unit. Can't use it on allies, but it's still quite fearsome. Should be able to easily destroy a thunderfire cannon via that way.

GK dreads are psykers, too, so don't need to leave an HQ in the backfield to make this work.

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Didn't really think about it before, but your list has no range. 24" max. Maybe not against every opponent, but it'll bite you not having more range in your army. At the very least, get some HK missiles for your rhinos, though I'd recommend one or two units with lascannons. Just like with the 4e Daemonhunters, GK need lascannons because they don't have a lot of range and don't have a lot of ranged anti-tank.

Plus GW has been pumping out more deep strike defense options, so you might not be able to rely on teleportation as much as was the case when the GK codex dropped in 8e.

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On 9/2/2019 at 6:47 PM, Lord Hanaur said:

++ Battalion Detachment +5CP (Imperium - Grey Knights) [135 PL, 2,000pts] ++

+ HQ +

Brother-Captain Stern [8 PL, 105pts]: Sanctuary

Castellan Crowe [7 PL, 80pts]: 2: Hammer of Righteousness, Hammerhand, Warlord

Lord Kaldor Draigo [12 PL, 180pts]: Purge Soul, Vortex of Doom

+ Troops +

Strike Squad [7 PL, 105pts]: Gate of Infinity
. 4x Grey Knight (Halberd): 4x Storm Bolter
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

Strike Squad [7 PL, 112pts]: Gate of Infinity
. 3x Grey Knight (Halberd): 3x Storm Bolter
. Grey Knight (Incinerator): Incinerator
. Grey Knight Justicar: Nemesis Force Sword, Storm bolter

+ Elites +

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame: Nemesis Daemon Hammer, Storm Bolter
. 5x Purifier (Halberd): 5x Storm Bolter
. 4x Purifier (Psycannon): 4x Psycannon

+ Heavy Support +

Purgation Squad [14 PL, 230pts]: Astral Aim
. 5x Purgator (Halberd): 5x Storm Bolter
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

Purgation Squad [7 PL, 125pts]: Astral Aim
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Nemesis Force Halberd, Storm bolter

+ Dedicated Transport +

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

Rhino [4 PL, 74pts]: 2x Storm bolter

++ Total: [135 PL, 2,000pts] ++

 

11 hours ago, Lord Hanaur said:

I have 3 hk missiles

Where?

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7 minutes ago, Lord Hanaur said:

Correction.  I had three.  I changed it. Sorry for the confusion.  I should add them back in after that crazy cannon.  

Any chance you could replace one of the rhinos (and maybe a squad) for a TL Lascannon Razorback? Astral aim to shoot through walls, and it's still basically a rhino.

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Battle Reports!!!  

I played against Karl and his Dark Kin, which is ironic since I'm running a tournament called Treachery in the Webway October 5th.

.  Boy, it can take an army to kill a couple Talos.  Lol.  Karl attempted to enslave all the Grey Knights.

Facebook link with pics and the narrative on each pic is here: 

https://www.facebook.com/groups/185402052000929/permalink/535376593670138/

Final score was 33-12

No photo description available.

 

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YET ANOTHER Dark Kin battle against the Drukhari!  This time Keith's massively scary firebase with lots of Talos and such.  This battle was definitely uphill.  I reconized it early on.  Part two of the Battle is where it really got brutal, as I played my cards close to the vest until then but things got crazy from there.

Final Score was 28-17

First link with pics and narrative attached.  Click on the pics and follow along: https://www.facebook.com/groups/185402052000929/permalink/535845676956563/

Part 2, with pics and narrative attached!  https://www.facebook.com/groups/185402052000929/permalink/536048743602923/

20190907_161227.jpg

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Full pics and Battle Report are in the link below.  Scroll through the pics to read the narrative, as usual.  I think this one is fun to read.

In this one, we both forgot our deep strikes.  It's my 6th game with Grey Knights, so it had to happen I suppose.  Im legendary for forgetting my Seraphim.  Now my Strike Squads.  He left his termies out as well.  So not the best played game I've played but it was still pretty cool.

https://www.facebook.com/groups/185402052000929/permalink/537938116747319/

 

20190910_184525.jpg

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Trying new wrinkles.  Im in a little side league and have been testing Assassins and adding a tiny bit o range, as well as the astral aiming dreadnought.  

But since the goal is to play pure GK, as tough as that is, I've been using what I learned in the league and I did like having the added pop of the HK's and the Dreadnought.  If I could, I'd add assassins but of course: no longer part of their codex.  New iteration of the list is below.  I'm 6-0 with the original build, but I think this is better and gives away secondaries SLIGHTLY less often.


++ Battalion Detachment +5CP (Imperium - Grey Knights) [136 PL, 1,999pts] ++

Brother-Captain Stern [8 PL, 105pts]: Hammerhand

Castellan Crowe [7 PL, 80pts]: 2: Hammer of Righteousness, Hammerhand, Warlord

Lord Kaldor Draigo [12 PL, 180pts]: Purge Soul, Vortex of Doom

Strike Squad [7 PL, 107pts]: Hammerhand
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Strike Squad [7 PL, 107pts]: Hammerhand
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Strike Squad [7 PL, 107pts]: Gate of Infinity
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Dreadnought [8 PL, 137pts]: Astral Aim, Twin lascannon [40pts]
. Dreadnought combat weapon w/Storm Bolter [32pts]: Storm bolter [2pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purgation Squad [14 PL, 209pts]: Astral Aim
. 4x Purgator (Halberd) [84pts]: 4x Storm Bolter [8pts]
. 4x Purgator (Psycannon) [104pts]: 4x Psycannon [28pts]
. Purgator Justicar [21pts]: Nemesis Force Halberd, Storm bolter [2pts]

Rhino [4 PL, 78pts]: Hunter-killer missile [6pts], Storm bolter [2pts]

Rhino [4 PL, 80pts]: Hunter-killer missile [6pts], 2x Storm bolter [4pts]

Rhino [4 PL, 80pts]: Hunter-killer missile [6pts], 2x Storm bolter [4pts]

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2 hours ago, Lord Hanaur said:

Trying new wrinkles.  Im in a little side league and have been testing Assassins and adding a tiny bit o range, as well as the astral aiming dreadnought.  

But since the goal is to play pure GK, as tough as that is, I've been using what I learned in the league and I did like having the added pop of the HK's and the Dreadnought.  If I could, I'd add assassins but of course: no longer part of their codex.  New iteration of the list is below.  I'm 6-0 with the original build, but I think this is better and gives away secondaries SLIGHTLY less often.


++ Battalion Detachment +5CP (Imperium - Grey Knights) [136 PL, 1,999pts] ++

Brother-Captain Stern [8 PL, 105pts]: Hammerhand

Castellan Crowe [7 PL, 80pts]: 2: Hammer of Righteousness, Hammerhand, Warlord

Lord Kaldor Draigo [12 PL, 180pts]: Purge Soul, Vortex of Doom

Strike Squad [7 PL, 107pts]: Hammerhand
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Strike Squad [7 PL, 107pts]: Hammerhand
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Strike Squad [7 PL, 107pts]: Gate of Infinity
. 3x Grey Knight (Halberd) [63pts]: 3x Storm Bolter [6pts]
. Grey Knight (Psilencer) [23pts]: Psilencer [4pts]
. Grey Knight Justicar [21pts]: Nemesis Force Sword, Storm bolter [2pts]

Dreadnought [8 PL, 137pts]: Astral Aim, Twin lascannon [40pts]
. Dreadnought combat weapon w/Storm Bolter [32pts]: Storm bolter [2pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purifier Squad [18 PL, 243pts]: Hammerhand
. Knight of the Flame [34pts]: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
. 5x Purifier (Halberd) [105pts]: 5x Storm Bolter [10pts]
. 4x Purifier (Psycannon) [104pts]: 4x Psycannon [28pts]

Purgation Squad [14 PL, 209pts]: Astral Aim
. 4x Purgator (Halberd) [84pts]: 4x Storm Bolter [8pts]
. 4x Purgator (Psycannon) [104pts]: 4x Psycannon [28pts]
. Purgator Justicar [21pts]: Nemesis Force Halberd, Storm bolter [2pts]

Rhino [4 PL, 78pts]: Hunter-killer missile [6pts], Storm bolter [2pts]

Rhino [4 PL, 80pts]: Hunter-killer missile [6pts], 2x Storm bolter [4pts]

Rhino [4 PL, 80pts]: Hunter-killer missile [6pts], 2x Storm bolter [4pts]

Thinking that you have enough HQs and elites to add a Vanguard Detachment to the existing Battalion for +1 CP without changing the list. The Battalion only needs 2 HQs and 3 troops. With 3 HQs, you can peel 1 off and put them with 3 elites (like the purifiers)

 

 

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1 hour ago, paxmiles said:

Thinking that you have enough HQs and elites to add a Vanguard Detachment to the existing Battalion for +1 CP without changing the list. The Battalion only needs 2 HQs and 3 troops. With 3 HQs, you can peel 1 off and put them with 3 elites (like the purifiers)

 

 

Yes.  Also good input.

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