fluger Posted April 28, 2014 Report Share Posted April 28, 2014 Put in an order on eBay to get 20 autogun cultists. I'll do some conversion work on 'em and they'll be 20 conscripts that I plan to look like forge workers pressed into duty. New List:CCS: 80LascannonPrimaris Psyker: 50Ministorum Priest: 25Infantry Platoon: 390PCS: 50LascannonSquad: 70LascannonSquad: 70LascannonSquad: 70LascannonSquad: 70Lascannon20 Conscripts: 60Infantry Platoon: 340PCS: 50LascannonSquad: 70Flamer, Power AxeSquad: 70Flamer, Power AxeSquad: 70Flamer, Power AxeSquad: 75Meltagun, Power AxeSquad: 75Meltagun, Power Axe2 Leman Russ Demolishers: 3402 Basilisks: 2503 Griffons: 225 (Imperial Armor)Ordo Xenos Inquisitor: 63Power Armor, Force Sword/DivinationChaplain (White Scars CT): 95Meltabombs5 Scouts: 55 BoltersAegis Defense Line: 85 Icarus Lascannon1998 ptsVery similar, except instead of rad grenades on the Inquisitor and kraks on the fighty blob, I now have 20 conscripts. I also switched the MotF to a Chaplain with the WS CT because I need him to join the fighty blob now and the Zealot USR and hit and run are invaluable. Now I'm going to have the Inquisitor and Primaris in the shooty blob in the backfield, the Chaplain in the fighty blob, and the priest with the conscripts. Gives me a lot more fearless bodies on the table and makes my theme stronger I think. Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted April 28, 2014 Report Share Posted April 28, 2014 Do you really need hit and run? With so few Marines I'd like to see salamander tactics. They actually care about the citizenry and master crafting is kinda cool without making that blob of yours too perfect. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted April 28, 2014 Report Share Posted April 28, 2014 "Take a Chapter Tactic that is less useful" seems like odd advice. If you're going for pure fluff, SW or UM would be a lot better, as both of them have a reputation for working with the Guard in a very direct fashion; I'm not aware of any fluff supporting the Salamanders doing so (though they do often maintain close ties with their non-Marine relatives, unlike other chapters.) Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted April 28, 2014 Report Share Posted April 28, 2014 "Take a Chapter Tactic that is less useful" seems like odd advice. If you're going for pure fluff, SW or UM would be a lot better, as both of them have a reputation for working with the Guard in a very direct fashion; I'm not aware of any fluff supporting the Salamanders doing so (though they do often maintain close ties with their non-Marine relatives, unlike other chapters.) For OFCC this is good advice, forge the narrative and be less efficient. If the guard were more catachan jungle fightery less heavy tanks and no artillery, I would have loved the White scars guy. But he has lascannons, heavy tanks, and artillery so I just see a guy making that blob stupid efficient, bunch up the enemy with an assault hit and run out, hit with templates, rinse repeat... Quote Link to comment Share on other sites More sharing options...
fluger Posted April 28, 2014 Author Report Share Posted April 28, 2014 Well, my fluff is that they are the PDF of a minor forge world near Deliverance, which is the home of the Raven Guard. As they are modeled, the scouts are the ad mech forge guardians depicted in my avatar and the "chaplain" will be a missionary-type. Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted April 28, 2014 Report Share Posted April 28, 2014 Wait near home world of the Raven Guard, but White Scars have to come to your aid? I'd delete them off your xmas card list. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 28, 2014 Author Report Share Posted April 28, 2014 None of the models are actually WS models. They are all counts as Mechanicum folk. Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 28, 2014 Report Share Posted April 28, 2014 Could use more Divination. The only way to run IG now is too much Divination. Maybe ditch a Griffon for another Primaris. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 28, 2014 Author Report Share Posted April 28, 2014 I only really have two prescience targets. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 28, 2014 Report Share Posted April 28, 2014 This is a fluff list I would see a conflict of spaming psykers with chaplin sm. Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 28, 2014 Report Share Posted April 28, 2014 This is a fluff list I would see a conflict of spaming psykers with chaplin sm. Think of them as Majos directing the firepower most effectively via radio or vox and the chaplain is a majos praising the Omnissiah 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 28, 2014 Author Report Share Posted April 28, 2014 That is how I'm viewing it, actually, the Primaris is, in my mind, an interrogator level member of the Inquisition. Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 28, 2014 Report Share Posted April 28, 2014 There's no reason why a fluff list can't be competitive. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 28, 2014 Author Report Share Posted April 28, 2014 Truly. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 29, 2014 Report Share Posted April 29, 2014 Very true, I hope there is a cool conversion Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 29, 2014 Report Share Posted April 29, 2014 Wow. That list is ruthless. 1 Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 29, 2014 Report Share Posted April 29, 2014 It is solid but could be tightened up a bit. Yarrick is a superior warlord as the CCS with the lascannon is simply underwhelming and too easy to kill. Plus he is perfect for the Icarus. Dropping one of the Griffons to get him would likely be the way to get the rest of his points. The Inquisitor frankly isn't really necessary, the skulls are nice but the damage from them has been done and white scars aren't nearly as prevalent. Either that, or dropping the White Scars in favor of more cheap priests would work. He could get two priests for the blob and still save points from the Chaplain. The outflank is nice on the Scouts and all, but he really should just be trying to gun the opponent off the board and could easily find a better use for those points, another Primaris likely. Switching the Demolishers for Executioners would be better too as they give him more shots against MCs and with all the Prescience he has available the chance for Gets Hot! would be pretty damn minimal. I'm not saying that the list isn't good, but its far from optimized. It looks very fun to play with and against. Also Fluger, good job on not putting Pask in the Demolisher. Way too many people think they should put him in any Russ variant. I'm not a huge fan of the Demolisher, but I know that you really like them and they're also what you already have so that makes sense. In short, the perfect OFCC list. Hopefully one of these days I can get up there and get a few games in with you. Gotta get some more batreps from ya! Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 29, 2014 Report Share Posted April 29, 2014 So tactically what I think will happen is the Megablob Conscripts etc are just there to wrap the artillery so wide that no melta can get into juice range of the artillery ever (potentially only allowing multimeltas a shot) and the megablobs lascannons will just fire away fearlessly to the end. The Artillery will effectively be invulnerable to all but essentially the same kind of barrage list or terrible luck. The Demolishers not only trundle behind the Melee blob to utterly ruin armor and enemies but also to draw fire from the more important artillery end game wise. Yeah it would be nice to keep the Demolishrs alive but in the end, enemies will have better lines of site and more inclination to kill the Demolishers first. the melee blob takes up a lot of space so it can stymie flyers to SOME extent or at least direct their path. The Mega blob will already be spread out and fairly uncaring of even Heldrakes, though I imagine not above shooting one down if theres nothing better to do. And the hit and run is just icing that will stop anyone from altering the blobs intentions. That is my take on it. As for tweaks and such, others have said enough on that but thats how I see it playing. Am i close? Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 29, 2014 Report Share Posted April 29, 2014 So tactically what I think will happen is the Megablob Conscripts etc are just there to wrap the artillery so wide that no melta can get into juice range of the artillery ever (potentially only allowing multimeltas a shot) and the megablobs lascannons will just fire away fearlessly to the end. The Artillery will effectively be invulnerable to all but essentially the same kind of barrage list or terrible luck. The Demolishers not only trundle behind the Melee blob to utterly ruin armor and enemies but also to draw fire from the more important artillery end game wise. Yeah it would be nice to keep the Demolishrs alive but in the end, enemies will have better lines of site and more inclination to kill the Demolishers first. the melee blob takes up a lot of space so it can stymie flyers to SOME extent or at least direct their path. The Mega blob will already be spread out and fairly uncaring of even Heldrakes, though I imagine not above shooting one down if theres nothing better to do. And the hit and run is just icing that will stop anyone from altering the blobs intentions. That is my take on it. As for tweaks and such, others have said enough on that but thats how I see it playing. Am i close? Can't imagine him playing it very different. It's fairly similar to his list last year. At least in principle. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 29, 2014 Author Report Share Posted April 29, 2014 Couple thoughts. I literally just realized that yarrick can issue orders. And i have a model for him. He might be in. As it stands the inquisitor is my warlord, so not so easy to kill and he has no skulls. 1 Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 29, 2014 Report Share Posted April 29, 2014 How can the inquisitor be warlord and you pull from 2 other codices? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted April 29, 2014 Report Share Posted April 29, 2014 Inquisitors have a clause that always allows them to be the Warlord of the army, no matter what. (This is true even when they are allied in, and even when they are Desperate Allies.) An Inquisitorial detachment also does not "count" for your allied detachment, in the same way that Knights and Legion of the Damned also do not. And yeah, Yarrick is pretty amazing. The fact that he is an IC that can issue orders is a really, really big deal. 1 Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted April 29, 2014 Report Share Posted April 29, 2014 Wow, I should get the dex. Makes for some fun narrative. Knights can hold own slot, but at same time one is warlord, it means that is your primary detachment. I thought inquisitors might follow the same. Yarrick is a very cool change and I love the idea of him in a giant blob, leading the charge. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 29, 2014 Author Report Share Posted April 29, 2014 And yeah, Yarrick is pretty amazing. The fact that he is an IC that can issue orders is a really, really big deal. Yeah, he's pretty incredible when you factor that in. At first I was like, PASS. Then I saw he issues orders, and SENIOR officer orders, and I'm like, WOW. I was running a power-fist wielding commissar lord before as my warlord, I think he's going to be upjumped to Colonel Commissar status. Here's my new thought with him included: Commissar Yarrick: 145 (Allied) Chaplain (White Scars CT): 90 (Allied) Ordo Xenos Inquisitor: 55 Force Sword/Divination Ministorum Priest: 25 Infantry Platoon: 390 PCS: 50 Lascannon Squad: 70 Lascannon Squad: 70 Lascannon Squad: 70 Lascannon Squad: 70 Lascannon 20 Conscripts: 60 Infantry Platoon: 340 PCS: 50 Lascannon Squad: 70 Flamer, Power Axe Squad: 70 Flamer, Power Axe Squad: 70 Flamer, Power Axe Squad: 75 Meltagun, Power Axe Squad: 75 Meltagun, Power Axe (Allied) 5 Space Marine Scouts: 55 Bolters 2 Leman Russ Demolishers: 340 2 Basilisks: 250 3 Griffons: 225 (Imperial Armor) Aegis Defense Line: 85 Icarus Lascannon 2000 pts Quote Link to comment Share on other sites More sharing options...
Mr.MoreTanks Posted April 29, 2014 Report Share Posted April 29, 2014 Couple thoughts. I literally just realized that yarrick can issue orders. And i have a model for him. He might be in. As it stands the inquisitor is my warlord, so not so easy to kill and he has no skulls. I love him. Too bad no Stubborn on him though... Quote Link to comment Share on other sites More sharing options...
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