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What are y’all bringing?! This is probably what I am submitting. 
 
Warriors of the Dark Gods
720 - Sorcerer, Evocation, Wizard Master, Battleshrine, Aether Icon, Plate Armour, Alchemist's Alloy, Obsidian Rock
580 - Chosen Lord, General, Envy, War Dais, Shield, Dusk forged, Hell Forged Armour, Burning Portent (Hand Weapon), Dragonfire Gem
500 - Barbarian Chief, Wasteland Behemoth, Heavy Armour, Great Weapon
220 - Sorcerer, Alchemy, Wizard Adept, Light Armour
507 - 18x Warriors, Standard Bearer, Flaming Standard, Musician, Champion
155 - 15x Barbarians, Musician
120 - 8x Warhounds
120 - 8x Warhounds
489 - 3x Chosen Knights, Pride, Musician, Champion
489 - 3x Chosen Knights, Pride, Musician, Champion
300 - Marauding Giant, Tribal Warspear 
300 - Marauding Giant, Tribal Warspear 

4500 

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I'm in a pickle. I like the list that I brought to OFCC, but I feel like I need more spells, especially ones I can use while engaged in combat. If I get a big magic phase and I'm in combat, I might only be able to use two, and I don't like throwing 5 dice at spells. To that end, I moved some points around and picked up a Rod of Battle. However, I've also thought about Lightning Vambraces or dropping the Rakachit entirely for another Patriarch, who would have two spells and a Flail. I'l probably stick with Rod of Battle for this tournament at least, unless someone has a convincing argument otherwise. Also, I dropped the Stalker's Standard on the Brotherhood for the Flaming Standard. I hate Trolls.
 

The Vermin Swarm
725 - Plague Patriarch, General, Occultism, Wizard Adept, Plague Flail, Plague Pendulum, Light Armor, Book of Arcane Mastery
355 - Chief, BSB, Heavy Armor, Shield, Basalt Infusion, Hero's Heart, Vermin Hulk Bodyguard
275 - Rakachit Machinist, Ratlock Pistols, Crown of the Wizard King, Rod of Battle

120 - 10 Footpads
120 - 10 Footpads
140 - 20 Giant Rats
300 - 20 Plague Brotherhood, FC, Flaming Standard
459 - 38 Rats-at-Arms, FC, Spears, Banner of the Endless Swarm

150 - Meat Grinder
238 - 12 Plague Disciples
90 - 2 Rat Swarms
485 - 4 Thunder Hulks, Champion, Globe Launcher

305 - Dreadmill
150 - 4 Jezails
150 - 4 Jezails
170 - Plague Catapult
265 - Lightning Cannon

Unfortunately, I don't have any Abomination models, so I can't theme it up for the Zoo.

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Same as OFCC, just swapped the magic path and an armor enchantment:

Shaman
-General
-Wizard Master (Shamanism)
-Iron First
-Light Armor
-Talisman of the Void
-Gut Roarer

Khan
-BSB
-Iron First
-Heavy Armor
-Lygur's Tongue
-Karkadan's Resilience
-Cult Leader

Mammoth Hunter
-Scout
-Iron First
-Wrestler's Belt
-Lucky Charm
-Trolleater

Mammoth Hunter
-
Scout
-Iron First
- Death Cheater
-Spinesplitter

10 Bruisers
-Full Command
-Banner of the Great Grass Sky

3 Tribesman

3 Tribesman

3 Bombardiers

3 Bombardiers

Rock Auroch
-Lance

Rock Auroch
-Lance

Slave Giant
-Great Weapon

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1 hour ago, BenKerr said:

You could drop the wizard hat and rod of battle, and rat swarms and 1 clanrat and get a naked magister for 2 spells for witchcraft which could give you some good hexes/buffs. Or thaum for another missile or debuff. Idk now set you are on the rat swarms

 

That's a very specific answer. Hmm. How attached am I to the Rat Swarms... A Witchcraft Magister was one of my solutions but I dropped the Thunder Hulks down to Vermin Hulks for it.

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Same dwarf list that I brought to OFCC, and that you dispatched when we played at GG.

King + Shield Bearers + 2x Might + 1x Destruction + 1x Shielding + Shield

Rune Smith + 1x Iron + 1x Lightning + 1x Harnessing + 3x Battle Runes

20x Greybeards + HW/S + FC

25x Warriors + Spear/S + FC

10x Marksmen + Shields + Guild Handguns + Music

19x Deep Watch + Aether Banner + FC

16x Kings Guard + Wisdom Banner + FC

10x Miners + Paired Weapons + Throwing Weapons + Music

1x Vengeance Seeker

1x Gyro Bomber

1x Grudge Buster

1x Organ Gun

1x Cannon

 

Super plain, no funny business kind of list

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8 hours ago, BenKerr said:

Quick maths! I don’t think dropping the hulks down to regular ones is worth it. But I think a couple clan rats, some swarms, and a couple magic items might. Also gives you another channel too. 

Hmm. Looking at Witchcraft, I see, in order, a movement spell, a spell that is effectively +1 to hit (and go first I guess) a, shooting hex and The Wheel Turns, which I feel would be dangerous for my Pendulum in most circumstances. Great Weapon units notwithstanding.

Thaum I see a Magic Missile, a great hex, an decent hex and a breath weapon.

Considering my worse case scenario with the Crown of the Wizard King is a Magic Missile (pyro, alchemy) and Rod of Battle... Thaum might be the way to go.

My choices end up being:

  1. Raven's Wing and Deceptive Glamour
  2. Hand of Heaven/Cleansing Fire and Smite the Unbeliever
  3. Random Spell and Rod of Battle.

I'll probably just roll a dice before list submission 🙂

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Quote

Melee Attacks made by R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.

I removed the boosted version for clarity. Yes, the spell won't cause my Pendulum to wound on a 4+ as it is not a Rank and File model, but wouldn't it force my opponent to wound me on 4s? It doesn't say "attacks made by R&F models towards R&F models", just "attacks made by R&F models". 

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I always assumed it meant only R&F both ways because of how the boosted is worded. But I could be playing it wrong. I guess it could potentially hurt you then. I just knew I couldn’t use it as a hex to make killing enemy monster characters easier, never thought about it making my big characters easy to kill. Maybe ask the forum rules section for clarification 

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11 hours ago, valourunbound said:

I removed the boosted version for clarity. Yes, the spell won't cause my Pendulum to wound on a 4+ as it is not a Rank and File model, but it wouldn't it force my opponent to wound me on 4s? It doesn't say "attacks made by R&F models towards R&F models", just "attacks made by R&F models". 

That's the most honest, straightforward, and amicable rules evaluation that has ever come from a trixy, cheating, rules ignoring vermin swarm player such as yourself. 

Are you turning to the good side now?

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3 hours ago, TheBeninator said:

Are you turning to the good side now?

Of course not. I just have to trick people into using it to their detriment... like @Jason when I cast -1 to hit on his catapult.. that couldn't shoot that turn.

@BenKerr I searched the T9A forums and 85% of the mentions for The Wheel Turns were in Dread Elf threads. The other 15% were in the rules question thread along the lines of "do I still get weapon bonuses". 

I am feeling Witchcraft still. If the enemy has a big unit of S6 or S7 (Feldraks, Bruisers, Winged Reapers), it could be very useful. Otherwise I just need to figure out how to use Raven's Wing properly. I.E. not bum-rushing the opponent.  It's like not flooring the gas pedal or not mag dumping, neither of which I am very good at.

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