Josiah Posted October 5, 2019 Report Share Posted October 5, 2019 Deathcap Junction 2.0 will be using the Dominion Campaign rules from Gangs of the Underhive. Players will battle for control of territories in the Junction. Each territory will give the controlling player bonuses that include bonus credits, reputation points, or special abilities. As the campaign arbitrator, I determined the available territories by using the official Campaign Territory Cards. Throughout the campaign, we'll track ownership of the territories by using both Yaktribe and the magnetized board at WOW that was built by the ever-talented Ninefinger. Without further ado, here is a map displaying the territories at stake in the Battle for Deathcap Junction: (Shout out to the Echoes of Imperium blogger who built the template I used for that map.) And here is a less stylish but easier-to-read list of those territories: Sludge Sea Bone Shrine Old Ruins Rogue Doc Shop Fighting Pit Needle Ways Tech Bazaar Gambling Den Collapsed Dome Tunnels Mine Workings Narco Den Promethium Cache Corpse Farm Archaeotech Device Okay, that's all for now. Tomorrow, I'll post the modified deck of Intrigue cards that we'll be using in the Deathcap 2.0 campaign. See you in the Underhive! 1 Quote Link to comment Share on other sites More sharing options...
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