ChaosGerbil Posted April 30, 2014 Report Share Posted April 30, 2014 Some vehicles have protrusions that extend beyond their hull, such as spikes, dozer blades, and weapons. Do you guys only care about the hull being fully within the deployment zone, or do you have all weapons and upgrades fully within the zone? Does it matter if there is a turret that can be moved so the gun could or could not be within deployment? I'd prefer to play it as only counting the hull, but I'd like to hear the community's viewpoint. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 30, 2014 Report Share Posted April 30, 2014 I play with protrusions counting and use them for charge ranges and all that jazz. I think discounting parts of a model gets too troublesome. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted May 1, 2014 Report Share Posted May 1, 2014 Generally I'm with fluger here- all parts of a tank "count" for that sort of thing. Moveable tank parts, like turrets, count for whatever position they're in. However, if you and your opponent can agree that you are going universally (rather than selectively) disregard certain parts of the model, I can see that working out- it's definitely something you would want to discuss before the game, though. Quote Link to comment Share on other sites More sharing options...
WestRider Posted May 1, 2014 Report Share Posted May 1, 2014 I usually go by just the hull. What really matters, tho, is that you and your opponent both know how it's being played in this particular game, and that you're both consistent with it. 1 Quote Link to comment Share on other sites More sharing options...
ChaosGerbil Posted May 1, 2014 Author Report Share Posted May 1, 2014 I was hoping to reduce the amount of things to check with an opponent, but as I feared people play it differently. This issue just inspired a mini rant on the 7th edition thread. Quote Link to comment Share on other sites More sharing options...
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