Inquisitor66 Posted December 21, 2019 Report Share Posted December 21, 2019 So I'd like to get into this necromunda thing. I would like to go with corpse grinders, I figure I can use them in kill team as heretic astartes or cultists. How many models will I need for a campaign? 5 or 10. I have 6 cultists who should make fine juves already. Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2019 Report Share Posted December 21, 2019 Ten to twelve models is usually "good enough," but I tend to like about fifteen to twenty so I can have one or two models with special gear. A Corpse Grinder Cult must have one Leader (Butcher), may only ever have a maximum of three Champions (Cutters), and the total number of Juves (Initiates) must always be equal to or higher than the number of Gangers (Skinners) in the gang. So, assuming you take the mandatory Butcher and all three Cutters that's 400 Credits before you buy their starting gear; Depending on how you load them out, these four blokes could easily eat up 50% or more of your starting budget. You'll also want a handful of Skinners and Initiates too. Quote Link to comment Share on other sites More sharing options...
ninefinger Posted December 21, 2019 Report Share Posted December 21, 2019 The dark uprising box comes with 15 models, 6 initiates (juves) and 9 champ/skinners. that should be plenty for the bulk of a campaign any variety of khorne berserkers, blood sworn muscle dudes, etc, would work very well if you don’t want to get ahold of the corpse grinders You could convert a few initiates to have some of the (very limited )ranged options (basic pistols, flamer, heavy flamer or harpoon launcher) which would definitely drive cost up as well. if anybody wants assistance in getting access to any of the rulebooks, shoot me a message, and I should be able to help sort something out. Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2019 Report Share Posted December 21, 2019 The Iron Golems from Warcry are bit more "industrial furnace worker" than "deranged abattoir worker," but they'd still work pretty well as "counts as" Cutters and Butchers, with the more generic Chaos Cultists from Dark Vengeance as Skinners and Initiates. Quote Link to comment Share on other sites More sharing options...
Inquisitor66 Posted December 21, 2019 Author Report Share Posted December 21, 2019 Do I need to start with 3 cutters? Could I hff have 1 or 2 and then buy the 3rd later? Or is there s disadvantage to buying a cutter mid campaign? I am guessing that a butcher 1 or 2 cutters 3 skinners and 3 initiate models would suffice for the first 2 missions. About how many models should I expect to field early on? Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2019 Report Share Posted December 21, 2019 You can start with as few or as many as you want, up to the maximum. I just tend to favor buying Champions during the pregame, since they're the most expensive members of the gang (apart from the Leader) and tend to carry expensive gear (since they've got the stats and skills to use them). It's like Blood Bowl, basic Linemen are cheap and unlimited, the better Blitzers and other positional players cost more... and you've got no way to accurately predict what your future earnings will be. It's also worth noting that most missions (not all, but most) will have caps on how many gangers you can bring. So if you're willing to let one model represent two (or more) gangers, you can have one miniature do double duty. Go sign up for Yak Tribe and play around with their Underhive Tools > Create A Gang app. Throw various builds at it and see what looks fun... Even if you haven't read all the rules for Necromunda (and I admit I've done mostly just a skim of them) they're generally similar enough to GW's others games that you should get the gist of it. 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted December 21, 2019 Report Share Posted December 21, 2019 10 hours ago, Inquisitor66 said: Do I need to start with 3 cutters? Could I hff have 1 or 2 and then buy the 3rd later? Or is there s disadvantage to buying a cutter mid campaign? I am guessing that a butcher 1 or 2 cutters 3 skinners and 3 initiate models would suffice for the first 2 missions. About how many models should I expect to field early on? 1 butcher is the only requirement. All of the house gangs are limited in only being able to start with 2 champions, so 2 cutters would feel pretty right. Quote Link to comment Share on other sites More sharing options...
Aaron W Posted December 21, 2019 Report Share Posted December 21, 2019 15 hours ago, Ish said: It's also worth noting that most missions (not all, but most) will have caps on how many gangers you can bring. So if you're willing to let one model represent two (or more) gangers, you can have one miniature do double duty. Oh, so an entire gang won't necessarily be on the table every game? Quote Link to comment Share on other sites More sharing options...
Ish Posted December 21, 2019 Report Share Posted December 21, 2019 6 minutes ago, Aaron W said: Oh, so an entire gang won't necessarily be on the table every game? Not necessarily. Although if your gang only has six members and the mission allows for 6+ members... Quote Link to comment Share on other sites More sharing options...
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