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40K 9th ed


KennyD76

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Thanks for your summaries and news, guys!

I've been a casual, occasional player since 5th - so much so that I just found out today there's going to be a 9th. 🤣

There's always going ways to optimize your list based on the current rules/codex.  That process excites some people, but I find that overwhelming and perhaps most relevant I'm not buying/converting to optimize.  Either way is fine and it's personal choice.

Some rules don't make sense in any game, and that is unavoidable, but 9th may be trying to mitigate some of that.  If so, I think that's good.

What's exhausted me out about 40k is that it takes so long to play and so much learning curve that it's like a part time job.  If smaller armies are an optional thing in 9th, as well as quicker games, or even a smaller play area then I think that's a good thing. 

Then there's something for everyone.

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Three or four squads of basic Troops, one or two Heroes, one or two supporting Elite Units, Giant Stompy Robots, or Big Tanks. That’s the “sweet spot” for me in any wargame.

Have one or two factions that double the above numbers because they’re “horde armies,” have one or two factions that half those numbers because they’re “elite armies,” for variety, of course... But that’s still within the “sweet spot.”

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50 minutes ago, Ish said:

Three or four squads of basic Troops, one or two Heroes, one or two supporting Elite units or Tanks. That’s the “sweet spot” for me in any wargame.

Have one or two factions that double the above numbers because they’re “horde armies,” have one or two factions that half those numbers because they’re “elite armies,” for variety, of course... But that’s still within the “sweet spot.”

100% agree. Once in a while, an epic, sweeping battle is fun, but mostly, I just don't have the time or attention span for it. Much rather play a small patrol or skirmish than a major engagement.

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Indeed, once every year or two a game of “I put all my toys on the table, you put all your toys on the table, and let’s play for twelve hours straight!” is a wonderful thing.

So too is the occasional “sweep the leg” hard-core competitive tournament.

But mostly, I just want to 🐂 💩 with my friends while we take three hours to play a two hour game... and that’s the gameplay mode I think the designers should be designing for.

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5 hours ago, Ish said:

Three or four squads of basic Troops, one or two Heroes, one or two supporting Elite Units, Giant Stompy Robots, or Big Tanks. That’s the “sweet spot” for me in any wargame.

Have one or two factions that double the above numbers because they’re “horde armies,” have one or two factions that half those numbers because they’re “elite armies,” for variety, of course... But that’s still within the “sweet spot.”

Yeah. Bolt Action and Warmachine/Hordes kind of hit this spot for model numbers, and it's one reason I gravitated to them after I burned out on 40k. But they don't have AdMech 😞 so I'd like to see that kind of game more often on the 40k side...

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It’s no coincidence that Bolt Action was written by Rick Priestley and Alessio Cavatore; Priestly of course created WH40k and Cavatore cut his teeth as one of the design team for WH40k Third Edition... which was sort of the last time GW really targeted this “sweet spot.” Both men left the company not too much later.

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If it takes X points worth of models to build a 2,000 Point army today, but only takes (X*0.80) points worth of models to build an army next week, then there will necessarily be a reduction in the amount of models you need to buy.

If the cost of models remains the same, that means it will cost less to buy a full army’s worth.

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4 wounds is solid. On the twitch stream, they mentioned that these guys get +2 attacks on the charge. All included, a regular Outrider gets 6 attacks when charging, according to the GW guy on twitch. Yeah, that's solid af. I assume they won't get wargear options, but if the sgt can take a power weapon or hammer, that would be ideal. Doubt it though.

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27 minutes ago, Brother Glacius said:

Based on how high the GW pricing is getting, I don't think they are losing money at all.

A retailer needn't lose money, even if it's customers are saving money. 

 

35 minutes ago, blackvigil said:

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4 wounds is solid. On the twitch stream, they mentioned that these guys get +2 attacks on the charge. All included, a regular Outrider gets 6 attacks when charging, according to the GW guy on twitch. Yeah, that's solid af. I assume they won't get wargear options, but if the sgt can take a power weapon or hammer, that would be ideal. Doubt it though

When GW first rolled out the Primaris units, they didn't give Sergeants any upgrade options at all... and a few months later, they reversed that. I'm going to assume that Primaris Outrider Sergeants will have power swords by the time the proper multipart kit hits the shelves, even if they only have chainswords in the Indomitus box. The real "x factor" for these guys is going to be their points cost. There's already a salty thread about them on r/AdeptusCustodes where people are moaning about how much better they are than the Dawneagle Jetbikers. 
 

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11 minutes ago, Ish said:

When GW first rolled out the Primaris units, they didn't give Sergeants any upgrade options at all... and a few months later, they reversed that. I'm going to assume that Primaris Outrider Sergeants will have power swords by the time the proper multipart kit hits the shelves, even if they only have chainswords in the Indomitus box. The real "x factor" for these guys is going to be their points cost. There's already a salty thread about them on r/AdeptusCustodes where people are moaning about how much better they are than the Dawneagle Jetbikers. 

I agree, the point cost will be the key. If they are under 50, they will be a solid value. 42 would be solid imo.
I was thinking of getting some of these to fill in squads, then the multi-part kit for sgts, etc. I assume we'll get a Lt. and/or Cap on bike at some point, since they love to have Lts and Caps in varied set ups.

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It’s very hard to estimate points in a vacuum; under the current structure of the game and the Space Marine codices, 50 ±5 Points per Outrider seems reasonable to me. However, that’s based on the current prices of everything else remaining static... and we’ve been given a lot of pretty credible reasons to believe an across the board increase in points is coming.

(I’ve just started collecting a Custodes force, which means I’ve been lurking around the Reddit threads and Bolter & Chainsword boards devoted to them trying to figure out paint schemes. These guys all seem especially salty about the Vertus Praetors getting any sort of reduction in efficiency... Which strikes me as misguided as they are one of the more ridiculously powerful units in 8th Edition! I’m not surprised of course — the salt must flow – but I am amused.)

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The salt must flow indeed. My local group is so salty that they'd rather gripe about GW rather than even consider alternative systems like Infinity, Legion, or historicals.

But back on topic, I'm moderately intrigued by the new Necron Warrior gun. I was a little worried about getting them into range before I remembered the decreased table sizes were probably taken into account. If they perform decently, I can convert 20 unfinished old-model Warriors to have them.

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I wouldn't describe myself as salty, but I'm fairly apprehensive thus far. I only play Dark Eldar and thus view the game through that lense.

None of the reveals are good for my army:

-no more stacking -1 to hit modifiers means our best defense no longer exists. 

-all vehicles being able to fire heavy weapons means DE vehicles no longer have a unique advantage. 

-the board getting smaller means our speed matters less.

Never more fragile, never less effective at shooting on the move, less chance for speed to be a difference maker. The only hope we have is we don't get the rumored price hikes.

Even then, I really don't want the character of DE to become: the [big bad swear word]ty yet cheap eldar. Craftworlders are HUGE winners based on the leaks, DE seem to be forgotten (as usual).

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30 minutes ago, Munkie said:

I really don't want the character of DE to become: the [big bad swear word]ty yet cheap eldar. Craftworlders are HUGE winners based on the leaks, DE seem to be forgotten (as usual).

I have an eldar army, and I don't totall agree. Sure, shooting while moving the tanks will be nice, but we had a 5pt upgrade for that already. I assume that DE and Eldar will get new advantages, or discounts. We used to get "charged" for those abilities, but now that they are universal, it shouldn't be considered in the overall value. If everyone get's a 20% point increase, i would assume that the things that got weaker would increase less. I'll be pretty pissed if they don't help somehow. I'm not worried about the smaller board, but I think that losing the stacking hit penalties is going to hurt. Alaitoc isn't playable anymore, because lots of things have native -1, and now it won't stack. Might as well just do Uthwe, even though it's strictly worse mechanically. 

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I sincerely hope DE get new advantages, but I don't have much confidence. Since GW reimagined the army in 2010, they seem to have put as little effort into updating them to the current edition as possible. The army has only gotten smaller since then.

Thus far, 9th edition reveals seem to be giving the DE playstyle to other armies. So unless they re-imagine DE again, which I'm sure they have no interest in doing, it may turn out to be a pretty bland army. 

If they are cheap enough, they may still be "good". But I like the army because it's unique, not because it's cost effective. Trading uniqueness for efficiency doesn't particularly interest me.

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