VonVilkee Posted June 27, 2020 Report Share Posted June 27, 2020 2 hours ago, Ish said: This article doesn’t go into detail on how you “get those CP refunded,” instead teasing us that they’ll reveal it in a future update. On the other hand, we already know that the detachment with your Warlord in it gets its CP cost refunded, so a Imperial/Renegade Knight Faction army shouldn’t had any problems. The CP refund for the warlord was printed on the command benefits section of other detachments... I suspect the Titanic knights will expand the special rule of their character status to give the refunds. This will have interesting impacts on other Lords of war Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted June 27, 2020 Report Share Posted June 27, 2020 I know this is a niche option, but Salamanders can exchange a Reiver sergeant's combat knife with a Drakeblade relic. Str user, AP -4, damage 2, unmodified wound rolls of 6 deal an additional mortal wound. Gives them some much needed anti-armor. EDIT: It is special-issue wargear. Successor chapters can use it, too. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 27, 2020 Report Share Posted June 27, 2020 I want to like Reivers. They look awesome and the concept is great... But they totally fumbled on their rules (and they didn’t help by introducing those Vanguard super-snipers [I forget their name] and now the assault Intercessors). Moving them to Fast Attack would help, as would making their grappling hooks and grav-chutes a free part of their kit. Their morale debuffing also needs a re-evaluation. 1 Quote Link to comment Share on other sites More sharing options...
Mulgrok Posted June 27, 2020 Report Share Posted June 27, 2020 1 minute ago, Ish said: I want to like Reivers. They look awesome and the concept is great... But they totally fumbled on their rules (and they didn’t help by introducing those Vanguard super-snipers [I forget their name] and now the assault Intercessors). Moving them to Fast Attack would help, as would making their grappling hooks and grav-chutes a free part of their kit. Their morale debuffing also needs a re-evaluation. Yes, fast attack would make a lot more sense for them. They parachute in, hit, batman grappling hook out. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 27, 2020 Report Share Posted June 27, 2020 It’d be really niche, but maybe their grappling hook could also let them Fall Back even when surrounded (without paying CP)? 1 Quote Link to comment Share on other sites More sharing options...
blackvigil Posted June 27, 2020 Report Share Posted June 27, 2020 I want to want them. I want to buy several boxes, and proudly run terror stealth troops. I think GW must realize that they suck, because people don't buy them. I really like all of the suggestions here... My ideas; Stealth deployment free, combat knife automatically part of their kit, carbine becomes assault 2, -1LD tests and -1 Combat Attrition tests... Lastly, and most importantly, the Sgt needs access to an upgraded weapon, like intercessors get. You need that extra punch. If they don't get that, they need something awesome, like their CC attacks auto-wound on 6's, just so they can put wounds on high toughness things. Otherwise, they are just out classed for the slot. I'd also love to see them be moved to troops, but that's not going to happen. FA would be fine too. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 27, 2020 Report Share Posted June 27, 2020 A Primaris equivalent to the Land Speeder Storm that can only be ridden by Reivers would be a pretty sweet addition to the line-up. Quote Link to comment Share on other sites More sharing options...
Sgt. Rock Posted June 27, 2020 Report Share Posted June 27, 2020 1 hour ago, blackvigil said: I want to want them. I want to buy several boxes, and proudly run terror stealth troops. I think GW must realize that they suck, because people don't buy them. I really like all of the suggestions here... My ideas; Stealth deployment free, combat knife automatically part of their kit, carbine becomes assault 2, -1LD tests and -1 Combat Attrition tests... Lastly, and most importantly, the Sgt needs access to an upgraded weapon, like intercessors get. You need that extra punch. If they don't get that, they need something awesome, like their CC attacks auto-wound on 6's, just so they can put wounds on high toughness things. Otherwise, they are just out classed for the slot. I'd also love to see them be moved to troops, but that's not going to happen. FA would be fine too. Not to pick at knits, but the bolt carbine they carry is already assault 2. It was actually pretty damn good until they made Intercessor auto bolt rifles assault 3. Quote Link to comment Share on other sites More sharing options...
blackvigil Posted June 28, 2020 Report Share Posted June 28, 2020 You're right. I was thinking of the Occulus. I was watching the Auspex Tactics youtube vid comparing all of the bolt options against different targets. Almost all of the time, the volume of fire out performs the rest. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 The Chaos Khaniggit preview is up and doesn’t contain anything that we didn’t all already guess yesterday: (This rule will also apply to Imperial Knights, with appropriate keyword changes.) 1 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted June 29, 2020 Report Share Posted June 29, 2020 22 minutes ago, necrontyr said: Slight modification to Unit Coherency rules: I really like the addition of the 3rd bullet. I can't cheese out my grots no mores. 2 Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted June 29, 2020 Report Share Posted June 29, 2020 I'm really digging what's been previewed. It seems like they are cleaning up words with the proper verbiage for clarity. Its great, IMO. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 This means that a unit of six or more models cannot stand in a single file line, unless they are very close together... That’s gonna be rough for Imperial Guard and Tau that are trying to defend a trench line. A <-> B <-> C <-> D <-> E <-> F A 25 mm base is 0.984” in diameter. You’ll need to have A no more than 2” from C, meaning you can only have 0.508” between A <-> B and B <-> C. Same thing for D, E, F. But since very few of us bring calipers with three decimal place accuracy to game night, we’re really looking at a half inch or less gap between models. I understand that they’re trying to avoid things like the Kroot Conga Line, but, really, I think it would have been more practical to have this restriction kick in at 11+ models. 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted June 29, 2020 Report Share Posted June 29, 2020 1 hour ago, MexicanNinja said: I really like the addition of the 3rd bullet. I can't cheese out my grots no mores. You also can't deploy in a line anymore, even when not being cheesy. I understand what they were trying to do, but this seems like a weird solution to me. 5 models in a line is okay, 6 models would never stand side by side! Quote Link to comment Share on other sites More sharing options...
blackvigil Posted June 29, 2020 Report Share Posted June 29, 2020 Phew... the 5 man Infiltrator squad of deployment blocking is still alive and well. Quote Link to comment Share on other sites More sharing options...
Munkie Posted June 29, 2020 Report Share Posted June 29, 2020 Just now, blackvigil said: Phew... the 5 man Infiltrator squad of deployment blocking is still alive and well. GW really, REALLY does not want people using squads of more than 5 in this edition. 1 Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 I can already see the 3++ Is The New Black article where they explore the precise geometry behind ways to cheese your way around this rule. For example, below, in a six man squad, ABC and DEF must be 1/2” apart from each other (as explained above), but C and D can be 2” apart. This pattern will repeat every three men in the squad. A <-> B <-> C <——> D <-> E <-> F Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 Slightly off topic, but since I’ve started collecting Custodes, I figured I’d flip through the Horus Heresy rules for them in case I ever wanted to play 30k (Spoiler: I don’t.) and they have a very interesting army wide rule in that system that gives them a 3” coherency. I was kinda half-heartedly hoping they’d add that to them for Ninth Edition... That looks like a No. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted June 29, 2020 Report Share Posted June 29, 2020 Since there are no templates, there is no big issue for bunching up models anymore. Instead what they are trying to limit are the nonsense formations that people use to screw someone over. I find this very encouraging. Too often people mistake "abuse" for "clever". Or even more common, since it doesn't say you can't... if winning is that important to you, please find another opponent. I'm too old to deal with that nonsense anymore. 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted June 29, 2020 Report Share Posted June 29, 2020 1 hour ago, Brother Glacius said: Since there are no templates, there is no big issue for bunching up models anymore. Instead what they are trying to limit are the nonsense formations that people use to screw someone over. I find this very encouraging. Too often people mistake "abuse" for "clever". Or even more common, since it doesn't say you can't... if winning is that important to you, please find another opponent. I'm too old to deal with that nonsense anymore. I have the opposite conclusion. I've seen people try to do janky things with positioning before but it's very rare. What's extremely common is people haphazardly placing models without too much concern because coherency is easy to eyeball. Now we're going to have to be diligent all the time and calling people out for accidental placement mistakes since coherency is changing meaningfully for the first time in 20+ years. Very much a throwing the baby out with the bathwater solution. We solved a rare problem by introducing a solution that will come up way more than the "problem" ever did. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 I’ve always liked the way that WarmaHordes handled unit coherency. Every unit had a leader figure with a specific stat – Command, I think was the name – and all models in the unit had to be within that many inches of their leader. Simple to remember, easy to “eyeball,” and really simple to check with precision (if needed) without slowing down gameplay, and so forth. It seems like it’d be pretty easy to implement this sort of rule in WH40k, since every model has a Leadership stat on their profile already. ”Unit Coherency: All models in a unit must be wholly within X inches of the unit Leader, where X is equal to the Leader’s Leadership. At the end of your Morale Phase, any models not in coherency are removed from play.” Quote Link to comment Share on other sites More sharing options...
Inquisitor66 Posted June 29, 2020 Report Share Posted June 29, 2020 I think they are just trying to get rid of giant single line snakes of men, now you double 2 column snakes, halving or .66 length lines. Giant blobs should be uneffected. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 Is the Wall or Martyrs trenchline even deep enough to have two lines of men inside it? Quote Link to comment Share on other sites More sharing options...
Chikin Posted June 29, 2020 Report Share Posted June 29, 2020 3 hours ago, Ish said: I can already see the 3++ Is The New Black article where they explore the precise geometry behind ways to cheese your way around this rule. For example, below, in a six man squad, ABC and DEF must be 1/2” apart from each other (as explained above), but C and D can be 2” apart. This pattern will repeat every three men in the squad. A <-> B <-> C <——> D <-> E <-> F Based on my reading of the Unit Coherency check block. You would only need to kill either C or D and it would kill off multiple men. Quote Link to comment Share on other sites More sharing options...
Ish Posted June 29, 2020 Report Share Posted June 29, 2020 As I predicted, people have already started math-hammering the geometry... Quote Link to comment Share on other sites More sharing options...
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