Mulgrok 172 Posted July 5, 2020 Report Share Posted July 5, 2020 I like how Heroic Intervention now makes the character a valid target for charging units. No more free kills for Adrax though. Quote Link to post Share on other sites
Ish 5,696 Posted July 5, 2020 Report Share Posted July 5, 2020 22 minutes ago, Mulgrok said: I like how Heroic Intervention now makes the character a valid target for charging units. No more free kills for Adrax though. But it does raise the question: what happens when non-Character models make a Heroic Intervention? Quote Link to post Share on other sites
Mulgrok 172 Posted July 5, 2020 Report Share Posted July 5, 2020 9 minutes ago, Ish said: But it does raise the question: what happens when non-Character models make a Heroic Intervention? it does not specify characters. Anything that intervenes is targetable. Dusldorf 1 Quote Link to post Share on other sites
Ish 5,696 Posted July 5, 2020 Report Share Posted July 5, 2020 Ah. I misread and/or misremembered the rule. Quote Link to post Share on other sites
Lord Hanaur 1,440 Posted July 5, 2020 Report Share Posted July 5, 2020 1 hour ago, Mulgrok said: it does not specify characters. Anything that intervenes is targetable. The rule specifically says that you cannot attack anyone who you didnt charge, in 9E as well. Quote Link to post Share on other sites
Dusldorf 285 Posted July 5, 2020 Report Share Posted July 5, 2020 7 minutes ago, Lord Hanaur said: The rule specifically says that you cannot attack anyone who you didnt charge, in 9E as well. Wrong: Salty Monkey and WestRider 2 Quote Link to post Share on other sites
Sgt. Rock 1,059 Posted July 5, 2020 Report Share Posted July 5, 2020 I like it. Makes you think twice about throwing that valuable character into the fray right out of the gate. Salty Monkey 1 Quote Link to post Share on other sites
VonVilkee 2,803 Posted July 5, 2020 Report Share Posted July 5, 2020 5 minutes ago, Sgt. Rock said: I like it. Makes you think twice about throwing that valuable character into the fray right out of the gate. Or just be careful with the placement to limit the number of models in support range... Half inch will be limiting... Salty Monkey 1 Quote Link to post Share on other sites
Mulgrok 172 Posted July 6, 2020 Report Share Posted July 6, 2020 I am thinking that Fragstorm Grenade Launchers are a trap. They are only really more effective than storm bolters against units of 11+ models and in the 6" between rapid fire range of bolters and max range of the grenades, but can not be used in close combat. Since Dreadnoughts always rapid fire bolt weapons, grenades should be avoided. EDIT: I made this post because I just learned fragstorm grenade launchers are blast weapons. Quote Link to post Share on other sites
Brandon 122 Posted July 6, 2020 Report Share Posted July 6, 2020 Since the 9E objective markers are officially 7.5" (7.57" technically), I wonder if Ordo or OFCC will make some sweet custom neoprene objective marker mats? I have a set to support Team USA 40k and have enjoyed using them. Quote Link to post Share on other sites
Lyraeus 1,046 Posted July 6, 2020 Report Share Posted July 6, 2020 I need to find all my Deff Dreads... Brandon 1 Quote Link to post Share on other sites
Ish 5,696 Posted July 6, 2020 Report Share Posted July 6, 2020 The distance between the pivot point of a Leman Russ Battle Tank turret to the tip of it’s muzzle is about 4”... Simple geometry means that if spun in a complete 360° circle, the muzzle would travel approximately 25”... An undamaged Leman Russ has a Movement characteristic of 10”... Therefore, a Leman Russ tank cannot rotate its turret by more than 144° in a single Movement phase (and this will decrease as it takes damage)... However, weapons do not have facings (with the sole exception of the Warlord Battle Titan’s rear mounted lascannons for some reason?) so there is no need to ever rotate a turret... This is the single most complicated and most unnecessary rule I have seen from GW in over twenty years! WestRider 1 Quote Link to post Share on other sites
Mulgrok 172 Posted July 6, 2020 Report Share Posted July 6, 2020 I assume this is to stop people exploiting measuring from the hull for movement and turret/sponson for LoS (assuming the turret sticks out farther than the hull) EDIT: they probably just mean the distance measured from the point sticking out, not the rotational distance Quote Link to post Share on other sites
Ish 5,696 Posted July 6, 2020 Report Share Posted July 6, 2020 Yeah, but if the turret is rotated... it’s the point sticking out (the muzzle) that’s going to move the furthest. Quote Link to post Share on other sites
Inquisitor66 685 Posted July 6, 2020 Report Share Posted July 6, 2020 8 minutes ago, Ish said: Yeah, but if the turret is rotated... it’s the point sticking out (the muzzle) that’s going to move the furthest. You measure the difference between the start and end point, you ca. Spin the turret around 10x as long as the tip is within 10 inches of where it started before you moved. Quote Link to post Share on other sites
Ish 5,696 Posted July 7, 2020 Report Share Posted July 7, 2020 Not a according to the portion of the rules I highlighted above. You have to measure along the path actually traveled. Quote Link to post Share on other sites
jesselowe 126 Posted July 7, 2020 Report Share Posted July 7, 2020 In the sentence "The distance a model moves is measured using the part of the model's base (or hull) that moves furthest along its path (including parts that rotate or pivot)" does the word in bold refer to the model or to the base/hull/rotating part? Quote Link to post Share on other sites
Dusldorf 285 Posted July 7, 2020 Report Share Posted July 7, 2020 1 minute ago, jesselowe said: In the sentence "The distance a model moves is measured using the part of the model's base (or hull) that moves furthest along its path (including parts that rotate or pivot)" does the word in bold refer to the model or to the base/hull/rotating part? Whichever moved the furthest Quote Link to post Share on other sites
jesselowe 126 Posted July 7, 2020 Report Share Posted July 7, 2020 Let me rephrase: Which of these would be the correct rewriting of the rule? A) The distance a model moves is measured using the part of the model's base (or hull) that moves furthest along the model's path (including parts that rotate or pivot). B) The distance a model moves is measured using the part of the model's base (or hull) that moves furthest along the base's, hull's, or rotating/pivoting part's path (including parts that rotate or pivot). Quote Link to post Share on other sites
Dusldorf 285 Posted July 7, 2020 Report Share Posted July 7, 2020 Same answer. You're overthinking it, just find whatever piece moved furthest and find out how far it moved. Quote Link to post Share on other sites
Ish 5,696 Posted July 7, 2020 Report Share Posted July 7, 2020 Much simpler solution: don’t treat turrets, sponsons, gun barrels, and radio aerials as part of the hull. Quote Link to post Share on other sites
Dusldorf 285 Posted July 7, 2020 Report Share Posted July 7, 2020 8 minutes ago, Ish said: Much simpler solution: don’t treat turrets, sponsons, gun barrels, and radio aerials as part of the hull. That'd be a house rule, since any part of a model with no base is now considered the hull: Quote Link to post Share on other sites
Sgt. Rock 1,059 Posted July 7, 2020 Report Share Posted July 7, 2020 Considering that there are no fire arcs for vehicle weapons, this is all a bit of a meaningless discussion. You don't need to rotate the turret or sponsons or whatever unless you just think it looks better, and anyone who's going to nitpick against you for trying to bring in a tiny bit of "rule of cool" by rotating your weapons to face what you're shooting at is probably a dickbag not worth playing against. Movement is the same; measure from point A on the vehicle at the start of the move to point A on the vehicle at the end of the move. necrontyr 1 Quote Link to post Share on other sites
Dusldorf 285 Posted July 7, 2020 Report Share Posted July 7, 2020 5 minutes ago, Sgt. Rock said: Considering that there are no fire arcs for vehicle weapons, this is all a bit of a meaningless discussion. You don't need to rotate the turret or sponsons or whatever unless you just think it looks better, and anyone who's going to nitpick against you for trying to bring in a tiny bit of "rule of cool" by rotating your weapons to face what you're shooting at is probably a dickbag not worth playing against. Movement is the same; measure from point A on the vehicle at the start of the move to point A on the vehicle at the end of the move. There are situations where you might need to rotate something. For example, if you are castling a Leman Russ behind an obscuring piece of terrain and surrounded it with a bunch of infantry, and don't want to move the infantry, then you can instead rotate a sponson or turret so that it can see around the terrain. WestRider 1 Quote Link to post Share on other sites
Ish 5,696 Posted July 7, 2020 Report Share Posted July 7, 2020 13 minutes ago, Sgt. Rock said: Considering that there are no fire arcs for vehicle weapons, this is all a bit of a meaningless discussion. You don't need to rotate the turret or sponsons or whatever unless you just think it looks better, and anyone who's going to nitpick against you for trying to bring in a tiny bit of "rule of cool" by rotating your weapons to face what you're shooting at is probably a dickbag not worth playing against. That’s how it should work, unfortunately the rules say it isn’t how it does work... Movement is the same; measure from point A on the vehicle at the start of the move to point A on the vehicle at the end of the move. But the rules say, explicitly, to measure along the path that it travels. If the rotating barrel moves 12”, then the model moved 12”... WestRider 1 Quote Link to post Share on other sites
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