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16 hours ago, MexicanNinja said:

I'm willing to bet a big block of warriors will be just fine with this rule.

It's clear that this was meant to be toned down and really made for troops over heavies.

That is my issue. GW releases all these AMAZING looking Destroyers and they cant even benefit well from this new rendition of Reanimation Protocol. Its asinine at best!

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As I've been saying for years, every time GW introduces a new product -- be it as major as a new edition or as minor as a redesigned paint brush cup -- the reactions are eerily predictable:  33%

I predict that the new edition will fix a lot of the imbalances of the current, the first half dozen new codices will be nicely balanced, and although the Internet hive-mind will figure out a couple q

Yeah. I just hate it when people voluntarily agree to exchange their wealth for the goods or services voluntarily being offered by others. 🙄

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57 minutes ago, Ish said:

Warhammer Community has a preview for the Crusade rules from the upcoming Codex: Poster Boys.  I think it looks really great, the previewed requisitions and battle honors all seem nice and fluffy, they’re unique enough from the generic ones in the core rules to be worthwhile but not significantly more powerful than them.

 

They just did necrons as well and I am a fan. New RP new agenda's, they all look fun and fluffy so I am liking it. Makes me want the Ork Kodex even more now

 

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22 hours ago, Ish said:

image.jpeg.27489ee1a2cca3fcfd693ed5602c1b7e.jpeg

Da Orkz kan loot any’fing dat ain’t nailed down.

An’ da Big Mek haz a crowbar, so we’z gonna nick da nails too! 

I just picture this "Grom the Paunch" situation where the monolith keeps trying to repair and the Ork Mek with attendants keep smashing pieces off and adding more gubbinz. Constant experimentation!

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Space Marine Codex leaks show lots of nerfs.

no more built in double fire ability for Eradicators and Aggressors

Chapter Master upgrade costs 40pts and rerolls only affect 1 unit per round.  Can't remember if it is limited to "core or character"

To get some of the bonuses from chapter leader upgrades you will have to also give the units a special warlord trait.  Costs pts to upgrade.  Because the best abilities are from traits you can't take 1 of everything and get full benefits from all of them.  Although, the traits are better than before.

Centurions and Dreadnoughts no longer always rapid firing bolt weapons.

Who knows what else took hits.

EDIT: power level changes suggest some point increases.

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4 hours ago, Mulgrok said:

Space Marine Codex leaks show lots of nerfs.

no more built in double fire ability for Eradicators and Aggressors

Chapter Master upgrade costs 40pts and rerolls only affect 1 unit per round.  Can't remember if it is limited to "core or character"

To get some of the bonuses from chapter leader upgrades you will have to also give the units a special warlord trait.  Costs pts to upgrade.  Because the best abilities are from traits you can't take 1 of everything and get full benefits from all of them.  Although, the traits are better than before.

Centurions and Dreadnoughts no longer always rapid firing bolt weapons.

Who knows what else took hits.

EDIT: power level changes suggest some point increases.

Eradicators still have double shoot AND are core AND are still 40ppm AND now have a Heavy Melta Rifle that is Dd6+2 or at half range Dd6+4

 

Some of the upgrades to characters for Chapter Command is insane, you get double litanies for chappies, you get reduced Strat costs, Chief Apothecary is silly good, their 18" pistol is silly. Oh your infantry well we wound you on 2's for this S5 weapon AND its now D4... right...

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2 hours ago, Inquisitor66 said:

New necrons look great. All multiwound models get living metal, and still keep reanimation protocols.  Time to invest in more assault cannons. 

Reanimation Protocol is all but useless on Multiwound models. 

You need to lose 3 Skoprekh Destroyers to mathematically get 1 back. Joy. 

 

Just invest in Heavy Bolters, same AP now Damage 2 

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29 minutes ago, Ish said:

Scouts moved back into the Elites slot instead of Troops. Scouts were never exactly an “OP” unit, but this means no more using minimal sized Sniper Scouts as your “troops tax.”

All the Primaris grav-tanks (Impulsors, Repulsors, Gladiators) have lost the FLY keyword. Terrain matters again.

Monolith has also lost it. This is very interesting...

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If Dark Eldar skimmers lose Fly, I will riot.

They've already taken away their shoot on the move playstyle by giving it to everyone else, they're no longer faster than other armies, and open-topped is all but useless these days.

They have been removing the flavor and options of Dark Eldar with each successive book for nearly a decade now. The absolute LAST thing GW needs to do is subtract more from them.

It also makes no sense from a lore perspective. Vehicles that hover a foot or two off the ground would still have to navigate around an intervening wall or building. A ship that is designed to navigate through another dimension where there is no ground to repulse from and is propelled, in part, with a space-magic sail should probably retain the ability to fly, methinks.

That said, I would have no problem with Talos and Chronos losing fly. They are hovering creatures and having a flight stand shouldn't automatically grant fly.

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It would be neat if GW would make a rule for dreadnought type vehicles and greater demons that armies focused solely on them.  Make them count as a number of objective secured models equal to half their current wound total rounded up.  All chonker armies would be adorable.

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2 hours ago, Mulgrok said:

It would be neat if GW would make a rule for dreadnought type vehicles and greater demons that armies focused solely on them.  Make them count as a number of objective secured models equal to half their current wound total rounded up.  All chonker armies would be adorable.

No thank you. Space Marine Dreads already have that Damage Reduction stat baked into their profile now so they get it for free always... 

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To pour extra salt in the new Reanimation Protocols wound, space marines are getting a 1CP strat to bring one biker model back to life with full wounds.

Those derpy looking ATVs are 8 wound bikes. So basically don't even try to kill them unless you're positive you can wipe the whole unit, because that's the only way to stop them from recycling every turn. What you absolutely cannot do is give them 5 free ATVs by only killing 1 a turn.

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2 hours ago, Munkie said:

To pour extra salt in the new Reanimation Protocols wound, space marines are getting a 1CP strat to bring one biker model back to life with full wounds.

Those derpy looking ATVs are 8 wound bikes. So basically don't even try to kill them unless you're positive you can wipe the whole unit, because that's the only way to stop them from recycling every turn. What you absolutely cannot do is give them 5 free ATVs by only killing 1 a turn.

Or you can spend 1 CP and 20 points and make an Apothecary a Chief Apothecary with the warlord trait that reduces that strat to 0 CP

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6 minutes ago, Brother Glacius said:

I was looking forward to getting back into 40K...you guys are doing a great job of dissuading me.

Those of us not commenting are having a great time playing. Thoroughly enjoying 9th edition and considering it to be the most dynamic and fun the game has ever been.

 

I am really looking forward to the new codexes.

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I enjoyed the heck out of Eighth Edition. Oh, sure, with a few quibbles here and there about rules I didn’t like, but that’s true of any game.

Ninth Edition seems to be a genuine improvement over everything in Eighth: the strengths of that last edition are even stronger, the weak areas have been patched, and they’ve added new stuff I never realized I was missing but now couldn’t imagine playing without (Crusade, combat attrition, the < Core > keyword mechanic).

I think what your seeing now is just the standard “new edition, who dis?” growing pains of everyone adjusting to the new codices. 

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