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May 31 Tournament in Tacoma, 6E last Hurrah RESULTS!


Lord Hanaur

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WHERE:

GAME MATRIX
8610 S Tacoma Way, Lakewood, WA 98499
(253) 583-9708

 

WHEN:
May 31 2014
See the schedule Below

 

WHAT:

1999 point Warhammer 40,000

 

WHY:

Because you worked so hard on your forces and you need a place to try them out for realsies

 

WHO:

You and every friend you can muster or tell about this event.

Find a friend and bring them. It’s silly not to travel in packs. And so maybe two or three friends then.  and maybe bring 10 or twenty of those packs.

What does this mean for you and your life as a gamer? Well so glad you asked! It means that those of you who have been putting off painting now have no excuse. It’s an excuse to get some work done and win some stuff. Should be good times.

 

There are a few things that are bound to need attention so let me start right off:

A. $20 per person.
 

1. We are not using Stronghold, nor Escalation rules for this particular event.  WE WILL BE USING 6TH EDITION.

2. You can use any official Codex and Codex Supplements, and any non-Escalation or Stronghold related rules that you can provide rules for to your opponent before, during, and after the game. 

 

3. Forge World RULES will not be used. Forge World Models can be used as appropriate proxies so long as they require no extensive explanation to your opponent and are more or less the correct dimensions.

 

4. When “time” is called, if the current round is not complete, you will return to the previous rounds victory condition total to see who won. You must complete the entire rounds events for the round to count. Rounds are over when the judge tells you they are over. If your clock contradicts that of the judge, the judges clock will be the one we use.

 

5. SLOW PLAYING WILL NEVER BE OKAY. For those unfamiliar with that term, it means that you intentionally slow down the game in order to avoid losing. Certain armies are like thundering hammer blows in the early going, but they take it in the shorts later on. Tau are a good example of an army that can be up by 6 KP’s before they start losing things...but they lose them pretty rapidly later. So if a Tau player was himming and hawing and generally going slow to avoid the loss, I would have no compunction about issuing a warning or even a Victory Point Penalty. If that warning does not have the desired effect, I will simply exclude you from prize consideration. So, your best bet if time is running down and there may or may not be enough time to finish another round, don’t sit around discussing it. Just mark what the current Victory condition totals are and play on. Then if the next round truly cannot be completed in GOOD FAITH, then you return to that previous completed rounds score as your final one.

Prizes in General:
You can win multiple prizes. If you win Best Sportsman, you win it. If you win Best General, you get that too. Makes no sense to give a title like Best Sportsman to someone who was third best for example. Just doesn’t.

Prizes will be determined by the number of players present. Best General and Best Sportsman are guaranteed to be prizes. It’s simple math: we want the prize to be worth the effort. So if you tell EVERYONE, FACEBOOK EVERYONE and generally don’t procrastinate nor let up in your recruiting of players for the event; and don’t let any bias get in the way of having a good time, then we should have no problem giving more prizes. =). If we reach 12 players, Best Painted will have a Prize. If we reach 16, here will be a prize for Best General.

 

6.  Bring your main rule book, Codex FAQ, Templates, Dice, objective Markers etc... so others don't have to borrow you theirs.

 

Painting Requirement:

We will not judge paint with a rubric, but we will REQUIRE painting. Any unpainted models can and will be be permanently removed from play for the tournament by a judge. Don’t act offended when it happens. You have now been told ahead of time that all models must meet the three color standard (Base color, contrasting color and probably weapons or something).

If there is a prize for paint, it will be player voted, not judged by me (because the Good Lord knows I have no business judging it). Each player will inspect the armies during our lunch break and name their favorite. Most votes wins. Tie goes to the person with the least number of wins. Makes it worth painting no matter whether you win or lose, don’t you think?

 

Other Stuff:
Make your life easy: bring a display board. So much easier to move armies about and display them and people like them. A plank or even a McDonald Tray is better than loading and unloading from a bag. Just a suggestion, not a requirement.

 

QUESTIONS:

We ALL forget rules! There are a LOT of codex’s with many rules interactions and then there are FAQ’s that create another layer of possible discussion. In addition, the parallax effect can make us see things differently from one another on blasts and so on. Talk about it for a minute, look it up (The index works great) and if you cannot agree (and it happens), dice it off so you don’t get into a slow play situation. But if you feel like it is imperative to the outcome of the game, or maybe neither one of you feels sure ENOUGH to make a call on it either way, then call for a judge. Rulings are final until the tourney is over and will be the best attempt at correctitude we can make at the time. Sadly, we’re wrong sometimes. But if a decision HAS to be made by a third party, we’ll make it. Better that you ask before the tourney (see the schedule?) or you and your opponent settle it to continue having fun.

 

Schedule:

10:00 Registration. Pay up folks.
10:15 Announcements and repeating one self for those who didn’t bother to read this. Go over oddball FAQ questions, preferably with a focus on being cool to one another. Occam s Razor is the rule.
10:25 Tables assigned and moving of armies begins.
10:45 to 1:30 Round 1
1:30 Set your army up for inspection and voting.  You never know!
1:45 Voting on Paint.
2:00 to 2:30 Lunch
2:30 Matchups announced, shuffling of armies
2:45 to 5:00: Round 2!
5:15 Matchups announced, shuffling of Armies begins
5:30 to 7:45 SPEED ROUND 3, Cause Champions go fast.
8:00 Prizes announced and Forum fills with joyous “what a great time I had” accolades, because we all know no one ever complains after a tournament afterwards (tongue in cheek here)
8:15 After tourney Gaming to include...well any game you want. Cause it’s your time. Flames of War, War Machine, Warhammer...you name it, they have it.

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  • 3 weeks later...

So we all like to see what's shaking after a tournament, who won and who got what.

 

Josh Sands stormed the field with his biker army, backed by the might of an Imperial Knight.  He struggled at points, looking certain defeat in the face in some rounds as he came to know the quality of our local Generals, but somehow scrapped out win after harrowing win.  His reward for Best General?  $150.  Not a bad bit of booty, that.

 

Steve Tanzy brought forth his Eldar battle host with its Dark Eldar allies to menace the Imperium once more.  He cut a bloody swath through his opponents, racking up incredible numbers of victory condition points in wins and in his loss.  He narrowly missed his chance at the crown.  Despite coming just short, he was rewarded for the magnitude of his hard fought rounds with the Eye on the Prize award and $60 which he spent to add the dread Crimson Hunter to an already fearsome list of threats..

 

It comes as no surprise that our defending champion of painting and conversion work should return to defend that title.  Last time, Mike Matt won it with a breathe taking Grey Knight force, but this time came to play with his newly minted zombie army, replete with completely converted Heldrakes and led by none other than the fetid master of tyranny himself, Typhus.  This force made it to the top table.  But would he win what he really came for, Best Painted?  YES HE DID!  And the best kind of recognition is prizes, so we gave him $75 to spend on his new 7th Edition book set.  Again Mike Matt is to be congratulated for his awesome work and we can't wait to see what he puts out next. 

 

At our last tournament, Scott Mason played his eldar masterfully, trading blows and giving as good as he got.  He got edged out by the barest of margins for recognition of his excellent sportsmanship and ease of manner at our last event.  He was not denied this time and was named Best Sportmsman by his appreciative peers.  The $75 we gave him for that should help him invest in his future success.  He also placed highly in general, winning two of his three matches.  So it isn't inconceivable as he takes the measure of his foes, that he might end up in the winners circle soon…

 

Thanks to everyone for attending.  We gave 6th Edition a big fat shove out the door and future tournaments will be 7th edition.  Goof Hunting!

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The winning list was as follows:

 

Chapter Master on Bike (Thunder Hammer, Artificer Armor, Shield Eternal)

 

Kor'Sarro Khan on Moondraken

 

4 Command Squad on Bikes (1 Melta Bomb, 1 Storm Shield, 1 Thunder Hammer, 1 Apothecary)

 

4 unitts of 8 Bikes + 1Attack Bike (2 x Gravguns, Multimelta, sgt w/ Meltabombs)

 

1 Knight Errant

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