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Brandon

Battlefleet Gothic - Who wants to play?

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Hey everyone! Hope your quarantine time is going well. I have aquired most of the items I need to play Battlefleet Gothic, well like 50%. Does anyone want to school me in a game or two? I am still learning how to play and am looking at acquiring a 3D printer to fill out the rest of my fleet soon.

I currently have a Mars Class, 2 Dictator Class, and Chaos Cruiser.  As far as other items, I don't have much. I need to print off all the cutouts, mines, torpedos, flighters, etc. I do have the original rulebook, all the updated versions, addons, rulebooks, etc. Still trying to learn how to play and would love some help!

I am painting these to match my Sons of Medusa army since why not keep it all fluffy! Here is what I painted today:
 

IMG_20200606_111324.jpg

IMG_20200605_153249.jpg

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Awesome Torg! My replacement fight stands sound be in a week or so. I'll message you and we can figure something out!

Ish my plan is to 3d print my fleet. These models came into my hands for a steal but they are in rough shape. With the new Elegoo Saturn printer I'm trying to purchase, one could theoretically print a fleet overnight cheaper than 1 used model on eBay. We will see!

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Yeah, I took a quick poke at eBay tonight while making dinner. A single plastic imperial or Chaos cruiser – the kind you got a half-dozen of in the starter box – is selling for $18-20.

I also had a quick look-see on Thingiverse, but only found one or two ships, which didn’t look like great sculpts. Mind you, I just searched for “Battlefleet Gothic,” so I’m sure I could have found more if I got more creative with my keywords to find the pirate fleets with their lawyer-bot dodging names. (Battlefleet Art Deco?)

What version of the rules were you thinking? The last “official” version of the rules is Battlefleet Gothic 2010, which complies all of official updates made by GW and the “semi-official” work of community members via the old Specialist Games Program before GW axed it. All the main rules, the all official fleets, plus new fleets for the Adeptus Mechanicus, Inquisition, and Rogue Traders, and the Tau.
 

 

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Yeah Thingiverse is a black hole trying to find models. I have downloaded a plethora of 40k stuff and some BFG files that I can share. The STL files are there, you just have to keep looking, and looking, and looking...

A quick treasure trove find:
https://www.thingiverse.com/Italianmoose/designs
https://www.thingiverse.com/thing:2797426
https://www.thingiverse.com/thing:4370097


I think I want to use the latest rules like you linked. I found a few tournaments that run BFG games (like Adepticon) and they use the latest rules. Are the latest rules what everyone uses?

cruiser_strike_class_-_bfg_-_imperium.png

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52 minutes ago, Brandon said:

Are the latest rules what everyone uses?

In all honestly, I haven’t the foggiest idea... I haven’t played BFG in 15+ years. When the first edition of Firestorm: Armada was released, it caught on like wildfire in my local group (with several players bringing their BFG fleets out of mothballs and using them as proxies) and I stopped paying attention to the (lack of) development for BFG. But I haven’t even played Firestorm Armada in over a decade...

I’ve got a real weakness for spaceship combat games. Even clunkers like Starfleet Battles or overly-complex trigonometry maths exams like  Saganami Island Tactical Simulator... 

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14 hours ago, Ish said:

I was going to get this printed actually! Here are the printing specs: https://www.dakkadakka.com/dakkaforum/posts/list/786349.page

16 hours ago, andozane said:

You’d think I know how.....

 

 

YES!! Now that is a collection! You have so many ships. No idea what they all are, but they look fun. Can't wait to get my flight stands so I can start playing games. 

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Oh, this all reminds me! There's a new game due out soon from the author of Gaslands, called A Billion SunsThe game was originally supposed to release in August, no word yet on whether or not it's been delayed due to 2020 being, well, 2020.

Hey,  here's a crazy idea Ish: Why don't you look $#!+ up before your post! -Me

Shaddup. Mom never loved you anyway. -Me to Me

So it turns out that the game has been delayed until 2021. But they have extended the playtest period.

 

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50 minutes ago, Ish said:

Oh, this all reminds me! There's a new game due out soon from the author of Gaslands, called A Billion SunsThe game was originally supposed to release in August, no word yet on whether or not it's been delayed due to 2020 being, well, 2020.

Hey,  here's a crazy idea Ish: Why don't you look $#!+ up before your post! -Me

Shaddup. Mom never loved you anyway. -Me to Me

So it turns out that the game has been delayed until 2021. But they have extended the playtest period.

 

Seems cool. I downloaded the rules and will check them out tonight. My flight bases shipped, so maybe I will have my stands by this weekend. 

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It's not for nothing that it is routinely described as "the game Battlefleet Gothic should have been" in reviews of the game. Unfortunately, Spartan Games had a weird form of "Gamer ADHD." 

It's not uncommon for nerds, like you and me, to bounce from game to game, project to project, and never sticking with anything quite through to completion. Unfortunately, Spartan Games did the same thing with their product lines: Uncharted Seas, Firestorm Armada, Dystopian Wars, Dystopian Legion, and on and on... It seemed like they were releasing a new game every three months. Not just small little boxed board games, no, each one was a full wargame with a range of factions and models that each rivaled what Privateer Press was offering for WarmaHordes at the time. Unfortunately, they were a much smaller company... like four full-time employees. They also worked exclusively in resin. Quality was top-notch, but delays were common. Long delays too... Like, six months to a year behind schedule. Some games were dropped from production without any announcement (Uncharted Seas), others were never released and then dropped from the schedule after they had taken preorders (Firestorm's 28 mm skirmish game), and basically everything else that you could do wrong as a miniatures company.

 

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Also, all of their games built on the Dystopian Wars engine - including Firestorm Armada - took hours to play, and not in a good way. I always felt like they were at least twice as long as they should have been. I understand that the final version of the game addressed some of the pacing issues, but by then I'd moved on.

(Not to mention they got the Halo license and biffed it. Which is a damn shame.)

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Wayland Games now owns the license for FA and DW...they have plans on re-releasing both games eventually. The rules for DW are in a beta state now and they do look more streamlined. Time to play was always the killer of those games. Planetfall was my favorite system and played very well.

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I only ever played Firestorm Armada during its first edition. Never felt like it had any major pacing problems, although it did seem like it would have broken down if fleets got too large. It was certainly smoother than a lot of other spaceship combat games that I had played previously (Starfleet Battles, Saganami Island, Attack Vector) although not quite as simple as some that have come later (Star Wars: X-Wing)...  

I am still eagerly awaiting the release of A Billion Suns

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