ClassicFlava Posted May 10, 2014 Report Share Posted May 10, 2014 Picked up the book yesterday and here is the first list i came up. Took forever to get the points to work Glade Lord 528 dragon, talis. preservation, hail doom arrow, charmed shield, asrai spear Spellsinger 225 level 2, calaingor stave, talis. endurance, unicorn Spellsinger 200 level 2, dispel scroll, unicorn Glade Captain 199 bsb, eagle, bow of loren, helm of the hunt, luckstone, shield, asrai spear Glade Guard (10) 150 hagbane Glade Guard (10) 160 hagbane, musician Glade Guard (10) 160 trueflight, musician Glade Guard (10) 160 trueflight, musician Wild Riders (5) 170 full cmd, shields Wild Riders (5) 170 full cmd, shields Treeman 225 Eagle 50 Waywatchers (5) 100 thoughts? Quote Link to comment Share on other sites More sharing options...
Raindog Posted May 11, 2014 Report Share Posted May 11, 2014 Classic, 1) On your Lord, you cannot have the Helm of the Hunt and the Charmed Shield. They are both magic armor items. I would drop the Helm in favor of the Shield. 2) What Lores on your mages? 3) Otherwise, I see no issues. I dig the list. Cheers, RD Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 11, 2014 Report Share Posted May 11, 2014 I'd drop the fc and shields on the wild riders. They are expensive as it without the upgrades and they can get put out of position very fast if they aren't played correctly. I love the wild riders; however, I just think they are best used in a unit of 5 with no upgrades. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 11, 2014 Author Report Share Posted May 11, 2014 I was leaning towards light on the mages. Thanks for spotting the error on the lord. As far as the wild riders go I want to keep the shields as I feel that 4+ armor is a big deal. As far as the command goes I want the champ to absorb challenges, but I could see dropping the standard and musician. Musician could be handy for rally rolls and the standards are needed for fortitude. That was my logic on taking them. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 11, 2014 Author Report Share Posted May 11, 2014 Thinking of putting in another way watcher for the helm of the hunt. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 11, 2014 Report Share Posted May 11, 2014 I was leaning towards light on the mages. Thanks for spotting the error on the lord. As far as the wild riders go I want to keep the shields as I feel that 4+ armor is a big deal. As far as the command goes I want the champ to absorb challenges, but I could see dropping the standard and musician. Musician could be handy for rally rolls and the standards are needed for fortitude. That was my logic on taking them. I didn't think they had light armour? Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 11, 2014 Author Report Share Posted May 11, 2014 Just double checked and they do. Also modified the list to make it legal. Figured lore of light on both mages and put them in wild riders. Theblore attribute will be great for those units. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 11, 2014 Report Share Posted May 11, 2014 Just double checked and they do. Also modified the list to make it legal. Figured lore of light on both mages and put them in wild riders. Theblore attribute will be great for those units. I honestly think that is the worst idea. Wild riders are good, not great, and all it takes is that one failed LD test on a long charge to put them in the open. Remember, if they have LoS and a path available to them, they have to test for enemy units 21" away. Let's just say that you do get off a charge you want. The enemy will just focus on the caster, pick up some easy points, and if the wild riders win they have to pursue if they are still frenzied and now they are most likely out of position and will be some more points for your enemy. These units aren't meant to be bunkers for casters. They need to be played exactly like swordmasters from the HE. They get in there, do a bunch of wounds, then die. My next quesion would be, what is the purpose of the lord on dragon? Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 So essentially the plan is to shoot the crap out of units then charge them when they are weak enough to be wiped out. I take the dragon because I have a model for one tbh. Dragon flies into a flank, hail doom arrows, then charges next turn. Wild rider units hang out in the woods and the lore of light attribute let's me soak up some wounds. Mages hang out on the end of wild rider units minimize models that can attack them, again the lore of light attribute can mitigate the damage. Of course this is all theory hammer and I have yet to test it in a game Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 12, 2014 Report Share Posted May 12, 2014 Fair enough. I like the lord on a dragon, I just didn't know what the purpose of him was, other than the hail of doom arrow. Quote Link to comment Share on other sites More sharing options...
Raindog Posted May 12, 2014 Report Share Posted May 12, 2014 Classic, Where are Spell Singers going? I am liking the list. Cheers, RD Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 they are both on unicorns; one in each wild rider unit Quote Link to comment Share on other sites More sharing options...
Raindog Posted May 12, 2014 Report Share Posted May 12, 2014 Are you worried they will be shot out of the unit or your mages will be in a frenzied, combat unit? Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 they cant be picked out can they? the bsb or general will be closeby so forced frenzy charge is unlikely. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 12, 2014 Report Share Posted May 12, 2014 Putting your BSB on the eagle is extremely risky he has little protection from shooting/magic. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 Yeah I did think about that. The hits should randomize mostly to the the eagle. I am hoping I can minimize the shots at him by keeping him hidden from most things. He will be my warmachine hunter so they shouldn't have to many opportunities to shoot him. If they are shooting him they aren't shooting then wild riders or dragon so that's not ahorrible thing. Target saturation Quote Link to comment Share on other sites More sharing options...
rudra34 Posted May 12, 2014 Report Share Posted May 12, 2014 Sadly they don't randomize to the eagle. Mounted on a monstrous beast makes the BSB monstrous cav, so they share a wound profile. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 So its like cavalry? Quote Link to comment Share on other sites More sharing options...
Raindog Posted May 12, 2014 Report Share Posted May 12, 2014 So its like cavalry? Yes, but with the boon of an added Wound for a Hero character. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 12, 2014 Author Report Share Posted May 12, 2014 Hmmm. I could give him the shield of ptolos inastead of helm of the hunt. That would give him a 1+ armor save against shooting Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 13, 2014 Report Share Posted May 13, 2014 He gets the Toughness and Wounds profile from the beast. It's in the main FAQ. MRB just states wounds, FAQ states both. As far as shooting at him not being a bad thing, to me, that's free points. T4 with only 3 wounds, and if he dies there goes your re-roll for frenzy tests. I'm not saying don't do this, as I like to run my BSB on a Manticore, just know that he's a liability on an eagle. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted May 13, 2014 Author Report Share Posted May 13, 2014 Yeah if i run him he will have the shield of ptolos for a 1+ save against shooting Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted May 13, 2014 Report Share Posted May 13, 2014 Yeah if i run him he will have the shield of ptolos for a 1+ save against shooting There you go. Make him as survivable as he can be. Quote Link to comment Share on other sites More sharing options...
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