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Border Princes Bash - 7s League - Skills Draft #2


jollyork

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Following each League Night is a Skills Draft with the order based on League Points (LPs) earned during League Night. 

@Weav @Amado @savion47 @Burk @scotthartman @sbr @ninefinger @kb10r @Maxwell Christian @ROGRE

SKILLS DRAFT PROCESS

  1. Review the list of Skills available in the Draft Pool 
  2. When it is your turn in the order, post to this thread with your selection and player assignment
    1. NOTE: the assignment must be legal (ie, the player must have either Primary or Secondary access to the skill) 
  3. Your post MUST include:
    1. ID (listed to the left of the skill in the pool)
    2. Skill
    3. Assigned Player (roster number and name) 
    4. Value Increase
    5. Example: A3, Jump Up, #7 Gladys McFanny, +20K 
  4. You may post your selection out of order, but if you do so please post a number of selections equal to your draft order number and in the order of your preference. 
    1. For example, Coach Alpha is fourth in the draft order and would post four (4) selections in order of preference. E.g, 1) A3 Jump Up, #7 Gladys McFanny, +20K , 2) G2 Tackle, #5 Droop McCool, +20K, etc. 
  5. The draft closes at 11:59 PM PT the same day the pool is posted 
  6. Any coach who did not make a selection during the draft time will have a skill randomly selected and randomly assigned to player on their team roster
  7. YOU are responsible for updating your team roster correctly, including the new Player Value and Team Value 

 

QUICK REFERENCE - VALUE INCREASES 
All Drafted skills are considered to be Chosen skills for Value Increases. The total Value Increase is based on the normal access for the player selected. 

Chosen Primary skill: +20,000 gp
Chosen Secondary skill: +40,000 gp
Chosen Unavailable* skill: +40,000 gp

*Unavailable skill is one the player would not normally be able to get; for example, a Mutation or Trait. 

 

DRAFT POOL
In case you're wondering, these are generated randomly using a Google Sheet RANDBETWEEN() function . 

ID Agility ID General ID Mutations ID Passing ID Strength
A1 Defensive G1 Kick M1 Iron Hard Skin P1 Fumblerooskie S1 Strong Arm
A2 Defensive G2 Sure Hands M2 Prehensile Tail P2 On the Ball S2 Stand Firm
A3 Diving Catch G3 Dauntless M3 Disturbing Presence P3 Leader S3 Arm Bar
A4 Catch G4 Shadowing M4 Prehensile Tail P4 Leader S4 Grab
A5 Safe Pair of Hands G5 Sure Hands M5 Claws P5 Cannoneer S5 Thick Skull

 

DRAFT ORDER
DRAFT #
 is the order for this draft, based on these results from League Night games.
LPT = League Points Total

Team GAMES TDF TDA CASF CASA LPT WIN LOSS DRAW DRAFT #
Death Bed Friendlies 2 3 2 4 6 15 1   1 1
Red Port Snakers 2 3 1 0 1 13 2     2
Rhaphen Pillagers 2 1 0 1 0 10 1   1 3
The Brothers Stout 2 1 3 5 1 8   1   4
Teclis'ulor Cancer 2 1 2 1 3 6   1 1 5
Silverspire Musket Balls 1 0 0 0 1 3     1 6
Nagash Numbskulls 1 1 2 1 0 3   1   7
Hope Springs Heckions 0 0 0 0 0 0 0 0 0 8
Blood River Reavers 0 0 0 0 0 0 0 0 0 9
Keepers of the Garden 0 0 0 0 0 0 0 0 0 10
Forever 7's Krooked Kuntz 0 0 0 0 0 0 0 0 0 11
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Note that Step 4 has been updated. Please read carefully so you can post your selection(s) out of order and receive the highest selection you want when it's your turn in the draft order. Congrats to @Amado with the first pick in the draft! 

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To show off the new early-pick process, here is my list: 

P4 Leader, #2 Stump Fitzhollow, +40K 
P2 On the Ball, #2 Stump Fitzhollow, +40K 
G2 Sure Hands, #4 Big Sweaty Tiny, +40K
G5 Sure Hands, #4 Big Sweaty Tiny, +40K
G3 Dauntless, #4 Big Sweaty Tiny, +40K
G1 Kick, #9 Stormy Perennials, +40K 

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3 minutes ago, scotthartman said:

So if a player can get a skill they can't normally get, can I take a mutation?

If your question is only in the context of this draft, players must have Primary or Secondary access to the skill you select (Rule 2.1 above). 

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Just now, jollyork said:

If your question is only in the context of this draft, players must be have Primary or Secondary access to the skill you select (Rule 2.1 above). 

ok, I just dont understand why you include the price increase of unavailable skills if they cannot be taken?

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1 minute ago, scotthartman said:

ok, I just dont understand why you include the price increase of unavailable skills if they cannot be taken?

It was a hamfisted attempt to generate excitement around potential Special Events, but it has caused far more confusion due to coaches being excited about drafting Mutations for any reason at all. 🙃

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Just now, jollyork said:

It was a hamfisted attempt to generate excitement around potential Special Events, but it has caused far more confusion due to coaches being excited about drafting Mutations for any reason at all. 🙃

oh, I see. Yes don't let monkeys see the banana until you are ready to give them the banana. 😛

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8 minutes ago, Burk said:

There should be consolation price for most players drafted...maybe a box of tissues.....

 

I have had 5 so far.  3 of 4 last night were drafted...on 1's.....

Yikes! The RNG is brutalizing you. 

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Here are the final results: 

Death Bed Friendlies - P3 Leader on #1, Poxbreadth Gorge, +40,000
Red Port Snakers - G3 Duantless on number # 3 Warrick Dung
Rhaphen Pillagers - P4 Leader, 4 Core Alba, +20K

The Brothers Stout - P2 On the Ball, #3 Runner, +20k
Teclis'ulor Cancer - P5 Cannoneer 8 Golagos of the Hunt +20,000
Silverspire Musket Balls - G1 kick, 5, Ewan Snaparm, 20k
Nagash Numbskulls - N/A
Hope Springs Heckions - G2 Sure Hands, #4 Big Sweaty Tiny, +40K
Blood River Reavers - N/A
Keepers of the Garden - S2 Stand Firm, 1,  Rawrg the Sloth, 20k
Forever 7's Krooked Kuntz - N/A

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