scottshoemaker Posted October 26, 2021 Report Share Posted October 26, 2021 +The Wellhead+ Basic Scenario One of the gangs has discovered a precious commodity, a source of clean water. The other gang has learned of it as well, and are determined to gain control of it. It has been decided that a quick hit and run would be the best course of action at this time to drive off the opposing gang so that the attacking gang can claim it and provide it to the incoming settlers as an act of good faith. BATTLEFIELD Set up a 3x3' Sector Mechanicus play area (32"x32" approved as well) . Place an objective representing the wellhead in the center of the board. CREWS The defender uses Custom Selection (4) to determine crew. The attacker uses Custom Selection (5) to determine crew. The players choose 1 champion and the other fighters they wish to use in the scenario. TACTICS CARDS Tactics cards are not used in this scenario. DEPLOYMENT Roll off to determine who is the attacker and who is the defender. Both players roll a die and the highest roll chooses. The defender sets up all fighters within 8" of the Wellhead. The attacker sets up all fighters within 3" of any board edge, these fighters do not to be near each other. The defender gets the first turn. Infiltration is not used for this scenario. OBJECTIVE The objective for this scenario is to take control of the wellhead. ENDING THE BATTLE The scenario lasts 5 turns. VICTORY At the end of the game, whichever gang has the most models not seriously injured within 3" of the Wellhead wins. REWARDS Each fighter that took part in the scenario earns 1XP. Any fighter that directly takes another fighter out of action earns 1XP (as Standard) The gang that wins the scenario gains 1 Reputation as they are declared heros by the frontier folk. Any fighter taken Out of Action will roll on the lasting injury table but will adjust any roll of 61-65 Critical Injury & 66 Memorable Death to that of 31-45 Grievous Injury - Into Recovery. (Arbitrators Note: The intent of this scenario is to create a introductory game that won't punish new or rusty players. Thus no ganger death this early in the campaign That would just suck) 1 Quote Link to comment Share on other sites More sharing options...
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