von hammer Posted May 23, 2014 Report Share Posted May 23, 2014 It's getting down to the wire and I'm just not sure what to bring. I'm gonna throw out a list, and what I have so maybe all of you peeps on here can help a brother out. HQ: Chapter Master - Combi - Grav - Power Sword - Gorgon Chain relic - Melta Bombs Elites: Ironclad Dread - Seismic Hammer w/Melta - Power Fist w/Flamer - Ironclad Launchers - Drop Pod Troops: Scouts x5 - Snipers - Camo Cloaks - Missile Launcher Tactical Squad x 10 - Grav gun - Plasma Cannon - Sergeant has TH/Grav Pistol and Melta bombs - Drop pod Tactical Squad x 10 - Grav gun - multi Melta - Sergeant has PF/Grav Pistol and Melta bombs - Drop pod Fast Attack: Stormtalon - Skyhammer missiles Heavy Support: Centurion Dev. Squad - Grav-cannon/Amps - Omniscope - LR Crusader Hunter Stalker Non FOC spot: Techmarine - Servo Harness - Power Axe - Combi-Grav - Melta Bombs Total: 1849 I have painted up as IH: -2 Ironclad dreads with hurricane bolters/chain fists - Razorback with lascannons - Stormtalon - Sternguard Squad - Vanguard Squad w/ TH/SS - Centurion dev. Squad w/ Grav-cannons - Venerable Dread w/ Plasma Cannon/PF - Dread with TL Lascannons - 4 Drop pods - Librarian w/ Stave - Vindicator I do also have a bunch of stuff I could paint really quickly but let me know Ordo! Thanks! Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted May 23, 2014 Report Share Posted May 23, 2014 Grav guns are money... On relentless platforms. Go plasma on those tac squads you will be glad you did, extra range on the move and no difference in number of shots on the move. Moving with salvo weapons sucks so bad right now. I'd also go maul over sword for the master personal taste I like the extra strength when dealing with those 2+ saves. Quote Link to comment Share on other sites More sharing options...
TW_Haines Posted May 23, 2014 Report Share Posted May 23, 2014 I run my iron clad with a hammer, scratch built and will not change it. That sead the chain fist is a better weapon. Only with you loose is the concuss rule, and you gain armour bane. I am not sold on grave guns, there awesome vs marines, but orks eldar tau all just dont care. Also if you move your shot count drops a bunch. With short range you will have to reposition unless your drop pod hits right where you need it. On your chapter master artificer armour is worth the points and I would run a hammer or power fist. Chain and armour make you survive tell your attack and the ap and damage is better, also you get some points back by dropping the melta bombs. Combi grav really only works in terminator armour for the relentless rule. My 2 cents TW Haines Quote Link to comment Share on other sites More sharing options...
von hammer Posted May 23, 2014 Author Report Share Posted May 23, 2014 Thank you both for your 2 cents... I am gonna change out my Grav guns with plasma or flamers. The Ironclad is gonna get the chain Fist. As for the captain I'm using the new GW figure so it's already made that way. Oh well. Thanks guys! Quote Link to comment Share on other sites More sharing options...
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