Duckman Posted March 12, 2022 Report Posted March 12, 2022 @JustjokinI know you are playing this... Interested in reviews... Is it true 3D? The feature-set sounds nice but I despise space combat that does not recognize true 3D... Curious what you have to say. 1 Quote
Justjokin Posted March 13, 2022 Report Posted March 13, 2022 Mix Homeworld with Old School Harpoon, and you may just have the hardest game I've ever tried to play. Absolutely 3d, or rather 6 degrees of freedom. Newtonian physics, electronic warfare, damage control parties... I think PE did a pretty good break down on why Duckman might take a swing at this 19.99 game... Did I mention it was hard? 2 Quote
Duckman Posted March 13, 2022 Author Report Posted March 13, 2022 Thanks, that is an excellent summary and enough to make me join the discord for more discussion. I actually wrote a turn-based tracker as an assistant for pen-and-paper (based on converting the old ICE Spacemaster to true 6D) 25 years ago. Seeing it realized as a real-time sim is awesome. 1 Quote
Justjokin Posted March 13, 2022 Report Posted March 13, 2022 Ships in game do have a max speed which is understandable, but maybe the one thing that stands out as a 'ya know in the real world...' kind of thing. One of the things I liked about the lost fleet book series. "Low" relativistic speed space combat. Quote
Duckman Posted March 14, 2022 Author Report Posted March 14, 2022 Unless you are talking about speeds approaching c no spaceship would have a maximum velocity... My impression is that everything in the combat arena is going to be at local speeds anyway... A few km/s kinda being the max. If the combat zones are 300,000 km across then I have misunderstood. Quote
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