Jump to content

Feelings on Fleshhounds?


Recommended Posts

Whatever you do don't ambush them! It's an upgrade that's never worth it. Flesh hounds are MV 8 so are fast enough to move around the flanks anyways and with ambush they MIGHT come on turn 2 but they might not. Even if they do come out turn 2 they can't charge and only move 8 so they finally can charge turn 3 is your best case scenario.

 

I rather have the option to charge turn 1 or 2 and threaten people from the hop then maybe turn 3.

Link to comment
Share on other sites

I like ambush as well. I would take a single unit of 5 and be happy with them coming in on a flank or rear to threaten a bunker or WMs. Many armies have points just sitting in their backfield that flesh hounds are designed to mop up.  Any type of BS shooters, WM, Mage bunkers all would be disrupted by 5 flesh hounds, if not beaten with a flubbed fear test or break test.  I think ambush is totally worth the points, but I do think its something you dont want to over invest in, a single unit should be fine in ambush while any others could be deployed on hard flanks. 

  • Like 1
Link to comment
Share on other sites

We think so much a like you might be my American mental twin. First beers on me. I'm the guy with all the bull centaurs at the event. Lol

Nice, are you going to wetcoast gt? I just signed up this morning. Now I'm just waitin on my passcard. So, if you're going to the event I should hopefully be there. Then, that first lebats on me.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...