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Virtual Pivot Question


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the virtual pivot would allow the random movement unit to essentially ignore the 1" rule during it's pivot. thus keeping the opposing unit from "railroading" it along a straight line. Raindog's clarification keeps the pivoting model from rotating into combat through base contact on it's flank with the intervening enemy unit. which also eliminates the equally confusing "you hit in the flank during your pivot how is that a charge?" situation.

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the virtual pivot would allow the random movement unit to essentially ignore the 1" rule during it's pivot. thus keeping the opposing unit from "railroading" it along a straight line. Raindog's clarification keeps the pivoting model from rotating into combat through base contact on it's flank with the intervening enemy unit. which also eliminates the equally confusing "you hit in the flank during your pivot how is that a charge?" situation.

This exactly

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