andozane Posted August 4, 2014 Report Share Posted August 4, 2014 It is not long enough :( Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted August 4, 2014 Report Share Posted August 4, 2014 How does he steer? Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2014 Author Report Share Posted August 4, 2014 How does he steer? Go left, ye great big wolves! Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2014 Author Report Share Posted August 4, 2014 Looks like almost everyone is still in... 1 Quote Link to comment Share on other sites More sharing options...
intrizic Posted August 4, 2014 Report Share Posted August 4, 2014 UGH, blackmane needs a re sculpt so badly.... Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2014 Author Report Share Posted August 4, 2014 New Ragnar? - Take Krom - Remove head, Get this SW head - Shave bottom so it lays flat and faces towards bolt pistol. - Swap the axe with this chainsword bit at the wrist Voila, new Ragnar. 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2014 Author Report Share Posted August 4, 2014 Well crap, someone beat me to the idea. I would position the head and chainsword differently, but the same basic idea. 2 Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted August 4, 2014 Report Share Posted August 4, 2014 UGH, blackmane needs a re sculpt so badly....I agree, but it speaks to how hood Jed Goodwin is as a sculpter that it's still in production. 2 Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted August 4, 2014 Report Share Posted August 4, 2014 That conversion is great but he really needs to be looking down the barrel of his pistol, imo. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2014 Author Report Share Posted August 4, 2014 That conversion is great but he really needs to be looking down the barrel of his pistol, imo. Totally agree. And he needs to fix the chainsword hand to some other position. Quote Link to comment Share on other sites More sharing options...
Guest Mr. Bigglesworth Posted August 4, 2014 Report Share Posted August 4, 2014 UGH, blackmane needs a re sculpt so badly....+1. I had more fun making my own I like the rescuplt but all that is really unique is the backpack so just pop on someone else. Spread legs not so good any more. I don't think the old sculpt remains because of quality more just haven't invested in rescuplt yet Quote Link to comment Share on other sites More sharing options...
pretre Posted August 5, 2014 Author Report Share Posted August 5, 2014 He's stronger than I thought on the Stormrider. He cannot be join another unit while on Stormrider according to people translating it. 12 inch move, AV12/12/12,4++ invuln, 4 bonus rending attacks at I5 More here http://latabernadelaurana.blogspot.com.es/2014/08/noticias-resumen-de-novedades-de-gw-ii.html 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 5, 2014 Author Report Share Posted August 5, 2014 2 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 5, 2014 Author Report Share Posted August 5, 2014 via 40k Kings (translated by Google from German)http://www.40kings.de/2014/08/space-wolves-regeln-warlord-traits-psikraefte-bcms-relikte/Force Org:at least 2 HQ, 2 hours - maximum of 6 HQ (!)additional possibility to make unitsWarlord traits:Reroll hits in a challengeRelentlessly for (complete) beasts and cavalry units of the Wolves, who within 12 around the Warlord these units Furious ChargeMonster HunterFNP 6 + for Warlord and unitFlank attack and cover for WarlordRepeat 12 inch radius MW and pinningWargear:Helfrost weapons in various versions: with wound strength test / deathBlizzard shield (for Dreadnoughts): Melee weapon, 3 + ward against all hits against the front (also in NK)Rune Weapons: How Psiwaffen with Adamantener willRelics:Bite of Fenris: Bolter with HelfrostHelm Durfast: reroll to hit, shooting attacks have ignore coverArmor of Russ: 2 + / 4 + +, ini opponents in challenge -5The Black Death: +2 S, DS2, melee, unwieldy, +3 attacks when more enemy models in meleeWulfestein: have support and unit Furious Charge, Carrier has BerserkPsychic Powers:Living Lightning (Primary) / WC1: 18 inches Hexenfeuer, S7 DS, Storm 3, shock = at goal from 6 two additional hit, except for snapshotsStormbringer / WC1: Blessing, veils for psykers and unitStorm rage / WC1: curse unit in 18 inches, 1BF, open as difficult terrain, all jump infantry, slider, etc. antigrav must immediately remove test for dangerous terrain if affected.Murderous Hurricane / WC2: 18 inches Hexenfeuer, S4 DS, 5 inch template, Rending, Storm 1Fury of the wolf spirits / WC2: 18 inches Hexenfeuer, both profiles are shot in any order, S6 DS-4 storm, S5 DS2 Storm 2, preciseMaw / WC2: 18 inches focused Hexenfeuer, a model (not monstrous) makes Initest / deathBjörn:KG 6, BF6, 13/13/10, reverendAssault Cannon5 + ++1 On Iniklaumay swap weaponsUlrik the Slayer:KG 6, ini 5, 3 attacksare unit 6 + FNPnemesis is within 6 inchesare adamant within 12 inches Quote Link to comment Share on other sites More sharing options...
pretre Posted August 5, 2014 Author Report Share Posted August 5, 2014 Space Wolf Rumors - Aug 2014via an anonymous source on Faeit 212The venerable dreadnought shield is called a Blizzard shield, and it grants a 3+ invul to every damage on in front facing.the axe ist just like a CCW with mastercrafted.Jaws of the world wolf is still in, its power 6, warp charge 2, focused witch fire with 18" inch. Single model ini test or removed. MC's auto pass this test.Long fang squads start with 2 space marines, the ancient and a long fang for 30pts. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 http://grotorderly.blogspot.co.uk/2014/08/spanish-space-wolves-codex-przecieki.html?m=1 Out right now but that's a ton of Spanish codex pics. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 Long Fangs 30pts base 1 Long Fang 1 Long Fang Ancient (sergeant) Wargear Bolt Pistol CCW Grenades Power Armour Special Rules Counterattack Acute Senses Split Fire ATSKNF Options +4 Long Fangs 15ppm Ancient may swap his pistol or Chainsword for a Power Weapon or Plasma Pistol (15pts) or Power Fist 25pts Ancient may have Melta Bombs 5pts 4 Long Fangs can have Heavy Weapons and Ancient can have a Special weapon. One Long Fang can be upgraded to a WGPL for 10pts (only use for the awkward 5th Long Fang I think) for 10pts May take Melee and Ranged weapons and Melta Bombs (5pts) May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 A complete translation of the unit entries! Psychic Powers and Wargear pending! Important information is laid out in Green if it relates to new or exciting stuff. Stuff in Red] is bad news! Grey Hunters 5-10 per unit, 14ppm Wargear Power Armour Bolt Pistol Bolter (Grey Hunter Only) Grenades CCW (Wolf Guard Pack Leader Only) Special rules Counterattack ATSKNF Acute Senses CCW are 2ppm 1 per squad may take a power weapon at 15ppm or Power fist at 25ppm One GH can replace his Bolt Pistol for a plasma pistol 15ppm For every 5 models, one may take a Special weapon. One GH may become a WG Pack Leader 15pts 1 GH per detachment may take what I can only assume is a Wolf Banner/Standard. Can't make it out properly. The WGPL may take weapons from the Melee Weapons and Ranged Weapons lists and may take Melta Bombs. The WGPL may exchange his BP, CCW, PA and Grenades for TDA, Stormbolter and Power Weapon. A WGT Pack Leader may take only from the Terminator Weapons. May take a Rhino, Razorback or Drop Pod or Stormfang Assault Craft Dreadnought 95pts Wargear MM Power Fist with Built in Storm Bolter Searchlight Can take from Dreadnought weapons list. Can swap PF for Wolf Claw (retain SB) 5pts Missile Launcher 10pts Twin Linked Autocannon 15pts Can swap SB for Heavy Flamer 10pts Take Extra Armour 10pts Smoke Launchers 5pts Can upgrade to Venerable Status 25pts One Venerable Dreadnought (must be Venerable, one per army) can swap their MM and PF+SB for the Axe of Fenris and Blizzard Shield. 25pts May take a Drop Pod Next is Bjorn. Bjorn 220pts, Saga of Majesty. Wargear Assault Cannon Smoke Launchers Searchlight Special Rules Venerable Adds 1 to Steal the Initiative 5+ Invulnerable Save options Can swap Assault Cannon for Plasma or Helfrost Cannon for free TL Lascannon for 5pts. Relic: "True Claw?" Str 10 AP 2 Master Crafted, Shred Drop Pod option. Harald Deathwolf. 190pts base Wargear Power Armour Frost Axe Bolt Pistol Grenades Storm Shield Thunderwolf Mount. Apparently TW are now Wargear. Special Rules Counterattack Outflank Independent Character Acute Senses ATSKNF Space Wolf units with the Unit Type Beasts or Cavalry can use his Ld value while within 12" of him. Saga of the Wolf Can take up to 2 Fenrisian Wolves for 8ppm Wolf Scouts Wargear Scout Armour Bolter Bolt Pistol Grenades Power Armour for WGPL Special Rules Counterattack Acute Senses Infiltrate Scouts Move Through Cover ATSKNF 5-10 Scouts per unit, 14ppm Can take CCW for 2ppm One model may become WGPL for 10ppm WGPL may take Ranged and Melee Weapons and Melta Bombs Any Scout can swap their Bolter for a Shotgun or CCW for free, or a Sniper Rifle for 1ppm Up to 2 Scouts may swap their Bolter for a Plasma Pistol or Power Weapon for 15ppm per weapon. One Scout may swap his Bolter for a Heavy or Special Weapon. Blood Claws 5-15 Blood Claws, 12ppm Wargear Power Armour BP CCW Grenades Special Rules ATSKNF Acute Senses Counterattack Rage Options One may swap BP for Plasma Pistol 15pts One may swap their CCW for a Power Weapon (15pts) or Power Fist (25pts) One Blood Claw may take a Special Weapon and if the squad numbers 15 models, another Blood Claw may take one too. One Blood Claw upgrade to WGPL for 10pts May take Melee and Ranged weapons and Melta Bombs (5pts) May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft Skyclaws 5-10 Skyclaws, 15ppm Wargear Power Armour BP CCW Grenades Jump Pack Special Rules ATSKNF Acute Senses Counterattack Rage (Skyclaws Only) Options 2 Skyclaws may swap their Bolt Pistols for Flamer 5pts Meltagun 10pts Plasma Gun or Pistol 15pts One Skyclaw may swap his CCW for a Power Weapon 15pts Power Fist 25pts One may upgrade to a Wolf Guard Sky Leader May take from Ranged and Melee Weapons May take Melta Bombs for 5pts No option to remove Jump Packs or get a transport of any kind. Wolf Guard 90pts base 4 WG, 1 WGPL Wargear Wargear Power Armour BP CCW Grenades Special Rules ATSKNF Acute Senses Counterattack Options +5 Wolf Guard 18ppm Any model may swap their Bolter for a CCW for free (mix and match allowed) Any model may take from Ranged and Melee weapons (mix and match allowed) Any model may have Melta Bombs for 5ppm The unit may have Jump Packs for 3ppm or Bikes for 7ppm!!! May take a Rhino, Razorback, Drop Pod or Stormfang Assault Craft OR any of the Land Raiders NO OPTION FOR TERMINATOR ARMOUR. POSSIBLE IT IS NOW A SEPERATE UNIT Long Fangs 30pts base 1 Long Fang 1 Long Fang Ancient (sergeant) Wargear Bolt Pistol CCW Grenades Power Armour Special Rules Counterattack Acute Senses Split Fire ATSKNF Options +4 Long Fangs 15ppm Ancient may swap his pistol or Chainsword for a Power Weapon or Plasma Pistol (15pts) or Power Fist 25pts Ancient may have Melta Bombs 5pts 4 Long Fangs can have Heavy Weapons and Ancient can have a Special weapon. One Long Fang can be upgraded to a WGPL for 10pts (only use for the awkward 5th Long Fang I think) for 10pts May take Melee and Ranged weapons and Melta Bombs (5pts) May swap all his gear for TDA, Power Weapon and Stormbolter, and then may take only from the Terminator Weapons Squad may take Rhino, Razorback, Drop Pod or Stormfang Assault Craft Quote Link to comment Share on other sites More sharing options...
Stoobert Posted August 6, 2014 Report Share Posted August 6, 2014 So it looks like it costs 160 + 10 + 10 + ? for 10 GH with Ccw and 2 meltas? Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 Yep, if melta costs are the same as other codexes. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 You can get 2 specials with a wolf guard now though. Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 6, 2014 Report Share Posted August 6, 2014 15 Points for a WGPL in GH? I hope that's a misread or typo, and it's 10 like the others. Regardless, my GH packs are getting rather more expensive. 190 Points just for 10 with extra CCW and 2 Plasma, compared to 185 for that plus MotW and a Wolf Standard. Since you can now get a WGPL and double Specials, Rhinos and Pods just got a lot more attractive. Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 Yeah, although you can also save a lot by not adding ccw. Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 6, 2014 Report Share Posted August 6, 2014 All of mine are very clearly modeled with both Bolters and a CCW. If the cost really gets to be a problem, I'll build up a couple more packs without, but for the moment, I'd rather stick with what I've got painted and modeled. 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 6, 2014 Author Report Share Posted August 6, 2014 True. I have such a mix that I'm probably going to have to re mark packs to make units make sense. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.